Plus, Hasbro taps Resolution Games to create first D&D VR title, Is NVIDIA's AI-driven NPC tech just really expensive improv? and more - [Game Developer Daily](?sp_aid=120721&elq_cid=22018255&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf&utm_source=eloqua&utm_medium=email&utm_campaign=Gama_NL_Game%20Developer%20Daily_01.24.24&sp_cid=51609&utm_content=Gama_NL_Game%20Developer%20Daily_01.24.24&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf&elqTrackId=b64ea7bc119e40949000ee77149e0d31&elq=39515c3e23f44db984f7a0348ed23984&elqaid=120721&elqat=1&elqCampaignId=51609) January 24, 2024 — JUMP TO —
[From Our Sponsors](#sponsors) | [Featured Blogs](#blogs) | [Top Job Postings](#job) | [Resource Center](#resources) [TOP STORIES] [Hasbro taps Resolution Games to create first D&D VR title]( Hasbro is in the process of laying off 1,100 workers but remains eager to expand its digital games portfolio. [Most developers are sold on the idea of unionization, but many still aren't discussing it]( Developers believe in the power of collective action, but how many are currently unionized? [Nintendo is scrapping 3DS and Wii U online support]( Online play is being kicked to the curb but StreetPass will live on forever (or at least, for now). [Is NVIDIA's AI-driven NPC tech just really expensive improv?]( NVIDIA's AI tech may still cost less than an improv education at Groundlings. [Deep Dive: Fleshing out the universe of Lunar Lander Beyond]( Asking the right questions about the nature of humanity helped expand upon the game's humble arcade origins. [More Stories »]( [FROM OUR SPONSORS] [Better Player Protection: How AI-driven Content Moderation is Improving Player Experiences in Among Us VR]( Join Modulate and Schell Games for a focused webinar where youâll learn best practices for selecting the right content moderation tool for your players and more. [FIND OUT MORE]( [FEATURED BLOGS]
[Is NVIDIA's AI-driven NPC tech just really expensive improv?]( NVIDIA's AI tech may still cost less than an improv education at Groundlings. [Food for thought: taking food in games beyond mechanics and into the narrative]( Despite its rich symbolic, cultural, and social meaning, food rarely features in narrative. The rare exceptions are worth a closer look. [If Hollywood adapts more games, developers deserve a cut]( The 2024 GDC State of the Industry report indicates one quarter of triple-A developers are seeing their games adapted for film or television. Will the workers r... [Replacing MetroidVania]( Iâm going to talk about one of the sillier plights affecting us - the persistence of the term âMetroidVaniaâ. [Changeable Minds]( Separating event tracking from character knowledge. [More Blogs »]( [JOB LISTINGS FOR TODAY] Arizona State University: United States
[Founding Director of the Endless Lab for Games and Learning](
TrackMan: Denmark
[Senior Unity Developer]( University of Central Florida: United States
[Instructor or Lecturer, Games and Interactive Media](
DePaul University, Jarvis College of Computing and Digital Media: United States
[Assistant Professor (Tenure Track) - Virtual Production]( The University of Texas at Austin: United States
[Assistant Professor of Practice in Technical Game Design]( [RESOURCES] [Perfect your Mobile Game for Better Player Experiences in 2024]( Experts will guide you through the latest strategies for perfecting your mobile game, from pre-launch prep to post-launch excellence. [The Fastest Path to Scalable Version Control: Introducing Helix Core Cloud]( Don't miss this fireside chat between Perforce CTOs Brad Hart and Deepak Giridharagopal as they discuss real-time development, cloud tools for indie developers, and Helix Core Cloud. [Revolutionizing Gamer Performance: The Unveiling of GamerTech's Magma Glove]( GamerTech® introduces the Magma Glove at the Scholars' Collegiate Gaming Summit, a groundbreaking wearable designed to enhance comfort and improved actions per minute for gamers. CEO Amila Pathirana discusses the innovation's impact on esports. [Growing Online Communities Through Proactive Voice Moderation]( Proactive voice moderation is vital for safeguarding online experiences in games, and key to helping game studios both protect their players from toxicity and create healthy, thriving communities. [The Business Case for Content Moderation in Game Development]( Keywords Studios Head of Trust & Safety Sharon Fisher highlights why game developers need content moderation support to safeguard their games, communities, and teams. [How AI and Automation are Revolutionizing Player Support]( At Keywords Studios, we believe that AI is a creative collaborator and performance enhancer, with the potential to revolutionise the future of our industry. [Towards the Mass Adoption of Neurotechnology in Gaming]( Qneuro founder Dhiraj Jeyanandarajan explores what primary issues Brain Computer Interface technology needs to overcome in order to go mainstream, and shares what Qneuro is doing to address them. [Calling all game developers: create the new heroes we need to see today!]( As part of Dove's ongoing commitment to supporting gamers challenge beauty ideals in the space, we're giving five of you the chance to win an All-Access Pass to industry-leading conference GDC 2024! Simply complete the course and put your new-found knowledge into action to build on the creation of inclusive video game avatars. [More Resources »]( [Facebook]( [Twitter](gamedevdotcom?sp_aid=120721&elq_cid=22018255&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf&utm_source=eloqua&utm_medium=email&utm_campaign=Gama_NL_Game%20Developer%20Daily_01.24.24&sp_cid=51609&utm_content=Gama_NL_Game%20Developer%20Daily_01.24.24&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf) [Linkedin]( [YouTube]( This email has been sent to {EMAIL}.
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