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What you missed at Gamescom 2023

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Fri, Sep 1, 2023 05:16 PM

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The making of Jusant, execs talk crediting woes, and more from the show September 01, 2023 ? JUMP

The making of Jusant, execs talk crediting woes, and more from the show [Game Developer Daily](?sp_aid=117979&elq_cid=22018255&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf&utm_source=eloqua&utm_medium=email&utm_campaign=Gama_NL_Game%20Developer%20Daily_09.01.23&sp_cid=49674&utm_content=Gama_NL_Game%20Developer%20Daily_09.01.23&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf&elqTrackId=8a5eda954cc34a91a167302c5b1dc619&elq=7a06f35d378e463899ea2711b6fc9f82&elqaid=117979&elqat=1&elqCampaignId=49674) September 01, 2023 — JUMP TO — [From Our Sponsors](#sponsors) | [Featured Blogs](#blogs) | [Top Job Postings](#job) | [Resource Center](#resources) [TOP STORIES] [Humble Games interested in studio acquisitions and first-party development]( "We've started acquiring IP and working on second-party projects, and the next part of that evolution is first-party." [Lessons from the founders: Rich Vogel and Mark Tucker on building their new NetEase studio]( "One thing I learned from being independent is that you really don't want to be chasing the money for your payroll." [Altagram only able to properly credit devs on 5 percent of projects, estimates CEO]( During a recent chat at Gamescom, Altagram CEO Marie Amigues suggested miscrediting is endemic within the localization industry but believes a tipping point is ... [How Time Flies explores the magic and meaninglessness of existence]( You're an irritating fly with seconds to live. What do you do? [Unlocking the catharsis of climbing in meditative puzzler Jusant]( Jusant co-creative director Kevin Poupard explains how the team sought to make the title's core climbing mechanic as approachable as possible. [More Stories »]( [FROM OUR SPONSORS] [Web3 Gaming Uncovered: Gala Games on the Future of Play]( Watch this insightful sponsored Q&A with Jason Brink from Gala Games, delving into web3 gaming, NFTs, assisting web2 devs transition to web3, and their strategic pivot towards publishing. Uncover the future of gaming! [FIND OUT MORE]( [FEATURED BLOGS] [Gamescom 2023: World's biggest games expo proves the value of physical events]( Gamescom, the world’s biggest games event, took place in Cologne from August 23–25, 2023. Omdia’s games team were again in attendance and provide... [Sony’s PlayStation Portal is little more than a retention play for PlayStation 5]( Sony Interactive Entertainment’s PlayStation Portal, a handheld gaming device that streams games from a PS5, has been fully revealed at Gamescom. While Pla... [Real Talk: games about trauma (art caught between "everything is horrible," "everything is survivable," and "this is too hard to talk about")]( The way these games exist, and the space they take up, means that games are an actual outlet for real lived human experiences. [Quartal Chords and Chromatics (The Game Music of Jurassic World Primal Ops: GDC 2023)]( This article explores the use of quartal chords and chromaticism in game music (from Winifred Phillips’ highly-rated GDC 2023 lecture, “Chaos Theory i... [Yelling is not journalism]( There was an opportunity to give players context for why games release the way they do, but instead, it was designed to incite anger directed at a few devs. [More Blogs »]( [JOB LISTINGS FOR TODAY] Treyarch: United States [UI Artist - Treyarch]( Treyarch: United States [Senior Gameplay Engineer - Treyarch]( University of New Haven: United States [NTT Lecturer Game Design and Interactive Media (GDIM)]( Treyarch: United States [Senior Gameplay Systems Engineer - Treyarch Vancouver]( Treyarch: Canada [Senior Level Designer (Zombies) - Treyarch Vancouver]( Treyarch: Canada [Senior UI Artist - Treyarch Vancouver]( [RESOURCES] [Celebrate 50 Years of SIGGRAPH Conferences]( Expand your horizons, make bold predictions, plot your path, and gather together in Los Angeles this August. Register today for SIGGRAPH 2023. [An indie developer's guide to industry events, trade shows, and exhibitions]( Discover the ideal industry events you can attend to captivate investors and publishers and help propel your game to success. [Calling all game developers, creators and artists. Are you ready to take on the challenge?]( Do you fancy winning an All-Access Pass to GDC in 2024? Dove, The Centre for Appearance Research and Unreal Engine Education Team at Epic Games are calling on all gamers, creators and artists - using their unique and valuable creativity - to take part in their new course Real Virtual Beauty Training and put their new-found knowledge to action. This is literally a game changer. [Stray: Giving character to a futuristic city]( Learn more about the unique environment art of the award-winning indie game Stray and how artists leveraged Adobe's Substance 3D tools to bring its city to life. [Xbox Game Studios brings game developers, producers, and team managers together at GDC in 2023]( At GDC 2023, Xbox Game Studios will share fresh perspectives and newfound insights on team managment, publishing partnerships, and studio culture. [How proactive voice moderation can solve gaming's toxicity crisis]( Toxicity in online games and platforms continues to grow. With every harmful interaction, community sentiment declines and players are more likely to churn. Proactive voice moderation solves these challenges by detecting toxicity and helping teams respond in real-time. [Why orchestration tools are crucial to the success of your multiplayer game]( Choosing the right tools and infrastructure partner can make or break your next multiplayer video game. Formulating the best strategy to choose your infrastructure partner for reliability, keep costs to a minimum, and most importantly, make your game a success by ensuring your player base stays online 24/7 requires planning during the development cycle. [Credit Cards 101: Everything game developers need to know]( Learn everything you need to know about credit card processing in this free white paper. [More Resources »]( [Facebook]( [Twitter](gamedevdotcom?sp_aid=117979&elq_cid=22018255&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf&utm_source=eloqua&utm_medium=email&utm_campaign=Gama_NL_Game%20Developer%20Daily_09.01.23&sp_cid=49674&utm_content=Gama_NL_Game%20Developer%20Daily_09.01.23&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf) [Linkedin]( [YouTube]( This email has been sent to {EMAIL}. To understand how we use your personal information, please see our [Privacy Policy.]( You can unsubscribe from Game Developer communications by [clicking here.]( Brand c/o Informa Tech Holdings LLC | Registered in the United States with number 7418737 605 Third Ave., 22nd Floor, New York, New York 10158, USA [Informa Tech](

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