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Postmortem: Inside the development of TOEM

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ubm.com

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GameDeveloper@nw.nwsltechwebresources.com

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Thu, Oct 21, 2021 03:50 AM

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October 20, 2021 ? JUMP TO ? | | | A new financial filing has shed light on the state of the sub

[Game Developer Daily](#) October 20, 2021 — JUMP TO — [From Our Sponsors](#sponsors) | [Featured Blogs](#blogs) | [Top Job Postings](#job) | [Resource Center](#resources) [TOP STORIES] [Xbox Game Pass subscriber growth falls short of Microsoft target]( A new financial filing has shed light on the state of the subscription service. [Report: Facebook could rebrand to position itself as a 'metaverse company']( Facebook could announce the name change at its annual Connect conference on October 28. [Postmortem: TOEM]( TOEM developers Lucas Gullbo and Niklas Mikkelsen recall the development of the wholesome photography game from conceptualization to completion. [20 employees have been fired in wake of Activision Blizzard lawsuit]( Fran Townsend is publicly promising more disciplinary action--while Activision Blizzard continues to try and shake off California's lawsuit. [Wrangling the grand, interstellar ambitions of Jett: The Far Shore]( "Within the context of what has shipped this campaign -- there's too much happening." [More Stories »]( [FROM OUR SPONSORS] [Level up in your game dev career with these 3 important skills]( CG Spectrum looks at how building your technical skills, soft skills, and your specialization can put you at an advantage at your next job interview. [FIND OUT MORE]( [FEATURED BLOGS] [Pure vertical layering for game music composers (From Spyder to Sackboy: GDC 2021)]( The 3rd installment of a 6-prt series. Composer Winifred Phillips shares content from her GDC 2021 lecture, "From Spyder to Sackboy: A Big Adventure in Interact... [Reflections on puzzle design in Puzzledorf]( This article covers the guidelines for puzzle design that I used in Puzzledorf and my answer to the question, "What makes a good puzzle?" It's not intended to b... [Designing for virality: Choo-Choo Charles edition]( How one unsettling train and a few social media posts boosted one horror game developer overnight. [Reflections on tutorial design in Puzzledorf]( This article looks at how I tried to create textless tutorials and instead teach through design; to use experiences to help people learn through play. [The 10 Rules For Mobile Game LiveOps]( In this article, we'll get into the pitfalls that catch innocent mobile game liveops professionals like you by surprise over and over again. [More Blogs »]( [JOBS LISTINGS FOR TODAY] Infinity Ward: United States [Senior Multiplayer Design Scripter/Programmer]( Carnegie Mellon University: United States [ETC Teaching Faculty]( Bitwise Alchemy: United States [Senior Unreal Engineer]( Cryptic Studios: United States [Lead Software Engineer (Fully Remote Eligible)]( XSEED Games: United States [Head of Marketing]( PuzzleNation: United States [Senior Mobile Engineer, 100% Telecommute]( [RESOURCES] [Create your real-world metaverse with Niantic]( Head over to Lightship.dev to learn more and register to attend the Lightship Launch virtual keynote on November 8 at 10 am PT. [In wake of Epic vs. Apple ruling, Xsolla launches Web Shop for Mobile Games]( Sponsored: Chris Hewish, president of video game commerce company Xsolla, explains how the recent Epic vs. Apple ruling opens up opportunities for mobile game developers via the new Xsolla Web Shop for Mobile Games. [More than a thousand words: Integrating story into art]( Sponsored: 1518's Michael Casalino explains how artwork can be used to enhance a game's storytelling. [How to leverage launch events for a great player experience (without your servers crashing)]( Sponsored: Imagine it's the morning of your launch. There’s no mention of servers crashing or players waiting for matches – the focus is all on gameplay. Straightaway, your team can start iterating based on feedback. Sounds too good to be true? Maybe not. [More Resources »]( [Facebook]( [Twitter](gamedevdotcom?elq_mid=107015&elq_cid=22018255) [Linkedin]( [YouTube]( This email has been sent to {EMAIL}. To understand how we use your personal information, please see our [Privacy Policy.]( You can unsubscribe from Game Developer communications by [clicking here.]( Brand c/o Informa Tech Holdings LLC | Registered in the United States with number 7418737 605 Third Ave., 22nd Floor, New York, New York 10158, USA [Informa Tech](

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