Newsletter Subject

Wrangling the grand, interstellar ambitions of Jett: The Far Shore

From

ubm.com

Email Address

GameDeveloper@nw.nwsltechwebresources.com

Sent On

Tue, Oct 19, 2021 08:03 PM

Email Preheader Text

October 19, 2021 ? JUMP TO ? | | | The new opening has been tasked with developing first-person

[Game Developer Daily](#) October 19, 2021 — JUMP TO — [From Our Sponsors](#sponsors) | [Featured Blogs](#blogs) | [Top Job Postings](#job) | [Resource Center](#resources) [TOP STORIES] [EA taps Halo veteran Marcus Lehto to help build new Seattle studio]( The new opening has been tasked with developing first-person games. [Sega to open new Ikebukuro arcade after closing iconic Gigo location]( The legendary Sega Ikebukuro Gigo was shut down in September after 28 years of operations. [Wrangling the grand, interstellar ambitions of Jett: The Far Shore]( "Within the context of what has shipped this campaign -- there's too much happening." [Getting tangled up in the beautiful landscapes of Cloud Gardens]( Exploring the challenges that appeared when designing how players would guide plant growth, and the thoughts that went into creating this lost world. [Ad infinitum: Handling community curation on a cosmic scale in Dreams]( Media Molecule editorial manager Jen Simpkins explains how the studio supports the budding developers behind the ever-expanding Dreamiverse. [More Stories »]( [FROM OUR SPONSORS] [Level up in your game dev career with these 3 important skills]( CG Spectrum looks at how building your technical skills, soft skills, and your specialization can put you at an advantage at your next job interview. [FIND OUT MORE]( [FEATURED BLOGS] [Reflections on puzzle design in Puzzledorf]( This article covers the guidelines for puzzle design that I used in Puzzledorf and my answer to the question, "What makes a good puzzle?" It's not intended to b... [Designing for virality: Choo-Choo Charles edition]( How one unsettling train and a few social media posts boosted one horror game developer overnight. [Reflections on tutorial design in Puzzledorf]( This article looks at how I tried to create textless tutorials and instead teach through design; to use experiences to help people learn through play. [The 10 Rules For Mobile Game LiveOps]( In this article, we'll get into the pitfalls that catch innocent mobile game liveops professionals like you by surprise over and over again. [Improving your Productivity and Staying Motivated when Working from Home or Alone]( Number of developers working from home increased since the pandemic. Working alone when starting your game developer career is also frequent. If that's your cas... [More Blogs »]( Using Market Analysis to Help Make Your Game a Success: A Live Talk and Q&A with Jason Della Rocca [REGISTER NOW]( [JOBS LISTINGS FOR TODAY] XSEED Games: United States [Head of Marketing]( PuzzleNation: United States [Senior Mobile Engineer, 100% Telecommute]( 4A Games: Malta [Lead Game Systems Designer New IP (Malta)]( Sucker Punch Productions: United States [Senior Concept Artist]( Sucker Punch Productions: United States [Sound Designer]( Sucker Punch Productions: United States [Technical Sound Designer]( [RESOURCES] [In wake of Epic vs. Apple ruling, Xsolla launches Web Shop for Mobile Games]( Sponsored: Chris Hewish, president of video game commerce company Xsolla, explains how the recent Epic vs. Apple ruling opens up opportunities for mobile game developers via the new Xsolla Web Shop for Mobile Games. [Create your real-world metaverse with Niantic]( Head over to Lightship.dev to learn more and register to attend the Lightship Launch virtual keynote on November 8 at 10 am PT. [How to update your game without impacting player experience (or revenue)]( Sponsored: When it comes to free-to-play titles that rely on microtransactions and other in-game revenue streams, taking a game offline even briefly can result in a huge amount of lost revenue. [5 lessons from working with an outsource team on a new IP]( Sponsored: "When working on something completely new, it’s more essential than ever to collaborate with someone willing and capable to share the game’s vision." [Adopting CI/CD: How Midwinter Entertainment iterates at speed with the help of IMS]( Sponsored: Collaboration can help a studio change its model of working, embrace CI/CD principles, gain the fast feedback loops that unlock meaningful change and ensure resources are allocated to what really matters. [More than a thousand words: Integrating story into art]( Sponsored: 1518's Michael Casalino explains how artwork can be used to enhance a game's storytelling. [7 things you need to know about Game Server Hosting Orchestration for a great player experience]( Sponsored: If you want players to spend time in your game and keep coming back, you'd better make sure you offer them a seamless, immersive experience. [More Resources »]( [Facebook]( [Twitter](gamedevdotcom?elq_mid=106989&elq_cid=22018255) [Linkedin]( [YouTube]( This email has been sent to {EMAIL}. To understand how we use your personal information, please see our [Privacy Policy.]( You can unsubscribe from Game Developer communications by [clicking here.]( Brand c/o Informa Tech Holdings LLC | Registered in the United States with number 7418737 605 Third Ave., 22nd Floor, New York, New York 10158, USA [Informa Tech](

Marketing emails from ubm.com

View More
Sent On

06/12/2024

Sent On

05/12/2024

Sent On

05/12/2024

Sent On

09/11/2024

Sent On

08/11/2024

Sent On

07/11/2024

Email Content Statistics

Subscribe Now

Subject Line Length

Data shows that subject lines with 6 to 10 words generated 21 percent higher open rate.

Subscribe Now

Average in this category

Subscribe Now

Number of Words

The more words in the content, the more time the user will need to spend reading. Get straight to the point with catchy short phrases and interesting photos and graphics.

Subscribe Now

Average in this category

Subscribe Now

Number of Images

More images or large images might cause the email to load slower. Aim for a balance of words and images.

Subscribe Now

Average in this category

Subscribe Now

Time to Read

Longer reading time requires more attention and patience from users. Aim for short phrases and catchy keywords.

Subscribe Now

Average in this category

Subscribe Now

Predicted open rate

Subscribe Now

Spam Score

Spam score is determined by a large number of checks performed on the content of the email. For the best delivery results, it is advised to lower your spam score as much as possible.

Subscribe Now

Flesch reading score

Flesch reading score measures how complex a text is. The lower the score, the more difficult the text is to read. The Flesch readability score uses the average length of your sentences (measured by the number of words) and the average number of syllables per word in an equation to calculate the reading ease. Text with a very high Flesch reading ease score (about 100) is straightforward and easy to read, with short sentences and no words of more than two syllables. Usually, a reading ease score of 60-70 is considered acceptable/normal for web copy.

Subscribe Now

Technologies

What powers this email? Every email we receive is parsed to determine the sending ESP and any additional email technologies used.

Subscribe Now

Email Size (not include images)

Font Used

No. Font Name
Subscribe Now

Copyright © 2019–2025 SimilarMail.