Newsletter Subject

Learn what it takes to be a leader in games

From

ubm.com

Email Address

gdc@info.gdcevents.com

Sent On

Thu, Jan 4, 2024 05:04 PM

Email Preheader Text

Prices go up January 25, get your pass! Having trouble viewing this email? Develop your leadership s

Prices go up January 25, get your pass! Having trouble viewing this email? [View Web Version]( [GDC 2024 | March 18-22, 2024 // San Francisco, CA]  [REGISTER NOW]( [PASSES & PRICES]( [WHY ATTEND]( [EVENT DETAILS]( Develop your leadership skills at GDC 2024 Production management and team leadership span every aspect of game development. From managing programming or visual art pipelines, to developing and executing go-to-market plans --- excellent team leadership is critical for any department to be successful. To get you started on the right path, join us at GDC for sessions like [Surviving Your First Steps into the Management Journey]( with Marc Espinola Berestein of Lab42. In this session you’ll learn if management is right for you, what it’s really all about, and how to successfully take the first step without completely burning yourself out. Or, join Richard Vogel of T-Minus Zero Entertainment in March as they discuss [Starting a Game Studio](. This session with show you the challenges other studio leaders have faced and overcome when starting something new. Explore both successes and failures to provide a forum for game developers who are either in the process of forming their studios or recently formed one, to learn from each other. Don’t forget, Early registration ends January 25 at 11:59pm PT, so grab your pass before prices go up! [GRAB YOUR PASS]( Production & Team Leadership Highlights [Cinematic Workflow and Pipeline of 'Final Fantasy XVI']( Eitaro Iwabuchi (Lead Technical Artist, Square Enix Co., Ltd.) [Cinematic Workflow and Pipeline of 'Final Fantasy XVI']( Good workflow and pipeline are essential in the development of AAA titles. This session explains the steps to design the workflow and pipeline for FINAL FANTASY XVI. [View More >>](  [Too Much Playtesting? Five Games in the Top 50 Say "No"]( Francisco Souki (Principal Design Manager, Schell Games) Fiona Cahill (Playtest Coordinator, Schell Games) [Too Much Playtesting? Five Games in the Top 50 Say "No"]( In this talk, learn why Schell Games conducted so many playtests, how a high number of playtests, and the resulting high volume of feedback were managed, and how all of this was harnessed to create a better game. [View More >>](  [Empowering Your People Teams Through Hackweek and Experimental Projects]( Julieanne Eason (Digital Producer, CerebralFix) [Empowering Your People Teams Through Hackweek and Experimental Projects]( Happy people mean better work, better work means growth as a company. In this talk I'll describe the framework for our annual hackweek and anytime project initiatives, which have a central focus on empowering the people in our studio to safely expand knowledge, experiment and learn. [View More >>]( [VIEW ALL SESSIONS]( [PRICES INCREASE AFTER MIDNIGHT JANUARY 25!]( Click Below to Save the Date [Add to my calendar - Game Developers Conference 2024]( [Hotels & Travel]( Hotels & Travel Rooms sell out quickly, so please book early to secure the best rates and availability.  [LEARN MORE]( [Health & Safety]( Health & Safety GDC is taking steps to help attendees feel safe, whether busy inside Moscone Center or taking a break in nearby areas.  [LEARN MORE]( [Exhibit & Sponsorships]( Exhibitor Info Explore opportunities to share your products and services with an engaged global game audience.  [LEARN MORE](  2024 Diamond Partners [EPIC Games] [PICO] [WEMADE] [Microsoft] [PICO] [WEMADE] [WEMADE] [Facebook]( [Twitter]( [YouTube]( [Facebook]( [TikTok](official_gdc?sp_aid=119751&elq_cid=22018255&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf&utm_source=eloqua&utm_medium=email&utm_campaign=13_LE_GDCSF24_11A_Promo_Alum_310105_LC_20240104&sp_cid=51165&utm_content=13_LE_GDCSF24_11B_Promo_LeadProsp_310105_LC_20240104&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf) [Game Developers Conference®]( c/o Informa Tech Informa Tech Holdings LLC | Registered in the United States with number 7418737 | 605 Third Ave., 22nd Floor, New York, New York 10158, USA This email was sent to {EMAIL}. To understand how we use your personal information, please see our [Privacy Policy]( | [Unsubscribe]( Copyright © 2023 Informa Tech Holdings LLC. All Rights Reserved. [Informa Tech](

Marketing emails from ubm.com

View More
Sent On

06/12/2024

Sent On

05/12/2024

Sent On

05/12/2024

Sent On

09/11/2024

Sent On

08/11/2024

Sent On

07/11/2024

Email Content Statistics

Subscribe Now

Subject Line Length

Data shows that subject lines with 6 to 10 words generated 21 percent higher open rate.

Subscribe Now

Average in this category

Subscribe Now

Number of Words

The more words in the content, the more time the user will need to spend reading. Get straight to the point with catchy short phrases and interesting photos and graphics.

Subscribe Now

Average in this category

Subscribe Now

Number of Images

More images or large images might cause the email to load slower. Aim for a balance of words and images.

Subscribe Now

Average in this category

Subscribe Now

Time to Read

Longer reading time requires more attention and patience from users. Aim for short phrases and catchy keywords.

Subscribe Now

Average in this category

Subscribe Now

Predicted open rate

Subscribe Now

Spam Score

Spam score is determined by a large number of checks performed on the content of the email. For the best delivery results, it is advised to lower your spam score as much as possible.

Subscribe Now

Flesch reading score

Flesch reading score measures how complex a text is. The lower the score, the more difficult the text is to read. The Flesch readability score uses the average length of your sentences (measured by the number of words) and the average number of syllables per word in an equation to calculate the reading ease. Text with a very high Flesch reading ease score (about 100) is straightforward and easy to read, with short sentences and no words of more than two syllables. Usually, a reading ease score of 60-70 is considered acceptable/normal for web copy.

Subscribe Now

Technologies

What powers this email? Every email we receive is parsed to determine the sending ESP and any additional email technologies used.

Subscribe Now

Email Size (not include images)

Font Used

No. Font Name
Subscribe Now

Copyright © 2019–2025 SimilarMail.