Plus news on App Store removals, Activision Blizzard financials, and more - [Game Developer Daily](#) April 25, 2022 — JUMP TO —
[From Our Sponsors](#sponsors) | [Featured Blogs](#blogs) | [Top Job Postings](#job) | [Resource Center](#resources) [TOP STORIES] [Evolving the machine creatures of Horizon Forbidden West]( Here's some insights on upgrading the combat encounters of Horizon Forbidden West. [Activision Blizzard earnings hampered by waning Call of Duty: Vanguard engagement]( The publisher noted a decrease in GAAP net revenue and declining Call of Duty net bookings on console and PC. [Apple warns App Store devs outdated apps will be pulled from sale]( "This app has not been updated in a significant amount of time and is scheduled to be removed from sale in 30 days." [Judge knocks PlayStation gender discrimination lawsuit over lack of facts]( "This claim is dismissed because the plaintiff merely recited the elements of the claim and did not allege any specific facts." [Creating the rhythmic pixel art of Playdate music maker Boogie Loops]( May-Li Khoe explores the pixel art techniques behind Boogie Loops' funky pizzas, disco pandas, and cactus butts. [More Stories »]( [FROM OUR SPONSORS] [Unreal Engine 5 from an artist's perspective]( Spons: If you could create worlds with infinite detail and lighting, what would you make? And how would you go about doing it? Here are some of the things IâÂÂve experienced as a developer, and where the technology is headed. [FIND OUT MORE]( [FEATURED BLOGS]
[Testing Farm - Making mobile games testing easier on the cheap]( Testing is an essential part of game development and mobile titles are no exception. Making sure a game is compatible with all kinds of devices is a difficult p... [In-depth: how Dread Hunger hit 1 million sales]( Also: heaps of platform news. [Designing for Difficulty: Readability in ARPGs]( How do you make action combat feel fair when players face insurmountable bosses? Lessons from Elden Ring, Sekiro, Death's Gambit, and techniques used to increas... [The future of PC/console game discovery: a discussion]( Game discoveryâit's "bear-ly" an inconvenience. [Nintendo Switch: the state of player discovery]( Hey Switch players, how's it going? [More Blogs »]( ON-DEMAND: How Ubisoft Builds Tools that Are More "Intuitive": A Talk and Q&A with David Lightbown [WATCH NOW]( [JOBS LISTINGS FOR TODAY] Remedy Entertainment: Finland
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The Coalition: Canada
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The Coalition: Canada
[Senior UI Engineer (Open to US/Canada Remote)]( [RESOURCES] [The power of Discord in community management]( What is it that makes Discord such a prime location? Why are communities drawn to it? What does the platform offer that makes it so compelling and unique? [New NVIDIA technology for game developers announced at GDC]( Spons. Omniverse for Developers, Kickstart RT, and GeForce NOW Tools for PlayTesting make it easier to build and collaborate. [Future of work is now: How Ubisoft is co-creating new ways of working]( Take a look at the programs and initiatives we've launched to co-create the future of work at Ubisoft, and the upcoming ones, keeping well-being at the heart of everything we do. [An Era of Inclusivity at Xbox - "We Live and Work by our Core Values"]( Sponsored: Our GDC contribution this year includes three different virtual sessions focused on key topics of inclusivity and team building. [Perceptions around cheating, tampering, and piracy - analysis]( Spons.: Developers representing a wide range of geographies, device types, and job roles shared their thoughts on their awareness of cybersecurity threats, concerns, and lost revenue. [Innovate like the industry's biggest names â Version control game development best practices]( Spons.: Read this eBook and learn how Epic Games, The Chinese Room, Cloud Imperium Games, and more use version control. [More Resources »]( [Facebook]( [Twitter](gamedevdotcom?elq_mid=110303&elq_cid=22018255&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf) [Linkedin]( [YouTube]( This email has been sent to {EMAIL}.
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