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Gamanewsletters.com Newsletters, Marketing Emails, Email Campaigns, Email Design and EDMs Analysis


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Last update

2017 Aug 22

Mails from Gamanewsletters.com

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2025 Jul
How Kingdoms and Castles Teaches Players How to Play; Video: Polishing Your Indie Game
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2017/08/22

Making a Great 'Igavania' game; Vive Gets $200 Price Cut
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2017/08/21

Finding Your Place in the Game Industry; How to be a Smart Artist
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2017/08/18

Valve Cracks Down on Large-Volume Steam Key Requests; How a Small-Scale Studio Optimized for Big-Scale Success
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2017/08/18

Bringing a Mobile Game to Nintendo Switch; Why do People Play Games for Years?
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2017/08/17

Sonic Mania Interview; Tencent's Mobile Game Sales Top PC's
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2017/08/16

McMillen and Glaiel's Punishing Platformer, The End is Nigh; Sometimes Less is More When Talking to Fans
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2017/08/15

The Classic Arcade Collaboration Behind Nex Machina; Rovio Squares Up for IPO - Report
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2017/08/14

Nintendo Sued Over Switch Design; Balancing Fortnite's Battling and Building
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2017/08/11

5 Key Areas of Discoverability for Indies; Game Devs: Get a Hobby
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2017/08/10

The Allure of Procedural Design; Designing Stick Figure RPG West of Loathing
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2017/08/09

200 Games Hit Steam - in First Week of August; Designing Dream Daddy's Character Creator
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2017/08/08

Designing Lawbreakers; Is DLC Worth it for Indies?
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2017/08/07

The Macabre Gameplay of Kindergarten; Digital Sales Dominate at Activision
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2017/08/04

7 Twin Stick Shooters to Study; Localizing a Hit Steam Game
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2017/08/03

Tacoma Interview; Struggles of Solo Game Development
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2017/08/02

When Should You Announce Your Release Date?; Pricing Games: It's Hard
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2017/08/01

Designing Mobility in Shovel Knight: Spector of Torment; Understanding Player Motivation
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2017/07/31

Should You Play Bad Games?; Rewriting the Rules of a Sport in Behold the Kickmen
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2017/07/28

Building Wolfenstein II; Moneyball and the Game Industry
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2017/07/27

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