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Sony's Shawne Benson explains how Stray became a perfect third-party pick

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Plus: Dwarf Fortress hits 2-month sales target in 24 hours, Character creators are more important th

Plus: Dwarf Fortress hits 2-month sales target in 24 hours, Character creators are more important than ever: An interview with the team of Witchy Life Story, and more - [Game Developer Daily](?sp_aid=114072&elq_cid=22018255&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf&utm_source=eloqua&utm_medium=email&utm_campaign=Gama_NL_Game%20Developer%20Daily_12.08.22&sp_cid=46976&utm_content=Gama_NL_Game%20Developer%20Daily_12.08.22&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf&elqTrackId=23fb46f8039b4949bc7d0add90b2cf0f&elq=fb48595f4f774d5785d537ffdeaa5c9d&elqaid=114072&elqat=1&elqCampaignId=46976) December 08, 2022 — JUMP TO — [From Our Sponsors](#sponsors) | [Featured Blogs](#blogs) | [Top Job Postings](#job) | [Resource Center](#resources) [TOP STORIES] [Sony's Shawne Benson explains how Stray became a perfect third-party pick]( PlayStation third-party boss breaks down how the platform looks to make deals with external developers. [Dwarf Fortress hits 2-month sales target in 24 hours]( Saying Dwarf Fortress exceeded Kitfox's expectations may be underselling it. [The technical logistics of designing a diverse character creator in Witchy Life Story]( In the second part of our interview, the developers explain how they streamlined the process while staying true to their design values. [Character creators are more important than ever: An interview with the team of Witchy Life Story]( In the first part of our interview, the developers explain why character creators are integral to building a diverse audience. [Saber's new chief narrative officer discusses good game storytelling]( Evil Dead: The Game developer Saber Interactive has a new chief narrative officer: Craig Sherman. We discussed why studios might need this kind of role. [More Stories »]( [FROM OUR SPONSORS] [FEATURED BLOGS] [Marvel Snap's Agatha Harkness puts a whole new spin on deckbuilding]( It was Agatha all along. [Here's why Beacon Pines' branching structure is brilliant]( Beacon Pines' branching narrative makes the most out of dramatic irony. [Postmortem: My Hot Girlfriend]( Lessons learned from making a tiny point and click adventure game in Unity and Yarn Spinner: about a temperature sensitive queer couple and a lot of sparkling w... [A Note from the New Editor-in-Chief]( A quick note from Game Developer's new Editor-in-Chief, Danielle Riendeau! [Identity in trailers, cutscenes and cinematics (for the game music composer)]( Emphasizing brand identity using game music - 3rd in an article series on music for trailers, cutscenes, and cinematics, by composer Winifred Phillips. [More Blogs »]( WEBINAR: Make Better Game Art, Faster [REGISTER NOW](Make Better Game Art, Faster?sp_aid=114072&elq_cid=22018255&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf&utm_source=eloqua&utm_medium=email&utm_campaign=Gama_NL_Game%20Developer%20Daily_12.08.22&sp_cid=46976&utm_content=Gama_NL_Game%20Developer%20Daily_12.08.22&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf) [JOB LISTINGS FOR TODAY] Sword and Wand, Inc: [Senior Level Designer]( Anne Arundel Community College: United States [Instructor/Assistant Professor, Game Art]( Treyarch: United States [Senior Level Designer (Zombies) - Treyarch]( Innogames: Germany [VIP Account Manager]( New Jersey Institute of Technology (NJIT): United States [Assistant/Associate Professor in Digital Design]( Easy Day Studios: [Unity Dev Needed for Small Contract Tasks - Hourly]( [RESOURCES] [Women in games: How colleges can help diversify the industry]( College and university game art programs can help diversify the game industry; young women who have graduated from a college game art program to begin a career in games exemplify how. [An Era of Inclusivity at Xbox - "We Live and Work by our Core Values"]( Sponsored: Our GDC contribution this year includes three different virtual sessions focused on key topics of inclusivity and team building. [Future of work is now: How Ubisoft is co-creating new ways of working]( Take a look at the programs and initiatives we've launched to co-create the future of work at Ubisoft, and the upcoming ones, keeping well-being at the heart of everything we do. [How I learned to stop worrying and love the cloud]( Sponsored: Bruce Grove, CEO of Polystream, shares his view on why cloud-native metaverse experiences are important for the future of the industry. [It's never too early to add LiveOps to your game]( In the era of games as a community, LiveOps can help game studios and publishers of all sizes gain valuable insights into their player base and identify actionable opportunities for growing their audience and revenue. [More Resources »]( [Facebook]( [Twitter](gamedevdotcom?sp_aid=114072&elq_cid=22018255&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf&utm_source=eloqua&utm_medium=email&utm_campaign=Gama_NL_Game%20Developer%20Daily_12.08.22&sp_cid=46976&utm_content=Gama_NL_Game%20Developer%20Daily_12.08.22&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf) [Linkedin]( [YouTube]( This email has been sent to {EMAIL}. To understand how we use your personal information, please see our [Privacy Policy.]( You can unsubscribe from Game Developer communications by [clicking here.]( Brand c/o Informa Tech Holdings LLC | Registered in the United States with number 7418737 605 Third Ave., 22nd Floor, New York, New York 10158, USA [Informa Tech](

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