Why Connections makes you feel smart and also stupid.
vox.com/culture CULTURE Wanna feel kinda stupid? Thatâs the idea behind the New York Timesâs Connections, the new word game thatâs slowly usurping Wordle, the companyâs other very popular lexicographical contest. Basically, you have to find a through line â animals in the ocean, things you see in a stadium, music terms, precious gemstones, and every possible grouping under the sun â between four words that at first glance make no sense together. As my colleague [Rebecca Jennings pointed out](, Connections is tougher for many puzzle players because you have to think of categories (sometimes extremely difficult and unorthodox ones!) rather than a specific word. The latter can be deduced by guessing vowels, but there arenât such limitations on, say, what words have a double meaning in ornithology. The frustration that Connections creates is intentional, because it triggers a sense of accomplishment in people who figure it out each day. And perhaps more central to its success, so many people complaining about how difficult it is has made it even more popular. â[Alex Abad-Santos](, senior correspondent Connections, the most fun (and sometimes frustrating) game on the internet [an illustration of the Connections NYT game interface]( Vox; NYT What do the words âloo,â âcondo,â âhaw,â âheroâ have in common? Unless youâre extremely into ornithology, itâs impressive if you were able to pick out the fact that if you added another letter to each of them, youâd spell the name of a bird. But if youâre a regular player of the New York Times game Connections, these four words have another significance: They make up one of the puzzleâs most notoriously tricky categories of all time. Connections â an often frustrating but integral addition to a morning routine that might also include the Timesâs daily crossword, Wordle, and Spelling Bee, or offshoots like the geography quiz Worldle and the GDP guesser Tradle â debuted last summer. [Over the past nine months, itâs become the second-most played game at the Times](, after Wordle, but itâs captured social media in a way that a simple five-letter word-of-the-day puzzle never could. Connections is played like so: There is a four-by-four grid, and each box has a word in it. Your job is to group them into sets of four that make sense on levels that go from easy (say, synonyms or simply defined categories) to difficult (the bird one). When submitted, the easiest group will show up in yellow, the second-easiest in green, the second-hardest in blue, and the hardest in purple. You can see how this might make people feel angry or, as one woman posted on TikTok, like sheâs âimmediately ready to fightâ the gameâs editor. Thatâs because Connections, even more so than crosswords, whose difficulty ratings are usually made clear from the outset, or Wordle, which relies heavily on luck, has the unique ability to make [people feel either really, really smart or really, really stupid](. In a post titled âWhy NYTâs Connections makes you feel bad,â game designer Raph Koster suggests Connections is âfundamentally elitistâ because it requires players to have a broad education to find possible categories, and then punishes them for making guesses (players have only four tries before they fail the game). Some puzzles may be easier for certain folks â in order to know that âemerald,â âradiant,â âprincess,â and âbaguetteâ go together, youâve got to have some knowledge of jewelry â and be extra difficult for those frustrated by potential overlap. [Read the full story »](
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