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Nintendo shows off new games, new online services, and Chris Pratt as Mario

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ubm.com

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GameDeveloper@nw.nwsltechwebresources.com

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Fri, Sep 24, 2021 08:10 PM

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September 24, 2021 ? JUMP TO ? | | | "With every scene, I wanted to build up this world, with mo

[Game Developer Daily](#) September 24, 2021 — JUMP TO — [From Our Sponsors](#sponsors) | [Featured Blogs](#blogs) | [Top Job Postings](#job) | [Resource Center](#resources) [TOP STORIES] [Exploring the microscopic cosmos beneath our feet in Secrets of Soil]( "With every scene, I wanted to build up this world, with more life emerging the deeper the player dives." [Postmortem: The Ramp]( The Ramp creator Paul Schnepf (a.k.a Hyperparadise) talks us through the development of the serene skateboarding title. [In-Depth: Adapting Divinity: Original Sin 2 Definitive Edition for iOS]( Larian Studios breaks down how they tackled challenges like controls, memory requirements, multiplayer, rendering, and more when developing DOS2 for iOS. [Creating the iconic soundtrack for Metal Gear Solid 2: Sons of Liberty]( We speak with the musicians behind the unforgettable soundtrack to Metal Gear Solid 2: Sons of Liberty, a game that reshaped the landscape for video game... [Defining the unique identity of Deathloop's world and Visionaries through sound design]( Deathloop pulls from an onslaught of inspirations to create something unique, capturing the aesthetics of a violent, eccentric, and sometimes cold world. [More Stories »]( [FROM OUR SPONSORS] [FEATURED BLOGS] [A new taxonomy of difficulty]( A call to reconsider how we talk about difficulty in games. [User Research: Do players complain about weak characters because of too little damage?]( Skills adjustment planning is often very careful. Because the adjustment of characters will have some collateral effect on other characters/heroes, which in tur... [Progression mechanisms - The blessing or curse of modern action-adventure games?]( Almost every action-adventure game that has been released during the last decade offers players progression mechanics heavily inspired by those of RPGs. So is t... [Steam: the state of 'long tail' revenue in 2021!]( GameDiscoverCo's Simon Carless shares some data on why your game's first week of sales and first year of sales might correlate--at least on Steam. [Game Dev Digest Issue #110 - Give your game a makeover]( Game Dev Digest Issue #110 - Give your game a makeover. The latest from the free weekly Unity3d/gamedev newsletter. [More Blogs »]( ON-DEMAND: Personalizing the Gaming Experience with Redis - Social Graphs, Matchmaking, Analytics, and More [WATCH NOW]( [JOBS LISTINGS FOR TODAY] Square Enix Co., Ltd.: Japan [Experienced Game Developer]( Insomniac Games: United States [Lead Gameplay Programmer]( Insomniac Games: United States [Facial Character TD]( Playco: Remote [Senior Game Engineer]( New York University Tisch School of the Arts: United States [Assistant Arts Professor, Game Design Dept]( Sucker Punch Productions: United States [AI Systems Designer]( [RESOURCES] [6 must-knows about effective infrastructure management from the experts]( Sponsored: Having cloud on-demand via a hybrid model means you avoid the dreaded server crashes, without committing to the full-time cost of additional compute. [How to leverage launch events for a great player experience (without your servers crashing)]( Sponsored: Imagine it's the morning of your launch. There’s no mention of servers crashing or players waiting for matches – the focus is all on gameplay. Straightaway, your team can start iterating based on feedback. Sounds too good to be true? Maybe not. [Polystream's vision for the next generation of cloud gaming]( Sponsored: Bruce Grove, CEO of Polystream, looks to fulfill the promise of cloud gaming by approaching the technology from an angle that is more scalable and more effective than current cloud game services. [More Resources »]( [Facebook]( [Twitter](gamedevdotcom?elq_mid=106492&elq_cid=22018255) [Linkedin]( [YouTube]( This email has been sent to {EMAIL}. To understand how we use your personal information, please see our [Privacy Policy.]( You can unsubscribe from Game Developer communications by [clicking here.]( Brand c/o Informa Tech Holdings LLC | Registered in the United States with number 7418737 605 Third Ave., 22nd Floor, New York, New York 10158, USA [Informa Tech](

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