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July News - Game Developer curates this month's newsletter

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Subscribe to Game Developer Having trouble viewing this email? The July 2023 GDC Monthly Newsletter

Subscribe to Game Developer Having trouble viewing this email? [View Web Version]( [GDC Monthly Newsletter]( [GameDeveloper.com]( [Subscribe]( [Advertise With Us]( The July 2023 GDC Monthly Newsletter is curated by our sibling industry news brand, Game Developer: - [GDC Vault videos illuminate and inform, on topics such as DEI, quest design, and publishing contracts](#Vault) - [GDC YouTube highlight that will prove out the “golden rule” of game promotion](#YouTube) - [The latest news from GameDeveloper.com](#EditorPicks) [Game Developer Podcast | Listen Now]( [] [GDC Vault Highlights] The Team at GameDeveloper.com Recommends These Sessions ['The Sims': Process and Learnings for Developing DEI Content]( ['The Sims': Process and Learnings for Developing DEI Content]( Game Developer Community Editorial Coordinator Holly Green recommends this GDC 2023 talk on proactive DEI practices in game development, noting “Series executive producer Phillip Ring outlined the steps the company took to collect and address criticism as part of their design process, and other steps they took to diversify their sources of feedback. The player base for The Sims 4 is often more gender and sexuality diverse than the general population, and they wanted their tools to reflect that [Watch Now Free >>]( [Independent Games Summit: How Publishing Agreements Go Wrong (and How to Fix Them)]( [Independent Games Summit: How Publishing Agreements Go Wrong (and How to Fix Them)]( Game Developer Editor in Chief Danielle Riendeau recommends [this illuminating talk on common pitfalls in indie game development contracts]( (and how to avoid the worst of them), with very practical advice for those of us not well versed in contract law, with attorney Kellen Voyer. “"Publishers should never own the game IP," he said definitively. "The developer has worked really hard to build that universe, to build that game, and should always own it." "So game IP should always be owned by the developer. Otherwise, you lose control of the game forever. And also, as a developer, you lose control of IP derivatives [like] film, TV, comics, and merchandise." [Watch with Subscription >>]( [10 Key Quest Design Lessons from 'The Witcher 3' and 'Cyberpunk 2077' (]( [10 Key Quest Design Lessons from 'The Witcher 3' and 'Cyberpunk 2077']( Holly Green also vouches for this GDC 2023 talk from CD Projekt Red’s Pawe Sasko, on creating memorable quests for players. She recapped the talk here, highlighting Sasko’s notes on emotional resonance: “Sasko says the team made the goal of impacting the player emotionally a key pillar in their approach to narrative. "You need to control what the players are thinking and feeling". This means not holding back when writing an impactful scene or story. While there is temptation to form the narrative around "cool" sequences, the "real bangers", as he calls them, it is important to stay in the player's memories and make the action secondary to emotion and impact. Cool scenes without them have "no soul". [Watch Now Free >>]( [] [GDC YouTube Highlights] [The Golden Rule of Game Promotion: No One Cares About Your Game]( [The Golden Rule of Game Promotion: No One Cares About Your Game]( CEO of Future Friends Games Thomas Reisenegger explains how to use this to your marketing advantage [Watch Now]( [] [GameDeveloper.com Editor's Picks] [Star Wars Outlaws finally makes good on a "scum & villainy" fantasy]( Alessandro Fillari "I ain't in this for your revolution." [Read More >>]( [Study finds nearly every pre-2010 video game is unavailable]( Justin Carter The Video Game History Foundation brings the game industry's longstanding issues with proper game preservation to light. [Read More >>]( [1,000 little Post-It notes: an interview with the developer of He Came From Beyond]( Holly Green How an unlikely medium brought about this Doom mod with a unique visual twist. [Read More >>]( [Tinybuild is using AI tools to monitor staff and identify "problematic" work]( Chris Kerr Update: Tinybuild CEO Alex Nichiporchik says a recent talk that indicated the publisher uses AI to monitor staff was "hypothetical." [Read More >>]( [Polish studio files winding-up petition against publisher Super over unpaid debts]( Chris Kerr The petition is due to be heard in court on July 18. [Read More >>]( [Roblox Corp. employees speak up about alleged lack of diversity]( Bryant Francis Update: "There weren’t enough Black people to make 'Black at Roblox,'" said one former employee. [Read More >>]( [Mastering minimalism and layering complexity with strategy game Thronefall]( Joel Couture Here's why the developers are making games for people who don't have time for the genre. [Read More >>]( [Facebook]( [Twitter]( [YouTube]( [Facebook]( [Game Developers Conference®]( c/o Informa Tech Informa Tech Holdings LLC | Registered in the United States with number 7418737 | 605 Third Ave., 22nd Floor, New York, New York 10158, USA This email was sent to {EMAIL}. To understand how we use your personal information, please see our [Privacy Policy]( | [Unsubscribe]( Copyright © 2023 Informa Tech Holdings LLC. All Rights Reserved. [Informa Tech](

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