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Naughty Dog co-president Evan Wells to retire from studio

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Wed, Jul 12, 2023 04:24 PM

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Plus, ESA expects publishers to fix preservation problem, 1,000 little Post-It notes: an interview w

Plus, ESA expects publishers to fix preservation problem, 1,000 little Post-It notes: an interview with the developer of He Came From Beyond, and more - [Game Developer Daily](?sp_aid=117328&elq_cid=22018255&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf&utm_source=eloqua&utm_medium=email&utm_campaign=Gama_NL_Game%20Developer%20Daily_07.12.23&sp_cid=49153&utm_content=Gama_NL_Game%20Developer%20Daily_07.12.23&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf&elqTrackId=21b9d2085c644ca2949f1a007b656629&elq=d0100084aab346e3bc7cb27efe230bfc&elqaid=117328&elqat=1&elqCampaignId=49153) July 12, 2023 — JUMP TO — [From Our Sponsors](#sponsors) | [Featured Blogs](#blogs) | [Top Job Postings](#job) | [Resource Center](#resources) [TOP STORIES] [Naughty Dog co-president Evan Wells to retire from studio]( Wells' tenure at Naughty Dog began in 1998 and takes him through the developer's growth from platformers to blockbuster hits like The Last of Us Part II. [ESA expects publishers to fix preservation problem]( The Entertainment Software Association says it's committed to defending current copyright practices: which makes game preservation all the more difficult. [Bulkhead pledges to refund every Battalion 1944 Kickstarter backer]( Bulkhead acknowledged it wasn't able to deliver on all its promises made during its Kickstarter campaign, and is looking to set things right with players. [1,000 little Post-It notes: an interview with the developer of He Came From Beyond]( How an unlikely medium brought about this Doom mod with a unique visual twist. [Microsoft wins FTC trial, can proceed with Activision Blizzard merger]( With the FTC's preliminary injunction denied, Microsoft can close its deal for Activision Blizzard before its deadline hits next week. [More Stories »]( [FROM OUR SPONSORS] [Calling all game developers, creators and artists. Are you ready to take on the challenge?]( Do you fancy winning an All-Access Pass to GDC in 2024? Dove, The Centre for Appearance Research and Unreal Engine Education Team at Epic Games are calling on all gamers, creators and artists - using their unique and valuable creativity - to take part in their new course Real Virtual Beauty Training and put their new-found knowledge to action. This is literally a game changer. [FIND OUT MORE]( [FEATURED BLOGS] [Tooling is still a problem for studios building live service games]( While numerous tech vendors have clearly identified the need among developers for accessible, usable, and affordable tools, progress has been incremental at bes... [In praise of Tears of the Kingdom's most underrated design decision: muddle buds]( The muddle bud makes foes attack one another in Tears of the Kingdom, making it by far the most entertaining way to fight [Sludge Life: Finding The Vibe]( SLUDGE LIFE's visual identity was iterated upon throughout development and came to be in a pretty natural and organic way. [BBC Sound of Gaming Interview: Winifred Phillips Discusses Game Music Composition]( Full transcript from an in-depth interview with game composer Winifred Phillips from the latest Sounds of Gaming show on BBC Radio 3. [Opinion: Embracer's plan for The Lord of the Rings is bad for everyone]( "He that breaks a thing to find out what it is has left the path of wisdom." [More Blogs »]( [JOB LISTINGS FOR TODAY] Quarks Ai: United States [Full Stack Engineer w/ Unreal Engine Experience]( Treyarch: United States [UI Artist - Treyarch]( Supergiant Games: United States [Platforms QA Specialist]( Question Games: United States [Senior Producer (Work from Home)]( Treyarch: Canada [Senior UI Artist - Treyarch Vancouver]( Treyarch: Canada [Senior Level Designer (Zombies) - Treyarch Vancouver]( [RESOURCES] [Celebrate 50 Years of SIGGRAPH Conferences]( Expand your horizons, make bold predictions, plot your path, and gather together in Los Angeles this August. Register today for SIGGRAPH 2023. [Calling all game developers: create the new heroes we need to see today!]( This is a sponsored article by Dove. We know what you're thinking: "The brand known for its iconic beauty bar? What do they know about video games?" Please allow us a moment to explain: we've teamed up with friends in the games industry to help with this incredibly important mission [Stray: Giving character to a futuristic city]( Learn more about the unique environment art of the award-winning indie game Stray and how artists leveraged Adobe's Substance 3D tools to bring its city to life. [Xbox Game Studios brings game developers, producers, and team managers together at GDC in 2023]( At GDC 2023, Xbox Game Studios will share fresh perspectives and newfound insights on team managment, publishing partnerships, and studio culture. [How proactive voice moderation can solve gaming's toxicity crisis]( Toxicity in online games and platforms continues to grow. With every harmful interaction, community sentiment declines and players are more likely to churn. Proactive voice moderation solves these challenges by detecting toxicity and helping teams respond in real-time. [Why orchestration tools are crucial to the success of your multiplayer game]( Choosing the right tools and infrastructure partner can make or break your next multiplayer video game. Formulating the best strategy to choose your infrastructure partner for reliability, keep costs to a minimum, and most importantly, make your game a success by ensuring your player base stays online 24/7 requires planning during the development cycle. [Using the Unity Memory Profiler to Troubleshoot Out-of-Memory Issues]( How to efficiently resolve memory leaks, reduce ANRs, hangs and crashes, and optimize game loading times before they ruin game performance and experience. [Innovate like the industry's biggest names — Version control game development best practices]( Spons.: Read this eBook and learn how Epic Games, The Chinese Room, Cloud Imperium Games, and more use version control. [More Resources »]( [Facebook]( [Twitter](gamedevdotcom?sp_aid=117328&elq_cid=22018255&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf&utm_source=eloqua&utm_medium=email&utm_campaign=Gama_NL_Game%20Developer%20Daily_07.12.23&sp_cid=49153&utm_content=Gama_NL_Game%20Developer%20Daily_07.12.23&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf) [Linkedin]( [YouTube]( This email has been sent to {EMAIL}. To understand how we use your personal information, please see our [Privacy Policy.]( You can unsubscribe from Game Developer communications by [clicking here.]( Brand c/o Informa Tech Holdings LLC | Registered in the United States with number 7418737 605 Third Ave., 22nd Floor, New York, New York 10158, USA [Informa Tech](

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