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Check out the first round of talks approved for 2023!

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ubm.com

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gdc@info.gdcevents.com

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Wed, Oct 19, 2022 04:07 PM

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mlns='> Interactive music in Back 4 Blood and more... Having trouble viewing this email? March 20-24

mlns='> Interactive music in Back 4 Blood and more... Having trouble viewing this email? [View Web Version]( [GDC]( March 20-24, 2023 | San Francisco, CA [REGISTER NOW]( [Passes & Prices]( [Overview]( [Health & Safety]( [Register Now for the Best Rates!]( The Game Developers Conference will once again be live in San Francisco at Moscone Center March 20-24, 2023. Get your pass today for the best rate with NEW Advanced pricing available until November 17! [REGISTER TODAY]( Top Session Highlights [A Moderation Guide for Successful Brand Livestreams and Digital Events] A Moderation Guide for Successful Brand Livestreams and Digital Events Victoria Tran | Community Director, Innersloth Kat Lo | Research Affiliate, Center for Responsible, Ethical, and Accessible Technology, University of California, Irvine With the increase of games moving to digital events, proper moderation of livestreams specifically for brands has yet to be tackled. While there are resources out there, most only focus on livestreaming for individual content creators and influencers, not brands. [‘Us Vs Them' and the Laserdisc Debacle of 1984] ‘Us Vs Them' and the Laserdisc Debacle of 1984 Warren Davis | Software Engineer, Independent With the appearance of Dragon's Lair in 1983, it seemed that laserdisc games were poised to be the future of the arcade industry. Within months, a slew of laserdisc-based video arcade games from multiple manufacturers flooded the market. [Music Design is Composition: Interactive Music in ‘Back 4 Blood’] Music Design is Composition: Interactive Music in ‘Back 4 Blood’ Martin Stig Andersen | Composer and Game Audio Specialist, Independent Which comes first, composition or music design - or are the two really separable? Using Turtle Rock Studios' co-op zombie shooter Back 4 Blood as a case study, Martin discusses the relationship between music design and composition in the creative process, and delves into the pros and cons of putting one of the two in a leading role in the context of a fast-paced, dynamic first person shooter. ["CODE RED!": How We Organized a Game Jam from Bomb Shelters] "CODE RED!": How We Organized a Game Jam from Bomb Shelters Elena Lobova | Co-founder, CBDO, GDBAY When the full scale war started in Ukraine, early morning on February 24, the entire GDBAY team was inside the country, peacefully sleeping in their beds, prepared to start the international online game jam they were supposed to host on February 25-28. [VIEW PASSES & PRICES]( [Hotels and Travel]( Hotels & Travel  Visit the GDC Travel page for official hotel information. Rooms sell out quickly, so please book early to secure the best rates and availability. [Learn More]( [Exhibit & Sponsorship Opportunities]( Exhibit & Sponsorship Opportunities  Engage the global game audience with a presence at GDC. [Learn More]( [GDTalks | Investigating and Dispelling Shader Myths... with Science! Presented by Matt Oztalay]( GDC 2023 Diamond Partners [AWS | Sponsor] [Epic | Sponsor] [Gala Games | Sponsor] [Google | Sponsor] [Meta | Sponsor] [Microsoft | Sponsor] [Polygon | Sponsor] [Sony Interactive | Sponsor] [Unity | Sponsor] [WEMADE | Sponsor] [Facebook]( [Twitter]( [YouTube]( [Facebook]( [Game Developers Conference®]( c/o Informa Tech Informa Tech Holdings LLC | Registered in the United States with number 7418737 | 605 Third Ave., 22nd Floor, New York, New York 10158, USA This email was sent to {EMAIL}. To understand how we use your personal information, please see our [Privacy Policy]( | [Unsubscribe]( Copyright © 2022 Informa Tech Holdings LLC. All Rights Reserved. [Informa Tech](

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