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mlns='> Art of 'The Last Clockwinder': Visual Cohesion and more... Having trouble viewing this email? [View Web Version]( [Advanced Reg Ends Soon!]( [Passes & Prices]( [Overview]( [Health & Safety]( [GDC 2023 ]( [Advanced Registration Ends Soon!]( Get your pass today for the best rate with NEW Advanced pricing available until November 17! [REGISTER TODAY]( Top Session Highlights [Art of 'The Last Clockwinder': Visual Cohesion] Art of 'The Last Clockwinder': Visual Cohesion Anita Tung (Art Director, Pontoco) An overview of the art direction for The Last Clockwinder, from early concepts to final polish. In this talk, you'll learn how the game's art direction creates a sense of unity between the game's various aspects, from mechanics to narrative. You'll also discover how the game's visual design creates a believable, grounded world for players to explore. Art Director Anita Tung will show early brainstorms, style proof of concepts, and final assets, all created with a small team considering the technical constraints of mobile VR hardware. [Lost XP: Why Junior Game Developers Quit and How to Help] Lost XP: Why Junior Game Developers Quit and How to Help Johanna Weststar (Professor, Western University), Jakin Vela (Executive Director, International Game Developers Association (IGDA), Sarah Spiers (Director of Global Development, International Game Developers Association Foundation), Pierre-Luc Labbee (President, rhum.hr) The game industry frequently laments the ‘lack of experienced talent,’ despite a significant and sustained decade-long increase in the number of people graduating from postsecondary games programs. The problem is not flooding the pipeline with new talent, the problem is keeping highly skilled workers in the industry after they have found work. This panel examines recent empirical data, existing industry interventions, and explores new solutions to keep talented and diverse game developers in the industry. [Moss: Book II': Towards Powerful & Authentic Voice Performance] Moss: Book II': Towards Powerful & Authentic Voice Performance Stephen Hodde (Audio Director, Polyarc), Morla Gorrondona (Voice Actor, n/a) Morla Gorrondona (voice actor) and Stephen Hodde (voice director) discuss breaking with the traditional actor/director/developer relationship construct and the process and collaborative qualities they developed throughout Moss, Moss: Twilight Garden, and Moss: Book II that create an environment conducive to emotionally resonant voice performance. [VIEW PASSES & PRICES]( [Hotels and Travel]( Hotels & Travel  Visit the GDC Travel page for official hotel information. Rooms sell out quickly, so please book early to secure the best rates and availability. [Learn More]( [Exhibit & Sponsorship Opportunities]( Exhibit & Sponsorship Opportunities  Engage the global game audience with a presence at GDC. [Learn More]( GDC 2023 Diamond Partners [AWS | Sponsor] [Epic | Sponsor] [Gala Games | Sponsor] [Google | Sponsor] [Meta | Sponsor] [Microsoft | Sponsor] [Polygon | Sponsor] [Sony Interactive | Sponsor] [Unity | Sponsor] [WEMADE | Sponsor] [Facebook]( [Twitter]( [YouTube]( [Facebook]( [Game Developers Conference®]( c/o Informa Tech Informa Tech Holdings LLC | Registered in the United States with number 7418737 | 605 Third Ave., 22nd Floor, New York, New York 10158, USA This email was sent to {EMAIL}. To understand how we use your personal information, please see our [Privacy Policy]( | [Unsubscribe]( Copyright © 2022 Informa Tech Holdings LLC. All Rights Reserved. [Informa Tech](

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