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Defining the unique identity of Deathloop's world and Visionaries through sound design

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ubm.com

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GameDeveloper@nw.nwsltechwebresources.com

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Mon, Sep 20, 2021 05:45 PM

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September 20, 2021 ? JUMP TO ? | | | "Trying to adapt such a well-designed board game to a globa

[Game Developer Daily](#) September 20, 2021 — JUMP TO — [From Our Sponsors](#sponsors) | [Featured Blogs](#blogs) | [Top Job Postings](#job) | [Resource Center](#resources) [TOP STORIES] [Niantic to shut down Catan: World Explorers after hitting design roadblock]( "Trying to adapt such a well-designed board game to a global, location-based MMO game was a tough challenge." [EA will let players look inside some FIFA 22 loot boxes using 'Preview Packs']( EA has previously been criticized for implementing loot boxes in the form of cards packs in FIFA Ultimate Team. [Defining the unique identity of Deathloop's world and Visionaries through sound design]( Deathloop pulls from an onslaught of inspirations to create something unique, capturing the aesthetics of a violent, eccentric, and sometimes cold world. [Narrative design myth-busting: It's not "just writing"]( In this ongoing series, narrative designer Matthew Weise confronts misconceptions about narrative design in game development. [Exploring the sonic foundations of audio-only adventure The Vale: Shadow of the Crown]( "I had to start making sounds behave unnaturally for very specific design reasons, but everything started like I was shooting a movie and placing things." [More Stories »]( [FROM OUR SPONSORS] [More than a thousand words: Integrating story into art]( Sponsored: 1518's Michael Casalino explains how artwork can be used to enhance a game’s storytelling. [FIND OUT MORE]( [FEATURED BLOGS] [Reflections on tutorial design in Puzzledorf]( This article looks at how I tried to create textless tutorials and instead teach through design; to use experiences to help people learn through play. [Marketing meatball theory - How to use free to get more followers]( It is really hard to get anyone to actually buy anything, much less take an action like joining your mailing list or discord. It is even more difficult when you... [Localizing Saviors of Sapphire Wings and Stranger of Sword City Revisited]( Late in 2019 NIS America approached us to discuss porting these two games to the Nintendo Switch and PC. This article outlines the technical localization challe... [Narrative technologies for immersive educational games]( Today a person has to face and adapt to new, constantly changing forms of dialogue. This is evidenced by the growing interest in computer technologies and attem... [What I learned from a 14-year passion project]( It was October 9th, 2007 - I was in my first Intro to Game Design class in college when I got a call from my aunt that my mother had passed away after a four-ye... [More Blogs »]( ON-DEMAND: Personalizing the Gaming Experience with Redis - Social Graphs, Matchmaking, Analytics, and More [WATCH NOW]( [JOBS LISTINGS FOR TODAY] Insomniac Games: United States [Art Director]( Sucker Punch Productions: United States [AI Systems Designer]( Sucker Punch Productions: United States [Senior Concept Artist]( Sucker Punch Productions: United States [Senior Games Writer]( Sucker Punch Productions: United States [Senior Systems Designer]( Sucker Punch Productions: United States [Producer]( [RESOURCES] [6 must-knows about effective infrastructure management from the experts]( Sponsored: Having cloud on-demand via a hybrid model means you avoid the dreaded server crashes, without committing to the full-time cost of additional compute. [How to leverage launch events for a great player experience (without your servers crashing)]( Sponsored: Imagine it's the morning of your launch. There’s no mention of servers crashing or players waiting for matches – the focus is all on gameplay. Straightaway, your team can start iterating based on feedback. Sounds too good to be true? Maybe not. [Polystream's vision for the next generation of cloud gaming]( Sponsored: Bruce Grove, CEO of Polystream, looks to fulfill the promise of cloud gaming by approaching the technology from an angle that is more scalable and more effective than current cloud game services. [How to mitigate launch uncertainty with game server orchestration]( Sponsored: Years of work culminate in a moment of truth: will players like your game? Will they keep coming back for more? With all this uncertainty already in the air, you need your backend tech to just work. [How I learned to stop worrying and love the cloud]( Sponsored: Bruce Grove, CEO of Polystream, shares his view on why cloud-native metaverse experiences are important for the future of the industry. [More Resources »]( [Facebook]( [Twitter](gamedevdotcom?elq_mid=106365&elq_cid=22018255) [Linkedin]( [YouTube]( This email has been sent to {EMAIL}. To understand how we use your personal information, please see our [Privacy Policy.]( You can unsubscribe from Game Developer communications by [clicking here.]( Brand c/o Informa Tech Holdings LLC | Registered in the United States with number 7418737 605 Third Ave., 22nd Floor, New York, New York 10158, USA [Informa Tech](

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