Plus, Deep Dive: Harnessing the power of player feedback with Dying Light 2, Saber CEO Matt Karch still doesn't think Embracer criticism is 'fair,' and more - [Game Developer Daily](?sp_aid=123686&elq_cid=22018255&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf&utm_source=eloqua&utm_medium=email&utm_campaign=Gama_NL_Game%20Developer%20Daily_05.24.24&sp_cid=53656&utm_content=Gama_NL_Game%20Developer%20Daily_05.24.24&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf&elqTrackId=c09a98b8d1c94eb5988b13d4b677ee07&elq=44a5164fcb294df4b346ae2e33d64a27&elqaid=123686&elqat=1&elqCampaignId=53656) May 24, 2024 — JUMP TO —
[From Our Sponsors](#sponsors) | [Featured Blogs](#blogs) | [Top Job Postings](#job) | [Resource Center](#resources) [TOP STORIES] [Deep Dive: Harnessing the power of player feedback with Dying Light 2]( Whether you decide to launch a dedicated program, or follow a general strategy of community-driven development, here are five rules for you to follow. [What's made Saber Interactive such a long-lasting studio?]( From TimeShift to Space Marine 2, Saber Interactive's in-house technology and international operations are what's kept it alive and thriving, says CEO and co-fo... [Saber CEO Matt Karch still doesn't think Embracer criticism is 'fair']( Saber Interactive CEO Matthew Karch adds more context for his vocal defense of Embracer Group and CEO Lars Wingefors. [Modders are Developers - Itâs Time to Pay Them]( The future of gaming is in the hands of in-game creators. [Embracer cut ties with more than 4,500 employees and cancelled 80 projects over the past year]( The company reduced its headcount by 27 percent in the space of 12 months. [More Stories »]( [FROM OUR SPONSORS] [Live service developers are increasingly looking to buy rather than build]( This brand-new survey of live service developers around the globe covers all aspects of live service development in 2024 and sheds light opportunities and challenges live service developers should be aware of. [FIND OUT MORE]( [FEATURED BLOGS]
[Modders are Developers - Itâs Time to Pay Them]( The future of gaming is in the hands of in-game creators. [How acquiring Shiver Entertainment helps Nintendo navigate its next-generation transition]( Nintendo's acquisition of Shiver Entertainment could make for a potent weapon to help it navigate its next-gen transition. [Finding Your Voice: How to target press and influencers for your game]( In today's crowded gaming market, getting your indie game noticed feels like shouting into a hurricane. That's where strategic media and influencer partnerships... [Language, loot, and localization: how to ready MMORPGs for release in more regions]( Our focus on localizing Asian games requires a slightly different approach, and while it's a daunting task, it's also an immensely exciting opportunity. [From ASCII to Pixel Art and Back]( I'm developing a 2.5D pixel art game on my old text-mode engine. A character-based ASCII engine can handle this task, it just needs a couple of upgrades. [More Blogs »]( [JOB LISTINGS FOR TODAY] [RESOURCES] [LIGHTSPEED STUDIOS Outlines Vision for Future of Game Development]( At GDC 2024, LIGHTSPEED STUDIOS showcased its work in pioneering the future of game development, proven by its work in R&D, innovative IP including Last Sentinel, and global collaboration. [Equal access for all: Learn how Xsolla helps games reach more players]( Take an inside look at how the game industryâs leading solutions provider and GDC diamond sponsor empowers companies and players to enjoy the game by making games available to everyone worldwide. [Why Game Preservation Is Vital--And How Technology Helps]( Any tool which makes the preservation of games simpler is a great thingâfor everybody in the games industry. [Toxicity and the bottom line: 5 benefits of ToxMod voice moderation]( Effectively moderating toxicity is crucial to building gaming environments that are engaging and safe. We dive into the cost of toxicity and 5 proven benefits of voice moderation with ToxMod. [Real-time game telemetry at 2K Games using AWS and Rockset]( Sanju Sriram at 2K Games, Andrei Muratov at AWS and Julie Mills at Rockset discuss architectures and best practices for real-time game telemetry. [Better Player Protection: How AI-driven Content Moderation is Improving Player Experiences in Among Us VR]( Join Modulate and Schell Games for a focused webinar where youâll learn best practices for selecting the right content moderation tool for your players and more. [Perfect your Mobile Game for Better Player Experiences in 2024]( Experts will guide you through the latest strategies for perfecting your mobile game, from pre-launch prep to post-launch excellence. [The Fastest Path to Scalable Version Control: Introducing Helix Core Cloud]( Don't miss this fireside chat between Perforce CTOs Brad Hart and Deepak Giridharagopal as they discuss real-time development, cloud tools for indie developers, and Helix Core Cloud. [More Resources »]( [Facebook]( [Twitter](gamedevdotcom?sp_aid=123686&elq_cid=22018255&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf&utm_source=eloqua&utm_medium=email&utm_campaign=Gama_NL_Game%20Developer%20Daily_05.24.24&sp_cid=53656&utm_content=Gama_NL_Game%20Developer%20Daily_05.24.24&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf) [Linkedin]( [YouTube]( This email has been sent to {EMAIL}.
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