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November News 🦃 Podcast feat. Greg Lobanov

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ubm.com

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mlns='> Take part in GDC?s network of game dev knowledge with the Monthly Newsletter Having troubl

mlns='> Take part in GDC’s network of game dev knowledge with the Monthly Newsletter Having trouble viewing this email? [View Web Version]( [Game Monthly Newsletter // September 2021 | Game Developers Conference, March 21-25, San Francisco, CA]( [GDC News]( [GDC YouTube]( [About GDC]( November 2021's edition of the GDC Monthly Newsletter includes: - A new GDC Podcast feat. Greg Lobanov of The Wondrous World Of Chicory: A Colorful Tale - A newly posted GDC talk, "How to Teach 5 Semesters of Game Design in 1 Class" - The latest in GDC News and more... [GDC Event News] GDC 2022 Returns to San Francisco - March 21-25, 2022 - Registration is now open! [Learn More »]( GDC Masterclass - December 9 & 10, 2021 - Registration closes December 3! [Learn More »]( alt.ctrl.GDC 2022 - Submit by December 3. [Learn More »]( [GDC Podcast] [RPG Disco Elysium]( [Making The Wondrous World Of Chicory: A Colorful Tale With Greg Lobanov]( On GDC Podcast episode 26, Greg Lobanov joins Kris Graft and Alissa McAloon to chat about the making of Chicory: A Colorful, and how the Chicory team made a wondrous game that brings out players’ creativity. Twitter: [@theBanov]( [Listen Now]( [Top YouTube Game Dev Picks] [image]( [How to Teach 5 Semesters of Game Design in 1 Class]( In this 2019 GDC Educators Summit talk, Jason Wiser talks about the one game design class at Tufts University, which delivers the material of five semesters of traditional game design curriculum in a single term. Think it can’t be done? [Watch Now]( [Editor's Picks] ["Little puppets": The storybook art of rat-tastic action RPG Tails of Iron]( Jack Yarwood We speak with Odd Bug Studio about developing the layered storybook art of its 2D action-RPG Tails of Iron. [READ MORE »]( [Eastward's creators share insights on making pixel art adventures]( Bryant Francis Eastward's Tommo Zhou discusses why a 2D pixelated aesthetic was perfect for Pixpil's debut adventure game. [READ MORE »]( [Postmortem: TOEM]( Lucas Gullbo and Niklas Mikkelsen TOEM developers Lucas Gullbo and Niklas Mikkelsen recall the development of the wholesome photography game from conceptualization to completion. [READ MORE »]( [Q&A: The mind-bending geometry of non-Euclidean experiment Hyperbolica]( John Harris We speak with the developer known as CodeParade about the experimental Hyperbolica, a game set in a non-Euclidean world where geometry contorts your brain. [READ MORE »]( [Just one more turn: Game development tips and tricks from the creator of Civilization, Sid Meier]( Darenn Keller A rundown of game development tips and tricks from Sid Meier's Memoir. [READ MORE »](  What we are thankful for here at GDC Our Team: We work tirelessly to bring you the best and most educational content so that you may continue to learn, grow, and prosper within the game development community. None of this would be possible without the amazing, talented, and hard-working folks here at GDC and GameDevelopers.com. Returning to Live Shows: While we enjoyed a successful virtual GDC experience this year, we look forward to returning home to San Francisco for a live and safe GDC in March 2022. Hope to see you there! A Successful Year of Masterclass: 11 courses have been taught so far in 2021, with 9 to take place in December. And most importantly, YOU! Thanks for reading each month and being a valuable part of the GDC community! [GDC Vault | Watch Now]( [GDC + Omdia | Subscribe]( [Facebook]( [Twitter]( [YouTube]( [Facebook]( [Game Developers Conference®]( c/o Informa Tech Informa Tech Holdings LLC | Registered in the United States with number 7418737 | 605 Third Ave., 22nd Floor, New York, New York 10158, USA This email was sent to {EMAIL}. To understand how we use your personal information, please see our [Privacy Policy]( | [Unsubscribe]( Copyright © 2021 Informa Tech Holdings LLC. All Rights Reserved. [Informa Tech](

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