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The fantastical use of light and shadow in Schim

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ubm.com

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GameDeveloper@nw.nwsltechwebresources.com

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Thu, Oct 21, 2021 07:13 PM

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October 21, 2021 ? JUMP TO ? | | | It turns out social distancing is a good incentive to get int

[Game Developer Daily](#) October 21, 2021 — JUMP TO — [From Our Sponsors](#sponsors) | [Featured Blogs](#blogs) | [Top Job Postings](#job) | [Resource Center](#resources) [TOP STORIES] [Unity: One in five U.S. players dove into multiplayer games during the pandemic]( It turns out social distancing is a good incentive to get into multiplayer games. [Microsoft unveils 512GB and 2TB storage cards for the Xbox Series X | S]( The top-end 2TB option will cost $399.99 and arrive in December. [The fantastical use of light and shadow in spirited platformer Schim]( "Every moment in-game should be screenshot-worthy and be an art piece in itself." [15 years later, did indie game discovery happen like we thought?]( What's changed in game distribution, tools and platforms since? [Postmortem: TOEM]( TOEM developers Lucas Gullbo and Niklas Mikkelsen recall the development of the wholesome photography game from conceptualization to completion. [More Stories »]( [FROM OUR SPONSORS] [Level up in your game dev career with these 3 important skills]( CG Spectrum looks at how building your technical skills, soft skills, and your specialization can put you at an advantage at your next job interview. [FIND OUT MORE]( [FEATURED BLOGS] [15 years later, did indie game discovery happen like we thought?]( What's changed in game distribution, tools and platforms since? [Game Dev Digest Issue #114 - Lessons Learned]( Game Dev Digest Issue #114 - Lessons Learned. The latest from the free weekly Unity3d/gamedev newsletter. [A restorative reading of Deathloop]( This is a restorative reading of the game Deathloop [Quick Dev Insights #01 - Indie Game Developer - James Rowbotham]( This is the first in a series of bite-sized interviews with people who work in and around the games industry, from indie to AAA. [Historian talks with Ubisoft Developer about Discovery Tour]( Historian Bob Whitaker talks with Maxime Durand, the World Design Director of Discovery Tour for Ubisoft, about Discovery Tour: Viking Age and the Discovery Tou... [More Blogs »]( Using Market Analysis to Help Make Your Game a Success: A Live Talk and Q&A with Jason Della Rocca [REGISTER NOW]( [JOBS LISTINGS FOR TODAY] Insomniac Games: United States [Senior Technical Artist]( Blue Ox Family Games, Inc.: United States [Lead Mobile Unity Developer]( Insomniac Games: United States [Technical Artist - Pipeline]( Weta Digital: New Zealand [Creature Puppets Software Developer (Tools)]( Sanzaru Games : United States [Senior UI Artist]( Sanzaru Games : United States [Tools Programmer]( [RESOURCES] [Create your real-world metaverse with Niantic]( Head over to Lightship.dev to learn more and register to attend the Lightship Launch virtual keynote on November 8 at 10 am PT. [In wake of Epic vs. Apple ruling, Xsolla launches Web Shop for Mobile Games]( Sponsored: Chris Hewish, president of video game commerce company Xsolla, explains how the recent Epic vs. Apple ruling opens up opportunities for mobile game developers via the new Xsolla Web Shop for Mobile Games. [How to update your game without impacting player experience (or revenue)]( Sponsored: When it comes to free-to-play titles that rely on microtransactions and other in-game revenue streams, taking a game offline even briefly can result in a huge amount of lost revenue. [5 lessons from working with an outsource team on a new IP]( Sponsored: "When working on something completely new, it’s more essential than ever to collaborate with someone willing and capable to share the game’s vision." [Adopting CI/CD: How Midwinter Entertainment iterates at speed with the help of IMS]( Sponsored: Collaboration can help a studio change its model of working, embrace CI/CD principles, gain the fast feedback loops that unlock meaningful change and ensure resources are allocated to what really matters. [More than a thousand words: Integrating story into art]( Sponsored: 1518's Michael Casalino explains how artwork can be used to enhance a game's storytelling. [7 things you need to know about Game Server Hosting Orchestration for a great player experience]( Sponsored: If you want players to spend time in your game and keep coming back, you'd better make sure you offer them a seamless, immersive experience. [More Resources »]( [Facebook]( [Twitter](gamedevdotcom?elq_mid=107039&elq_cid=22018255) [Linkedin]( [YouTube]( This email has been sent to {EMAIL}. To understand how we use your personal information, please see our [Privacy Policy.]( You can unsubscribe from Game Developer communications by [clicking here.]( Brand c/o Informa Tech Holdings LLC | Registered in the United States with number 7418737 605 Third Ave., 22nd Floor, New York, New York 10158, USA [Informa Tech](

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