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June Vault Highlights incl. Women Building Careers in Games

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ubm.com

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Thu, Jun 30, 2022 04:02 PM

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mlns='> Take part in GDC?s network of game dev knowledge with the Monthly Newsletter Having troubl

mlns='> Take part in GDC’s network of game dev knowledge with the Monthly Newsletter Having trouble viewing this email? [View Web Version]( [GDC Monthly Newsletter]( [GDC News]( [GDC YouTube]( [GDC Vault]( The June 2022 edition of the GDC Monthly Newsletter includes: - GameDeveloper.com Editor's Picks highlight: Op-Ed: Roe v. Wade reversal hurts game developers - GDC Vault Highlights: Women Building Careers in the Game Industry, What It's Gonna Take - 2023 Core Concepts call for submissions opens soon and more... [GDC Event News] 2023 Core Concepts Call for Submissions Opens July 19! —If you're interested in submitting sign up for updates on when submissions open and next steps. [Sign Up >>]( We're on TikTok! Follow us to see weekly GDC highlights. [View Now >>]( [Editor's Picks] [Game developers, publishers issue statements supporting abortion rights]( Bryant Francis More and more video game studios are speaking out against the reversal of Roe v. Wade. [Read More >>]( [Op-Ed: Roe v. Wade reversal hurts game developers]( Bryant Francis Abortion restrictions have already begun to hurt game developers across the country. The reversal of Roe v. Wade will only make things worse. [Read More >>]( [How supporting core loops and early prototyping are key to your game's success]( Holly Green How to find, prototype and playtest the fun. [Read More >>]( [Postmortem: Infernax]( Mike Ducarme Lessons learned over 11 years, three console generations, two engine changes, twenty-one Adam Sandler movies, murder hornets, and a pandemic. [Read More >>]( [Why iam8bit is jumping into game publishing]( Bryant Francis iam8bit co-founders Jon Gibson and Amanda White discuss the company's move into game publishing with Coin Crew Games' Escape Academy. [Read More >>]( [The Impossible Chase of “Fun” Game Design]( Josh Bycer Elden Ring once again frames our discussion to talk about why "fun" is not the best way to rate a game's design, and why you can't please everyone with your game. [Read More >>]( [Deep Dive: Evolving UI and difficulty levels in Cook Serve Forever]( David Galindo Creative director David Galindo gives insight into how the Cook Serve Delicious franchise is opening itself up to a whole new audience of players for Cook Serve Forever. [Read More >>]( [Non-Destructive Destruction]( Stijn Van Coillie This article explores a new approach to applying destruction in a non-destructive way using Signed Distance Fields on Mesh assets. [Read More >>]( [GDC Vault Highlights] [Women Building Careers in the Games Industry: What It's Gonna Take]( In this panel, women video game professionals share their personal experiences, from STEM programs and advanced education opportunities to essential steps to meet proper inclusion today. They discuss their honest opinions on what’s working and what’s not—and why now, not tomorrow, is the time to finally fix what’s broken in the industry. (GDC 2022) [Watch Now with Subscription >>]( [Classic Game Postmortem: 'Q-bert']( In this installment of the Classic Postmortem series, Warren Davis, the designer and programmer of the original 1982 arcade version, describes the history of the development of this classic game. Topics include the backstory of Gottlieb's video department, a description of the available hardware and development tools, the evolution of the design, programming challenges, testing, focus groups, marketing, as well as the aftermath of the game's release. Also covered is the story of the unreleased (until 1997) follow-up, Faster Harder More Challenging Q*bert, and the legacy of the character and the game through the present day. (GDC 2022) [Watch Now >>]( [A 'Chicory' Marketing and PR Postmortem]( We talk a lot about the design of all of the pieces that go into making a video game a video game, but never talk about the design of how that video game was presented to the people who actually play it. This is a post mortem on the design of the PR and Marketing plan behind Chicory: A Colorful Tale. (GDC 2022) [Watch Now >>]( [Top YouTube Highlights] [Arkane Studios Lyon’s Dana Nightingale]( [Great Level Design is a Studio-Wide Effort]( In this 2021 GDC talk, Arkane Studios Lyon’s Dana Nightingale digs into the critical contributions that all team members of a studio play in making a game with great level design, and how level designers can communicate their needs to those teams so everyone can help one another do their best work. [Watch Now]( [GDC + Omdia | Subscribe]( [Facebook]( [Twitter]( [YouTube]( [Facebook]( [Game Developers Conference®]( c/o Informa Tech Informa Tech Holdings LLC | Registered in the United States with number 7418737 | 605 Third Ave., 22nd Floor, New York, New York 10158, USA This email was sent to {EMAIL}. To understand how we use your personal information, please see our [Privacy Policy]( | [Unsubscribe]( Copyright © 2022 Informa Tech Holdings LLC. All Rights Reserved. [Informa Tech](

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