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Deep Dive: Multiple menu systems & UI design in APICO

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Wed, Jul 6, 2022 09:36 PM

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Plus ActiBlizz staff plan walkout, God of War confirms release date, and more - July 06, 2022 ? JU

Plus ActiBlizz staff plan walkout, God of War confirms release date, and more - [Game Developer Daily](#) July 06, 2022 — JUMP TO — [From Our Sponsors](#sponsors) | [Featured Blogs](#blogs) | [Top Job Postings](#job) | [Resource Center](#resources) [TOP STORIES] [Deep Dive: Multiple menu systems & UI design in APICO]( APICO's many moving parts mean its menu system needs to be just as dynamic as its gameplay. Here's how devs at TNGineers created a drag-and-drop UI to co... [Activision Blizzard employees to walk out again on July 21]( Activision Blizzard workers are demanding protections from threats both external and (allegedly) internal. [Santa Monica Studio confirms God of War Ragnarok will launch this year]( Another delay? Thor-get about it. [Red Dead Redemption remaster reportedly cancelled by Rockstar Games]( A fistful of dollars wasn't enough for Rockstar Games. [Experimenting with movement in squishy physics climb-em-up Klifur]( "Physics-based character controllers are fun because they always have these emergent properties." [More Stories »]( [FROM OUR SPONSORS] [It's never too early to add LiveOps to your game]( In the era of games as a community, LiveOps can help game studios and publishers of all sizes gain valuable insights into their player base and identify actionable opportunities for growing their audience and revenue. [FIND OUT MORE]( [FEATURED BLOGS] [Big mobile marketing creative review: the things that work]( Most mobile game developers will face the need to make ad creatives. But what do you do when an outsourcing studio wants $6,000 for a playable ad and gameplay v... [This game sold 500k copies - why didn't you know about it?]( Talking to Hydroneer's creator. Also: your Steam wishlists in context! [The Struggles of Working with Your Friends in Game Development (And How to Overcome Them!)]( It’s easy to make friends at work as game developers because we all have one thing in common from the start– we love video games! However, making frie... [Op-Ed: Roe v. Wade reversal hurts game developers]( Abortion restrictions have already begun to hurt game developers across the country. The reversal of Roe v. Wade will only make things worse. [Late Game Lessons of Live Service Design]( The late-game of any live service title is the make it or break it point for the continued success and development, and I wanted to talk about the options desig... [More Blogs »]( ON-DEMAND: How Predictive Analytics Drives Mobile Conversions & Boosts Revenue [WATCH NOW]( [JOBS LISTINGS FOR TODAY] High Moon Studios: United States [VFX Artist - High Moon Studios]( Skydance: United States [Senior World Artist]( Skydance: United States [Game Producer - Game Team]( Robotic Arm Software: United States [Tools Engineer]( Skydance: United States [Senior Game Producer - Game Team]( Arrivant: United States [Art Director]( [RESOURCES] [How can devs use predictive analytics to drive mobile conversions and boost revenue?]( Register for this free webinar to learn how looking into gamers' future with predictive analytics offers mobile developers a data-focused, proactive approach -- and a competitive edge. [Unreal Engine 5 from an artist's perspective]( Spons: If you could create worlds with infinite detail and lighting, what would you make? And how would you go about doing it? Here are some of the things I’ve experienced as a developer, and where the technology is headed. [The power of Discord in community management]( What is it that makes Discord such a prime location? Why are communities drawn to it? What does the platform offer that makes it so compelling and unique? [Future of work is now: How Ubisoft is co-creating new ways of working]( Take a look at the programs and initiatives we've launched to co-create the future of work at Ubisoft, and the upcoming ones, keeping well-being at the heart of everything we do. [Best practices learned in virtual game development in a Covid-19 world]( Spons. As game development teams around the world attempted to figure out how to work amidst unexpected shifts caused by the pandemic, these student teams overcame--and excelled. Here's what they learned. [More Resources »]( [Facebook]( [Twitter](gamedevdotcom?sp_aid=111510&elq_cid=22018255&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf&utm_source=eloqua&utm_medium=email&utm_campaign=Gama_NL_Game%20Developer%20Daily_07.06.22&sp_cid=45409&utm_content=Gama_NL_Game%20Developer%20Daily_07.06.22) [Linkedin]( [YouTube]( This email has been sent to {EMAIL}. To understand how we use your personal information, please see our [Privacy Policy.]( You can unsubscribe from Game Developer communications by [clicking here.]( Brand c/o Informa Tech Holdings LLC | Registered in the United States with number 7418737 605 Third Ave., 22nd Floor, New York, New York 10158, USA [Informa Tech](

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