Prices go up January 25, get your pass! Having trouble viewing this email? [View Web Version]( [GDC 2024 | March 18-22, 2024 // San Francisco, CA] Â [REGISTER NOW]( [PASSES & PRICES]( [WHY ATTEND]( [EVENT DETAILS]( Develop your leadership skills at GDC 2024 Production management and team leadership span every aspect of game development. From managing programming or visual art pipelines, to developing and executing go-to-market plans --- excellent team leadership is critical for any department to be successful. To get you started on the right path, join us at GDC for sessions like [Surviving Your First Steps into the Management Journey]( with Marc Espinola Berestein of Lab42. In this session youâll learn if management is right for you, what itâs really all about, and how to successfully take the first step without completely burning yourself out. Or, join Richard Vogel of T-Minus Zero Entertainment in March as they discuss [Starting a Game Studio](. This session with show you the challenges other studio leaders have faced and overcome when starting something new. Explore both successes and failures to provide a forum for game developers who are either in the process of forming their studios or recently formed one, to learn from each other. Donât forget, Early registration ends January 25 at 11:59pm PT, so grab your pass before prices go up! [GRAB YOUR PASS]( Production & Team Leadership Highlights [Cinematic Workflow and Pipeline of 'Final Fantasy XVI']( Eitaro Iwabuchi (Lead Technical Artist, Square Enix Co., Ltd.) [Cinematic Workflow and Pipeline of 'Final Fantasy XVI']( Good workflow and pipeline are essential in the development of AAA titles. This session explains the steps to design the workflow and pipeline for FINAL FANTASY XVI.
[View More >>]( Â [Too Much Playtesting? Five Games in the Top 50 Say "No"]( Francisco Souki (Principal Design Manager, Schell Games)
Fiona Cahill (Playtest Coordinator, Schell Games) [Too Much Playtesting? Five Games in the Top 50 Say "No"]( In this talk, learn why Schell Games conducted so many playtests, how a high number of playtests, and the resulting high volume of feedback were managed, and how all of this was harnessed to create a better game.
[View More >>]( Â [Empowering Your People Teams Through Hackweek and Experimental Projects]( Julieanne Eason (Digital Producer, CerebralFix) [Empowering Your People Teams Through Hackweek and Experimental Projects]( Happy people mean better work, better work means growth as a company. In this talk I'll describe the framework for our annual hackweek and anytime project initiatives, which have a central focus on empowering the people in our studio to safely expand knowledge, experiment and learn.
[View More >>]( [VIEW ALL SESSIONS]( [PRICES INCREASE AFTER MIDNIGHT JANUARY 25!]( Click Below to Save the Date [Add to my calendar - Game Developers Conference 2024]( [Hotels & Travel]( Hotels & Travel Rooms sell out quickly, so please book early to secure the best rates and availability. Â [LEARN MORE]( [Health & Safety]( Health & Safety GDC is taking steps to help attendees feel safe, whether busy inside Moscone Center or taking a break in nearby areas. Â [LEARN MORE]( [Exhibit & Sponsorships]( Exhibitor Info Explore opportunities to share your products and services with an engaged global game audience. Â [LEARN MORE]( Â 2024 Diamond Partners [EPIC Games]
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