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Creating the iconic soundtrack for Metal Gear Solid 2: Sons of Liberty

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ubm.com

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GameDeveloper@nw.nwsltechwebresources.com

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Tue, Sep 21, 2021 05:55 PM

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September 21, 2021 ? JUMP TO ? | | | Kotick's remarks come immediately after the SEC launched it

[Game Developer Daily](#) September 21, 2021 — JUMP TO — [From Our Sponsors](#sponsors) | [Featured Blogs](#blogs) | [Top Job Postings](#job) | [Resource Center](#resources) [TOP STORIES] [Activision Blizzard CEO Bobby Kotick says publisher is complying with misconduct investigations]( Kotick's remarks come immediately after the SEC launched its investigation into the Call of Duty publisher. [Creating the iconic soundtrack for Metal Gear Solid 2: Sons of Liberty]( We speak with the musicians behind the unforgettable soundtrack to Metal Gear Solid 2: Sons of Liberty, a game that reshaped the landscape for video game... [Defining the unique identity of Deathloop's world and Visionaries through sound design]( Deathloop pulls from an onslaught of inspirations to create something unique, capturing the aesthetics of a violent, eccentric, and sometimes cold world. [Narrative design myth-busting: It's not "just writing"]( In this ongoing series, narrative designer Matthew Weise confronts misconceptions about narrative design in game development. [Exploring the sonic foundations of audio-only adventure The Vale: Shadow of the Crown]( "I had to start making sounds behave unnaturally for very specific design reasons, but everything started like I was shooting a movie and placing things." [More Stories »]( [FROM OUR SPONSORS] [FIND OUT MORE]( [FEATURED BLOGS] [Game Dev Digest Issue #110 - Give your game a makeover]( Game Dev Digest Issue #110 - Give your game a makeover. The latest from the free weekly Unity3d/gamedev newsletter. [Platform non-realtime - could it be a new subgenre?]( In this article I propose a new subgenre of platform games. [What players wish Nintendo would fix for Switch discovery]( In researching a recent Switch story, we were looking for fan reaction to console UIs/discoverability. [Reflections on tutorial design in Puzzledorf]( This article looks at how I tried to create textless tutorials and instead teach through design; to use experiences to help people learn through play. [Marketing meatball theory - How to use free to get more followers]( It is really hard to get anyone to actually buy anything, much less take an action like joining your mailing list or discord. It is even more difficult when you... [More Blogs »]( [JOBS LISTINGS FOR TODAY] Mega Particle: Remote [Senior Game Developer (Remote)]( Square Enix Co., Ltd.: Japan [Experienced Game Developer]( Mountaintop Studios: United States [Engineering Manager]( Mountaintop Studios: United States [Senior Engine/Systems Engineer]( Mountaintop Studios: United States [Senior Gameplay Engineer]( Mountaintop Studios: United States [Data Engineer]( [RESOURCES] [More than a thousand words: Integrating story into art]( Sponsored: 1518's Michael Casalino explains how artwork can be used to enhance a game’s storytelling. [6 must-knows about effective infrastructure management from the experts]( Sponsored: Having cloud on-demand via a hybrid model means you avoid the dreaded server crashes, without committing to the full-time cost of additional compute. [How to leverage launch events for a great player experience (without your servers crashing)]( Sponsored: Imagine it's the morning of your launch. There’s no mention of servers crashing or players waiting for matches – the focus is all on gameplay. Straightaway, your team can start iterating based on feedback. Sounds too good to be true? Maybe not. [Polystream's vision for the next generation of cloud gaming]( Sponsored: Bruce Grove, CEO of Polystream, looks to fulfill the promise of cloud gaming by approaching the technology from an angle that is more scalable and more effective than current cloud game services. [How to mitigate launch uncertainty with game server orchestration]( Sponsored: Years of work culminate in a moment of truth: will players like your game? Will they keep coming back for more? With all this uncertainty already in the air, you need your backend tech to just work. [More Resources »]( [Facebook]( [Twitter](gamedevdotcom?elq_mid=106384&elq_cid=22018255) [Linkedin]( [YouTube]( This email has been sent to {EMAIL}. To understand how we use your personal information, please see our [Privacy Policy.]( You can unsubscribe from Game Developer communications by [clicking here.]( Brand c/o Informa Tech Holdings LLC | Registered in the United States with number 7418737 605 Third Ave., 22nd Floor, New York, New York 10158, USA [Informa Tech](

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