On Ari Aster and Beau Is Afraid.
vox.com/culture CULTURE As you might have [heard](, in the next few weeks the American entertainment industry may once again be facing a writersâ strike. (The longest on record was in 1988, and lasted for five months!) More on that soon, but in the meantime itâs made me think a lot about the value of writers having the freedom to experiment, mess with stories, and do weird stuff that might not please the whole crowd. Which is why it was so fun for me to [talk to Ari Aster](, director of the sure-to-be divisive [Beau Is Afraid](. Aster (who, despite what his movies might suggest, is a very nice guy) writes his own screenplays, and theyâre wild, as you know if youâve seen Hereditary or Midsommar. But thereâs something really wonderful about watching his movies, because you get the feeling sometimes that heâs tapped into something subliminal. âIt was very liberating to just have this invented world that allowed me to go wherever my intuition led me,â he told me in [our interview](. âIf some very stupid idea made me laugh, the challenge was to find a way to get it in there and have it be cohesive with the whole.â My hope is that working writers will have the support they need to follow their own creative impulses; some will succeed, some will fail spectacularly, but thatâs how culture keeps from turning a rut into a grave. â [Alissa WIlkinson](, senior reporter Ari Aster doesn't want to explain Beau Is Afraid [Joaquin Phoenix in Beau Is Afraid]( A24 Asking Ari Aster to explain his movies is not a winning proposition, and thank goodness. The director of [Hereditary]( and [Midsommar]( works highly intuitively, and that shows up on the screen. While his films seem to beg for a close reading â take, for example, all the many bizarre and hilarious signs in the background of his latest film, [Beau Is Afraid]( â ultimately, they tend to defy explanation. That makes his films less locked to one way of thinking about them, less obviously âaboutâ one thing in particular. Audiences get the chance to feel their way through his movies, just as Aster does when he makes them. You can take away your own ideas and discomforts and revelations from Beau Is Afraid, and they might not be the same as anyone elseâs, and thatâs just fine. Nevertheless, itâs fun to talk to Aster, who is deliberate and insightful about his own working process. Shortly before the filmâs release, he and I spoke about how he designed some of the movieâs more comical and whimsical elements, what heâs trying to do when he makes a movie, and one little key to understanding Beau. This interview has been edited and condensed for clarity. Midsommar fans keep asking me about this movie. The way I describe it is that, whereas Midsommar is an inversion of a Disney Princess fantasy, this is an inverted, twisted heroâs odyssey. Did it start off being that kind of story? It was always something of a risk, playing with the heroâs journey. But itâs also a film thatâs about an unlived life. Itâs set in this cartoon world that should function as a mirror of the world weâre in. Itâs awful in all the ways that the world is awful, but with the dial turned just a little bit higher. The trick was to make Beau very real. Heâs our surrogate. He is who we have to hold on to. The challenge was, how do I make that experience incredibly visceral and immersive, and then at the same time, put him in this world that is just endlessly malign? Thatâs part of whatâs so stressful and good about it. It honestly mirrored some of my most banal but aggravating recurring dreams, and that made it even more tense. I have a recurring nightmare where I need to go somewhere, and everyone I encounter is keeping me from getting there. I have nightmares about everything I do in life being projected in front of the whole world. The fantasy that everyoneâs mad at me. These are all very common, boring things that everyone encounters, and yet they are the world as it exists to Beau. Right? Yeah. It was very liberating to just have this invented world that allowed me to go wherever my intuition led me. If some very stupid idea made me laugh, the challenge was to find a way to get it in there and have it be cohesive with the whole. But there was nothing too crazy, too stupid, too strange. That was just fun. It felt like one guyâs nightmare that just kept getting worse. Hopefully, itâs not a pile-on. I tried to shape it so that there were these respites, where the nature of the film would keep changing. Again, itâs tricky, because you hope that all those pieces are in harmony with each other. But with a film like this, youâre really, really clinging to your intuition. And nightmares are funny â when youâre not having them. Yes, thatâs right. [Read the full story »](
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