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Finding hope in the maniacal absurdity of The Game Band's Blaseball

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ubm.com

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gamasutra@nw.nwsltechwebresources.com

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Thu, Jul 1, 2021 05:04 PM

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| | | "Blaseball emulates the brokenness of systems that we see around us; the absurdity lets us ste

[Gamasutra Daily](#) [Breaking news, in-depth analysis, industry jobs, and more] July 01, 2021 — JUMP TO — [From Our Sponsors](#sponsors) | [Featured Blogs](#blogs) | [Top Job Postings](#job) | [Resource Center](#resources) [TOP STORIES] [Finding hope in the maniacal absurdity of The Game Band's Blaseball]( "Blaseball emulates the brokenness of systems that we see around us; the absurdity lets us step back from it, laugh, and maybe learn a little bit." [Take-Two acquires Red Dead Redemption 2 facial effects studio Dynamixyz]( Take-Two Interactive has acquired facial effects studio Dynamixyz after working with the company on Red Dead Redemption 2. [PlayStation has acquired Dutch technical development studio Nixxes Software]( PlayStation has acquired Dutch technical game development studio Nixxes Software for an undisclosed fee. [Mobile studio Dream Games nets $155 million in funding at $1 billion valuation]( Turkish mobile studio Dream Games has raised $155 million in Series B funding to continue supporting its debut title, Royal Match. [Drop Fake nets $9 million to create multiplayer social games that move people]( Drop Fake, a new studio helmed by former EA vice president Katherine de Leon, has raised $9 million to develop multiplayer social games. [More Stories »]( [FROM OUR SPONSORS] [The New Metaverse Economy (Spons.)]( Sponsored: New technologies and movements are starting to cater to a new culture of immersion. The companies, games and experiences that embrace those technologies will be the real social and economic winners. [FIND OUT MORE]( [FEATURED BLOGS] [The Back Half Problems of Horror Design]( Horror is one of the trickiest genres to design a game around and the pacing of a game is often the hardest part. For this post, I want to talk about how most h... [The future of interactive characters, part 3/4: Do players even care about better characters?]( Developers and players agree that innovation in character AI has largely come to a halt. In this third post we discuss data and research which confirm that play... [SNKRX: anatomy of a sleeper hit]( It’s time for a deeper dive into the sleeper success of SNKRX, the "arcade shooter roguelite where you control a snake of heroes that automatically a... [The future of interactive characters, part 2/4: What makes behavior "believable"?]( Developers and players agree that innovation in character AI has largely come to a halt. In this second post we suggest that developers should should strive to ... [The future of interactive characters, part 1/4: Twelve basic principles of behavior]( Developers and players agree that innovation in character AI has largely come to a halt. This four-part series is about finding a way forward, and here we start... [More Blogs »]( [JOBS LISTINGS FOR TODAY] Breda University of Applied Sciences: Netherlands [Lecturer in Game Animation / Animator (full-time)]( innogames: Germany [Concept Artist - New Mobile Game]( Treyarch / Activision: United States [Associate Systems Designer]( Xbox Graphics: United States [Senior Software Engineer: Performance Tooling]( Xbox Graphics: United States [Senior Software Engineer: GPU Compilers]( Aardman Animations Ltd : United Kingdom [Senior Level Designer (Games)]( [RESOURCES] [5 challenges for game producers and production directors in 2021]( Sponsored: Jon Leslie and Patric Palm share how to manage multi-discipline teams running a live-service game with never-ending releases, content drops, and live-ops. [One-quarter of developers say their studio is not working on D&I initiatives]( One quarter of GDC State of the Industry respondents indicated their companies are not currently investing in D&I initiatives. [How rigorous testing helped to improve Scavengers' gameplay]( Sponsored: Discover how a tactical collaboration empowered Midwinter Entertainment to focus on what they do best. [How telcos can take your games business from local to global]( Sponsored: There's big opportunity to expand your game business into Asia-Pacific, but where do you begin? Gamasutra editor-in-chief Kris Graft speaks with Telstra VP Adam Day to find out how game companies can partner with telecommunications companies to grow business. [More Resources »]( [Facebook]( [Twitter]( [Linkedin]( [YouTube]( [UNSUBSCRIBE]( Gamasutra c/o Informa Tech Game Network 303 Second Street, South Tower, 9th floor, Suite 900 San Francisco, CA 94107 You have subscribed as: {EMAIL}. You have received this email because you have previously expressed interest in receiving E-Mail Newsletters from Gamasutra.com. © Informa Tech 2021. All Rights Reserved. [Privacy Policy]( [Informa Tech](

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