Amplify your Game Audio skills at GDC! Having trouble viewing this email? [View Web Version]( [GDC 2024 | March 18-22, 2024 // San Francisco, CA]  [REGISTER NOW]( [PASSES & PRICES]( [WHY ATTEND]( [EVENT DETAILS]( Learn more about Game Audio at a discounted price Learn practical skills relating to music composition by attending the top Audio sessions like “Hearing Health in Video Games” with Brian Schmidt, focused on technical, creative, and logistical topics needed to successfully navigate the field of sound for games. Brian Schmidt, Founder of GameSoundCon and President of the Game Audio Network Guild (G.A.N.G.), is excited to speak at GDC this year and tells us: "2024 will be my 30th time attending GDC. There is no better place for game composers, sound designers and others involved in the creation of audio for games to meet, learn, network and generally keep up with what’s going on in the game industry than GDC. Although our industry has its share of challenges, feeling the energy and talking with colleagues at GDC each year always reminds me just why I love this industry so much." Many other industry experts will speak about their experiences with sound design, implementation, audio mixing, the logistics of working in both large and small studio settings, and career development. An Audio pass is currently only $899, that’s over $900 off an All Access pass (prices increase after January 25)! [GRAB YOUR AUDIO PASS]( Audio Session Highlights [Hearing Health in Video Games]( Brian Schmidt (Founder, GameSoundCon) [The Marketing Money Talk: How to Budget Your Indie Game's Promotion Campaign]( This year, the World Health Organization began reaching out to the video game audio community, inviting those involved in the game industry and esports to participate in their June 2023 Make Listening Safe consultation. One of the outcomes of the meeting was recognition of the need to make the game industry more aware of issues around listening safety.
[View More >>]( Ă‚ [Gran Turismo 7': Sound Design of the Real Driving Simulator]( Masao Kimura (Sound Designer, Polyphony Digital Inc.)
Daisuke Takeuchi (Audio Programmer, Polyphony Digital Inc.)
Takashi Minagawa (Audio Engineer, Polyphony Digital Inc.) [Gran Turismo 7': Sound Design of the Real Driving Simulator]( In this session, Polyphony Digital Inc.'s Masao Kimura, Daisuke Takeuchi, and Takashi Minagawa explain how they achieved their sound design in their latest title, Gran Turismo 7. The session focuses on both design and technical aspects of the sound design in the game—including the process of car engine sound creation, along with its history throughout the series.
[View More >>]( Ă‚ [Hearing Through The Chaos: Working as Audio QA on 'Suicide Squad: Kill The Justice League']( Georgia Mae Ayling (Audio and Narrative Feature Tester, Rocksteady Studios Ltd) Suicide Squad: Kill The Justice League is a unique gaming experience combining open world, AAA storytelling and cross platform multiplayer co-op. This session covers how Quality Assurance was scoped for testing Audio, the tools and methodologies used in the process, and the main challenges faced in the process.
[View More >>]( [VIEW ALL SESSIONS]( Official Audio Media Partners [IASIG]( Members of the [IASIG]( help improve the state of the art in audio for games, websites, VR content, and other interactive performances by sharing tips and techniques, studying trends, and creating reports and recommendations that game developers, tool makers, and platform owners use to create better products. Attend our Audio Town Hall Meeting and Mixer at GDC.
[Learn More >>](  The [Game Audio Network Guild]( (G.A.N.G. as it’s known) has been a strong partner of GDC since G.A.N.G.’s founding in 2002. In addition to hosting the Annual G.A.N.G. Awards Show at GDC, G.A.N.G. has run the music and sound design “Demo Derbies” at GDC, where GDC attendees have their demos critiqued live by a panel of industry experts. G.A.N.G. has also partnered with GDC since 2014 running the G.A.N.G. Scholars Program, whose recipients receive full conference passes. Since 2014 the G.A.N.G. Scholar’s Program has sent over 100 students to events such as GDC, GameSoundCon and Develop, Brighton. The 22nd Annual G.A.N.G. Awards Show will be held Thursday March 21, 7:30pm at GDC again this year. [Learn More >>]( [Hotels & Travel]( Hotels & Travel Rooms sell out quickly, so please book early to secure the best rates and availability.  [LEARN MORE]( [Health & Safety]( Health & Safety GDC is taking steps to help attendees feel safe, whether busy inside Moscone Center or taking a break in nearby areas.  [LEARN MORE]( [Exhibit & Sponsorships]( Exhibitor Info Explore opportunities to share your products and services with an engaged global game audience.  [LEARN MORE](  2024 Diamond Partners [EPIC Games]
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[Microsoft] [PICO]
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