Newsletter Subject

5 Key Areas of Discoverability for Indies; Game Devs: Get a Hobby

From

gamanewsletters.com

Email Address

GamaDaily@gamanewsletters.com

Sent On

Thu, Aug 10, 2017 05:15 PM

Email Preheader Text

August 10, 2017 ADVERTISEMENT Top!Top?elq_mid=79727&elq_cid=22018255 TOP STORIES LATEST UPDATES - -

[GAMASUTRA]( [GAMASUTRA DAILY Breaking news, in-depth analysis, industry jobs, and more]( August 10, 2017 [www.gamasutra.com](?elq_mid=79727&elq_cid=22018255&elqTrackId=3e659d44184a479c913219c80761672d&elq=9d76d1fc7b424ca9a55f8bbc90479cf7&elqaid=79727&elqat=1&elqCampaignId=27579) [t]( [f]( ADVERTISEMENT Top!Top?elq_mid=79727&elq_cid=22018255 TOP STORIES [img] [Five key areas of discoverability for indie devs]( ?elq_mid=79727&elq_cid=22018255&elqTrackId=e33e573949834ff287caf544797f157a&elq=9d76d1fc7b424ca9a55f8bbc90479cf7&elqaid=79727&elqat=1&elqCampaignId=27579) [img] [Tacoma's level designer has some advice for devs: Get a hobby]( ?elq_mid=79727&elq_cid=22018255&elqTrackId=3bd266aa1abf493d8f08f111e27f418a&elq=9d76d1fc7b424ca9a55f8bbc90479cf7&elqaid=79727&elqat=1&elqCampaignId=27579) [img] [Blog: Extrapolating current design trends in escape rooms]( ?elq_mid=79727&elq_cid=22018255&elqTrackId=38a726c233ad4875b2a03db49f077c1c&elq=9d76d1fc7b424ca9a55f8bbc90479cf7&elqaid=79727&elqat=1&elqCampaignId=27579) [img] [Vikings: War of Clans developer Plarium snapped up for $500M]( ?elq_mid=79727&elq_cid=22018255&elqTrackId=0f5be96375f54229a5dbf1ddd9cd54cf&elq=9d76d1fc7b424ca9a55f8bbc90479cf7&elqaid=79727&elqat=1&elqCampaignId=27579) [img] [Q&A: CEO Guillemot on Ubisoft's origins, China expansion]( ?elq_mid=79727&elq_cid=22018255&elqTrackId=d954b3658fee480085713311bd6a29fd&elq=9d76d1fc7b424ca9a55f8bbc90479cf7&elqaid=79727&elqat=1&elqCampaignId=27579) [img] [Designing the deceptively simple stick figure RPG West of Loathing]( ?elq_mid=79727&elq_cid=22018255&elqTrackId=ac66265e2acc4b018066a682aa887bd1&elq=9d76d1fc7b424ca9a55f8bbc90479cf7&elqaid=79727&elqat=1&elqCampaignId=27579) LATEST UPDATES [img] [Submit your great Production & Team Management talks for GDC 2018!]( ?elq_mid=79727&elq_cid=22018255&elqTrackId=c85960cbcae143ab8d11d425cd98e7e6&elq=9d76d1fc7b424ca9a55f8bbc90479cf7&elqaid=79727&elqat=1&elqCampaignId=27579) [img] [Blog: The story of Kongregate's 'Death to Flashy' initiative]( ?elq_mid=79727&elq_cid=22018255&elqTrackId=c28dc4dd63ab44b6b2e895fc890089c0&elq=9d76d1fc7b424ca9a55f8bbc90479cf7&elqaid=79727&elqat=1&elqCampaignId=27579) [img] [Tacoma's level designer has some advice for devs: Get a hobby]( ?elq_mid=79727&elq_cid=22018255&elqTrackId=09e916c88dec4fa491c180173a2ae50f&elq=9d76d1fc7b424ca9a55f8bbc90479cf7&elqaid=79727&elqat=1&elqCampaignId=27579) [img] [Blog: The challenges of designing a hard, roguelike game]( ?elq_mid=79727&elq_cid=22018255&elqTrackId=4be90e60c6524c0bbe6c5b2f0c0ca0ce&elq=9d76d1fc7b424ca9a55f8bbc90479cf7&elqaid=79727&elqat=1&elqCampaignId=27579) [img] [Vikings: War of Clans developer Plarium snapped up for $500M]( ?elq_mid=79727&elq_cid=22018255&elqTrackId=98df2fa8d57e47e7ba07daf1c0eeef50&elq=9d76d1fc7b424ca9a55f8bbc90479cf7&elqaid=79727&elqat=1&elqCampaignId=27579) [img] [Blog: Extrapolating current design trends in escape rooms]( ?elq_mid=79727&elq_cid=22018255&elqTrackId=062d9bcc6cf746289159dc6e875002a5&elq=9d76d1fc7b424ca9a55f8bbc90479cf7&elqaid=79727&elqat=1&elqCampaignId=27579) [img] [Five key areas of discoverability for indie devs]( ?elq_mid=79727&elq_cid=22018255&elqTrackId=89f68f00ea32418588a28bb9def31aaf&elq=9d76d1fc7b424ca9a55f8bbc90479cf7&elqaid=79727&elqat=1&elqCampaignId=27579) [img] [Heads up devs, there's a new publisher in Austria: Toplitz Productions]( ?elq_mid=79727&elq_cid=22018255&elqTrackId=02f5d7cfc4cb46fb92d35b3b301157f1&elq=9d76d1fc7b424ca9a55f8bbc90479cf7&elqaid=79727&elqat=1&elqCampaignId=27579) [img] [Nina Freeman walks us through her work on Tacoma]( ?elq_mid=79727&elq_cid=22018255&elqTrackId=5e025194358d416ca97ec120d3610fbe&elq=9d76d1fc7b424ca9a55f8bbc90479cf7&elqaid=79727&elqat=1&elqCampaignId=27579) [img] [New study sheds light on how playing games literally shapes the brain]( ?elq_mid=79727&elq_cid=22018255&elqTrackId=dd775a579aeb4185aeeecbee787f201b&elq=9d76d1fc7b424ca9a55f8bbc90479cf7&elqaid=79727&elqat=1&elqCampaignId=27579) - [Video: How continuous world generation works in No Man's Sky]( ?elq_mid=79727&elq_cid=22018255&elqTrackId=44f59874e2264ac29fb047ccd08cf9f5&elq=9d76d1fc7b424ca9a55f8bbc90479cf7&elqaid=79727&elqat=1&elqCampaignId=27579) - [There's a chance eSports could make an appearance at the 2024 Olympic Games]( ?elq_mid=79727&elq_cid=22018255&elqTrackId=e4e3e1733b424743831a232046132952&elq=9d76d1fc7b424ca9a55f8bbc90479cf7&elqaid=79727&elqat=1&elqCampaignId=27579) - [Get a job: Yager is looking for a Game Designer]( ?elq_mid=79727&elq_cid=22018255&elqTrackId=0654dc27152b4a7ca16c9ab975dd9962&elq=9d76d1fc7b424ca9a55f8bbc90479cf7&elqaid=79727&elqat=1&elqCampaignId=27579) - [With AI research in mind, Blizzard and DeepMind release StarCraft II API]( ?elq_mid=79727&elq_cid=22018255&elqTrackId=8af4b08ff9af4ae9bcd8bc0996a21676&elq=9d76d1fc7b424ca9a55f8bbc90479cf7&elqaid=79727&elqat=1&elqCampaignId=27579) - [Don't Miss: A game design 101 breakdown of Rez HD]( ?elq_mid=79727&elq_cid=22018255&elqTrackId=2bb7cd9b3f4048f780454615f1779449&elq=9d76d1fc7b424ca9a55f8bbc90479cf7&elqaid=79727&elqat=1&elqCampaignId=27579) - [Valve enters the digital card game fray with Artifact]( ?elq_mid=79727&elq_cid=22018255&elqTrackId=76eb927b76be49a498b6ff6804c6bb05&elq=9d76d1fc7b424ca9a55f8bbc90479cf7&elqaid=79727&elqat=1&elqCampaignId=27579) - [At VRDC Fall 2017, learn about cutting-edge social VR work and tech]( ?elq_mid=79727&elq_cid=22018255&elqTrackId=50bba3530d434c7cbfac876c7af891f1&elq=9d76d1fc7b424ca9a55f8bbc90479cf7&elqaid=79727&elqat=1&elqCampaignId=27579) - [Blog: Character Controller vs. Rigidbody - which should you choose?]( ?elq_mid=79727&elq_cid=22018255&elqTrackId=862c97166d3044f4a2920c52d9fb0073&elq=9d76d1fc7b424ca9a55f8bbc90479cf7&elqaid=79727&elqat=1&elqCampaignId=27579) - [We're chatting with Tacoma level designer Nina Freeman at 3PM EDT]( ?elq_mid=79727&elq_cid=22018255&elqTrackId=105e0bdc4a814a329f9bdadcc650bbbc&elq=9d76d1fc7b424ca9a55f8bbc90479cf7&elqaid=79727&elqat=1&elqCampaignId=27579) - [GDC 2018 seeks your submissions for great Audio talks!]( ?elq_mid=79727&elq_cid=22018255&elqTrackId=f932fe2e9db64e928e8337a2486cda9f&elq=9d76d1fc7b424ca9a55f8bbc90479cf7&elqaid=79727&elqat=1&elqCampaignId=27579) [More Updates >>]( ADVERTISEMENT Right1!Right1?elq_mid=79727&elq_cid=22018255 ADVERTISEMENT Right2!Right2?elq_mid=79727&elq_cid=22018255 ADVERTISEMENT Middle!Middle?elq_mid=79727&elq_cid=22018255 FEATURED BLOGS [img] [Game Design Principle: Transparency]( By [Fabian Fischer]( [img] [I Would Dev 5000 Miles]( By [Kris Hattori]( [img] [Antegods Development update - The 4 pillars of Antegods Design philosophy]( By [Peter de Jong]( [img] [Five Key Areas of Discoverability for Indie Devs]( By [Haley Uyrus]( [img] [A Brief History of Game Jams]( By [Sande Chen]( [More Blogs >>]( Featured Employers [advertisement]( Vicarious Visions / Activision United States [Concept Artist - Destiny]( [advertisement]( Tangentlemen United States [VFX Artist]( Job Listings for Today Preloaded: United Kingdom [Games Designer]( Preloaded: United Kingdom [Games Artist]( Vicarious Visions / Activision: United States [Concept Artist - Destiny]( Disruptive Games: United States [VFX Artist]( Big Boss DM: Australia [Animation Designer]( Telltale Games: United States [Art Director]( [More Job Listings >>]( ABOUT About the UBM Tech Game Network A core provider of essential information to the professional game industry, the UBM Tech Game Network offers market-defining content, and drives community through its award winning lineup of print, online and event products and services. These include Game Developers Conference, the Webby Award-winning Gamasutra.com, IndieGames.com, the Game Advertising Online ad network, the Game Developers Conference(tm) Next, the Game Developers Conference(tm) Europe, the Game Developers Conference(tm) China, GDC Vault, GameCareerGuide.com, the Independent Games Festival and Summit, and the Game Developers Choice Awards. To learn more, visit [ubmgamenetwork.com](?elq_mid=79727&elq_cid=22018255&elqTrackId=f78dc183d13942efa6c667a646900316&elq=9d76d1fc7b424ca9a55f8bbc90479cf7&elqaid=79727&elqat=1&elqCampaignId=27579) [ADVERTISE WITH US](mailto:Sales@gamasutra.com) [View Web Version]( [f]( [t]( [UNSUBSCRIBE]( Gamasutra c/o UBM Tech Game Network 303 Second Street, South Tower, 9th floor, Suite 900 San Francisco, CA 94107 You have subscribed as: {EMAIL}. You have received this email because you have previously expressed interest in receiving E-Mail Newsletters from Gamasutra.com. © UBM Tech 2017. All Rights Reserved. [Privacy Policy]( [UBM Tech]

Marketing emails from gamanewsletters.com

View More
Sent On

22/08/2017

Sent On

21/08/2017

Sent On

18/08/2017

Sent On

18/08/2017

Sent On

17/08/2017

Sent On

16/08/2017

Email Content Statistics

Subscribe Now

Subject Line Length

Data shows that subject lines with 6 to 10 words generated 21 percent higher open rate.

Subscribe Now

Average in this category

Subscribe Now

Number of Words

The more words in the content, the more time the user will need to spend reading. Get straight to the point with catchy short phrases and interesting photos and graphics.

Subscribe Now

Average in this category

Subscribe Now

Number of Images

More images or large images might cause the email to load slower. Aim for a balance of words and images.

Subscribe Now

Average in this category

Subscribe Now

Time to Read

Longer reading time requires more attention and patience from users. Aim for short phrases and catchy keywords.

Subscribe Now

Average in this category

Subscribe Now

Predicted open rate

Subscribe Now

Spam Score

Spam score is determined by a large number of checks performed on the content of the email. For the best delivery results, it is advised to lower your spam score as much as possible.

Subscribe Now

Flesch reading score

Flesch reading score measures how complex a text is. The lower the score, the more difficult the text is to read. The Flesch readability score uses the average length of your sentences (measured by the number of words) and the average number of syllables per word in an equation to calculate the reading ease. Text with a very high Flesch reading ease score (about 100) is straightforward and easy to read, with short sentences and no words of more than two syllables. Usually, a reading ease score of 60-70 is considered acceptable/normal for web copy.

Subscribe Now

Technologies

What powers this email? Every email we receive is parsed to determine the sending ESP and any additional email technologies used.

Subscribe Now

Email Size (not include images)

Font Used

No. Font Name
Subscribe Now

Copyright © 2019–2025 SimilarMail.