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Activision Blizzard pledges $18M to settle EEOC harassment and discrimination lawsuit

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Tue, Sep 28, 2021 05:17 PM

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September 28, 2021 ? JUMP TO ? | | | "We had to get creative with level design when our boundari

[Game Developer Daily](#) September 28, 2021 — JUMP TO — [From Our Sponsors](#sponsors) | [Featured Blogs](#blogs) | [Top Job Postings](#job) | [Resource Center](#resources) [TOP STORIES] [Exploring the branching narrative of shrinking storybook adventure, Pageturner]( "We had to get creative with level design when our boundaries were always the same size and orientation of a rectangle." [Activision Blizzard pledges $18M to settle EEOC harassment and discrimination lawsuit]( "We will continue to be vigilant in our commitment to the elimination of harassment and discrimination in the workplace." [Beast Breaker is just the beginning for Asher Vollmer's new studio]( Vodeo Games founder Asher Vollmer discusses what's under the hood of Beast Breaker, and how he finally figured out what he wanted to do in a post-Thre... [Postmortem: The Ramp]( The Ramp creator Paul Schnepf (a.k.a Hyperparadise) talks us through the development of the serene skateboarding title. [More Stories »]( [FROM OUR SPONSORS] [FEATURED BLOGS] [Reflections on difficulty pacing in Puzzledorf]( This article talks about the difficulty level of Puzzledorf, how it changes over time, and how I tried to use that both to engage and retain players to help the... [A new taxonomy of difficulty]( A call to reconsider how we talk about difficulty in games. [User Research: Do players complain about weak characters because of too little damage?]( Skills adjustment planning is often very careful. Because the adjustment of characters will have some collateral effect on other characters/heroes, which in tur... [Progression mechanisms - The blessing or curse of modern action-adventure games?]( Almost every action-adventure game that has been released during the last decade offers players progression mechanics heavily inspired by those of RPGs. So is t... [Steam: the state of 'long tail' revenue in 2021!]( GameDiscoverCo's Simon Carless shares some data on why your game's first week of sales and first year of sales might correlate--at least on Steam. [More Blogs »]( [JOBS LISTINGS FOR TODAY] Sucker Punch Productions: United States [Senior Concept Artist]( Sucker Punch Productions: United States [Sound Designer]( Sucker Punch Productions: United States [Technical Sound Designer]( Sucker Punch Productions: United States [AI Systems Designer]( Sucker Punch Productions: United States [Senior Games Writer]( Sucker Punch Productions: United States [Senior Systems Designer]( [RESOURCES] [6 must-knows about effective infrastructure management from the experts]( Sponsored: Having cloud on-demand via a hybrid model means you avoid the dreaded server crashes, without committing to the full-time cost of additional compute. [More Resources »]( [Facebook]( [Twitter](gamedevdotcom?elq_mid=106545&elq_cid=22018255) [Linkedin]( [YouTube]( This email has been sent to {EMAIL}. To understand how we use your personal information, please see our [Privacy Policy.]( You can unsubscribe from Game Developer communications by [clicking here.]( Brand c/o Informa Tech Holdings LLC | Registered in the United States with number 7418737 605 Third Ave., 22nd Floor, New York, New York 10158, USA [Informa Tech](

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