Plus, First-party Xbox Series X|S games will be $70 starting 2023, First-party Xbox Series X|S games will be $70 starting 2023, and more - [Game Developer Daily](?sp_aid=114014&elq_cid=22018255&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf&utm_source=eloqua&utm_medium=email&utm_campaign=Gama_NL_Game%20Developer%20Daily_12.06.22&sp_cid=46937&utm_content=Gama_NL_Game%20Developer%20Daily_12.06.22&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf&elqTrackId=1aa7d0a315d4464d882655288d012912&elq=75367553a4604ee8b0634176b744a2a9&elqaid=114014&elqat=1&elqCampaignId=46937) December 06, 2022 — JUMP TO —
[From Our Sponsors](#sponsors) | [Featured Blogs](#blogs) | [Top Job Postings](#job) | [Resource Center](#resources) [TOP STORIES] [ZeniMax Studios' QA workers to vote on unionization]( Another union is being formed, this time by QA workers at ZeniMax Studios. [First-party Xbox Series X|S games will be $70 starting 2023]( Microsoft joins other publishers in making its first-party titles priced for $70 at launch. [Panda CEO departs after Smash Bros. tournament sabotage allegations]( Following last week's allegations from Smash World Tour, Panda Global announced it would undergo an internal restructuring. [Report: FTC rift could help Microsoft seal Activision Blizzard deal]( A newly-reported split within the Federal Trade Commission could result in the approval of Microsoft's proposed Activision Blizzard merger. [CD Projekt ending active development on Gwent after 2023]( The studio is working on an initiative called "Project Gwentfinity" that will let fans keep supporting the title. [More Stories »]( [FROM OUR SPONSORS] [FEATURED BLOGS]
[Postmortem: My Hot Girlfriend]( Lessons learned from making a tiny point and click adventure game in Unity and Yarn Spinner: about a temperature sensitive queer couple and a lot of sparkling w... [A Note from the New Editor-in-Chief]( A quick note from Game Developer's new Editor-in-Chief, Danielle Riendeau! [Identity in trailers, cutscenes and cinematics (for the game music composer)]( Emphasizing brand identity using game music - 3rd in an article series on music for trailers, cutscenes, and cinematics, by composer Winifred Phillips. [Op-ed: The problem with Somerville (or the fine art of telling me what to do)]( Somerville is a beautiful title, but one that proves freedom can be a pitfall. [What does "player powered" mean? Knowing what success looks like and the importance of having a mission]( Over the next few weeks, in a series of short posts, I'd like to tell you why I do what I do and why I think it's important or, at least as important as anythin... [More Blogs »]( WEBINAR: Make Better Game Art, Faster [REGISTER NOW](Make Better Game Art, Faster?sp_aid=114014&elq_cid=22018255&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf&utm_source=eloqua&utm_medium=email&utm_campaign=Gama_NL_Game%20Developer%20Daily_12.06.22&sp_cid=46937&utm_content=Gama_NL_Game%20Developer%20Daily_12.06.22&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf) [JOB LISTINGS FOR TODAY] Anne Arundel Community College: United States
[Instructor/Assistant Professor, Game Art](
Treyarch: United States
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New Jersey Institute of Technology (NJIT): United States
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Indiana University: United States
[Lecturer/Senior Lecturer/Professor of Practice in Game Design]( [RESOURCES] [As India's game market grows, opportunity awaits]( Sponsored: Game developers who want to grow their business may want to look to new markets where they can sell their games, and India is a prime market where a game company can find new players. [How to update your game without impacting player experience (or revenue)]( Sponsored: When it comes to free-to-play titles that rely on microtransactions and other in-game revenue streams, taking a game offline even briefly can result in a huge amount of lost revenue. [More than a thousand words: Integrating story into art]( Sponsored: 1518's Michael Casalino explains how artwork can be used to enhance a game's storytelling. [How I learned to stop worrying and love the cloud]( Sponsored: Bruce Grove, CEO of Polystream, shares his view on why cloud-native metaverse experiences are important for the future of the industry. [What the 'data explosion' means for game production in the next decade]( Sponsored: Brad Hart, CTO of version control software at Perforce, explains what he sees are game production's biggest challenges in recent years, and what challenges lie ahead. [How rigorous testing helped to improve Scavengers' gameplay]( Sponsored: Discover how a tactical collaboration empowered Midwinter Entertainment to focus on what they do best. [Case study: How to launch on Epic Games Store with Hybrid Cloud Hosting]( Sponsored: Developing and operating a multiplayer game is a notoriously complex, time-consuming and expensive business. And when you launch your title on the Epic Games Store the stakes are high and the world is watching. [More Resources »]( [Facebook]( [Twitter](gamedevdotcom?sp_aid=114014&elq_cid=22018255&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf&utm_source=eloqua&utm_medium=email&utm_campaign=Gama_NL_Game%20Developer%20Daily_12.06.22&sp_cid=46937&utm_content=Gama_NL_Game%20Developer%20Daily_12.06.22&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf) [Linkedin]( [YouTube]( This email has been sent to {EMAIL}.
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