Plus, Call of Duty: The Board Game aims to turn the shooter into a strategic tabletop experience, Dead Island 2 slays its way to 1 million copies in one weekend, and more - [Game Developer Daily](?sp_aid=116239&elq_cid=22018255&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf&utm_source=eloqua&utm_medium=email&utm_campaign=Gama_NL_Game%20Developer%20Daily_04.24.23&sp_cid=48358&utm_content=Gama_NL_Game%20Developer%20Daily_04.24.23&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf&elqTrackId=c4ac8b2237b742b3b8501d2012550244&elq=ad6c8639b3bb47beb3f1a75e88117aaf&elqaid=116239&elqat=1&elqCampaignId=48358) April 24, 2023 — JUMP TO —
[From Our Sponsors](#sponsors) | [Featured Blogs](#blogs) | [Top Job Postings](#job) | [Resource Center](#resources) [TOP STORIES] [Dead Island 2 slays its way to 1 million copies in one weekend]( The island may be dead, but its sales sure aren't. [Sega of America employees announce multi-department union]( The Allied Employees Guild Improving Sega (AEGIS) is both the Sonic the Hedgehog developer's first-ever union, and also the United States' first game developer ... [Call of Duty: The Board Game aims to turn the shooter into a strategic tabletop experience]( Toy soldiers. [Guerrilla studio director to become head of development strategy at PlayStation Studios]( Angie Smets is leaving the Horizon developer after two decades. [Stardew Valley creator shares early concept sketches from old notebook]( A handful of doodles and scrawlings provide a glimpse into the earliest days of Stardew Valley's development. [More Stories »]( [FROM OUR SPONSORS] [FEATURED BLOGS]
[How acquiring Rovio empowers Sega to grow its IP and global games business]( The $776m acquisition of Angry Birds creator Rovio Entertainment will address its current weakness in mobile outside Japan, help it to grow its brands and launc... [Anatomy of a Game Music Track: Composing Music for Skyweaver]( Game composer Winifred Phillips breaks down a single piece of music from the TCG game Skyweaver, exploring in fine detail the track's structure and in-game func... [Building Big Games on Little Headsets]( Principle Graphics Engineer Ben Hopkins looks into the tools, tricks, and techniques used to bring Owlchemy Labsâ latest VR game Cosmonious High to the Que... [What âPlayer Poweredâ Means and Why Thatâs Important]( The final entry in a six-part series that attempts to define âPlayer Poweredâ (the mission of OtherSide Entertainment) and why itâs important to ... [GDC 2023 shines spotlight on family-oriented gaming and XR]( The 2023 Game Developers Conference (GDC) proved a showcase for many innovations and developments in the area of living room gaming experiences, which are now r... [More Blogs »]( ON-DEMAND: Poison in the Well: How a Small Portion of Players Causes So Much Toxicity in Games [WATCH NOW]( [JOB LISTINGS FOR TODAY] Treyarch: United States
[VFX Artist - Treyarch](
Treyarch: United States
[Lead Multiplayer Gameplay Engineer - Treyarch]( Easy Day Studios:
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IO Interactive: Denmark
[Senior Combat Designer (Project Fantasy)]( IO Interactive: Sweden
[Senior Combat Designer (Project Fantasy)](
IO Interactive: Denmark
[Lead Gameplay Programmer (Project Fantasy)]( [RESOURCES] [Stray: Giving character to a futuristic city]( Learn more about the unique environment art of the award-winning indie game Stray and how artists leveraged Adobe's Substance 3D tools to bring its city to life. [Xbox Game Studios brings game developers, producers, and team managers together at GDC in 2023]( At GDC 2023, Xbox Game Studios will share fresh perspectives and newfound insights on team managment, publishing partnerships, and studio culture. [How proactive voice moderation can solve gaming's toxicity crisis]( Toxicity in online games and platforms continues to grow. With every harmful interaction, community sentiment declines and players are more likely to churn. Proactive voice moderation solves these challenges by detecting toxicity and helping teams respond in real-time. [Why orchestration tools are crucial to the success of your multiplayer game]( Choosing the right tools and infrastructure partner can make or break your next multiplayer video game. Formulating the best strategy to choose your infrastructure partner for reliability, keep costs to a minimum, and most importantly, make your game a success by ensuring your player base stays online 24/7 requires planning during the development cycle. [Using the Unity Memory Profiler to Troubleshoot Out-of-Memory Issues]( How to efficiently resolve memory leaks, reduce ANRs, hangs and crashes, and optimize game loading times before they ruin game performance and experience. [NVIDIA Announces Evolutionary Neural Graphics and Ray Tracing Technology For Game Developers]( At GTC, NVIDIA revealed next-generation neural graphics and ray tracing alongside the GeForce RTX 40 Series GPUs. The latest software innovations include the latest version of NVIDIA DLSS and RTX Path Tracing, a brand new SDK that ensures accurate lighting production. [Are your creative workflows chaotic? You need better DAM]( Streamline your creative workflows so you can get to market faster with better games. Here's how. [More Resources »]( [Facebook]( [Twitter](gamedevdotcom?sp_aid=116239&elq_cid=22018255&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf&utm_source=eloqua&utm_medium=email&utm_campaign=Gama_NL_Game%20Developer%20Daily_04.24.23&sp_cid=48358&utm_content=Gama_NL_Game%20Developer%20Daily_04.24.23&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf) [Linkedin]( [YouTube]( This email has been sent to {EMAIL}.
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