Newsletter Subject

The sonic foundations of audio-only adventure The Vale: Shadow of the Crown

From

ubm.com

Email Address

GameDeveloper@nw.nwsltechwebresources.com

Sent On

Fri, Sep 17, 2021 06:03 PM

Email Preheader Text

September 17, 2021 ? JUMP TO ? | | | In this ongoing series, narrative designer Matthew Weise co

[Game Developer Daily](#) September 17, 2021 — JUMP TO — [From Our Sponsors](#sponsors) | [Featured Blogs](#blogs) | [Top Job Postings](#job) | [Resource Center](#resources) [TOP STORIES] [Narrative design myth-busting: It's not "just writing"]( In this ongoing series, narrative designer Matthew Weise confronts misconceptions about narrative design in game development. [Opinion: The pandemic PAX - Relearning how to gather in a dangerous world]( "A back-to-basics convention that actually did seem?whether accidentally or otherwise?to put meaningful interactions between people first." [Exploring the sonic foundations of audio-only adventure The Vale: Shadow of the Crown]( "I had to start making sounds behave unnaturally for very specific design reasons, but everything started like I was shooting a movie and placing things." [Deep Dive: How survival battles balance the demonic chaos of Total War: Warhammer III]( "We wanted to hit the desired sense of scale, but we knew the sheer number of enemy units we wanted to throw at the player would be deadly." [More Stories »]( [FROM OUR SPONSORS] [6 must-knows about effective infrastructure management from the experts]( Sponsored: Having cloud on-demand via a hybrid model means you avoid the dreaded server crashes, without committing to the full-time cost of additional compute. [FIND OUT MORE]( [FEATURED BLOGS] [Marketing meatball theory - How to use free to get more followers]( It is really hard to get anyone to actually buy anything, much less take an action like joining your mailing list or discord. It is even more difficult when you... [Localizing Saviors of Sapphire Wings and Stranger of Sword City Revisited]( Late in 2019 NIS America approached us to discuss porting these two games to the Nintendo Switch and PC. This article outlines the technical localization challe... [Narrative technologies for immersive educational games]( Today a person has to face and adapt to new, constantly changing forms of dialogue. This is evidenced by the growing interest in computer technologies and attem... [What I learned from a 14-year passion project]( It was October 9th, 2007 - I was in my first Intro to Game Design class in college when I got a call from my aunt that my mother had passed away after a four-ye... [VR game discovery, Reddit, trailers & more]( Is the market finally improving for VR? And lots more... [More Blogs »]( ON-DEMAND: Personalizing the Gaming Experience with Redis - Social Graphs, Matchmaking, Analytics, and More [WATCH NOW]( [JOBS LISTINGS FOR TODAY] Sucker Punch Productions: United States [AI Systems Designer]( Sucker Punch Productions: United States [Senior Concept Artist]( Sucker Punch Productions: United States [Senior Games Writer]( Sucker Punch Productions: United States [Senior Systems Designer]( Sucker Punch Productions: United States [Producer]( Sucker Punch Productions: United States [Senior Camera Programmer]( [RESOURCES] [How to leverage launch events for a great player experience (without your servers crashing)]( Sponsored: Imagine it's the morning of your launch. There’s no mention of servers crashing or players waiting for matches – the focus is all on gameplay. Straightaway, your team can start iterating based on feedback. Sounds too good to be true? Maybe not. [Polystream's vision for the next generation of cloud gaming]( Sponsored: Bruce Grove, CEO of Polystream, looks to fulfill the promise of cloud gaming by approaching the technology from an angle that is more scalable and more effective than current cloud game services. [How to mitigate launch uncertainty with game server orchestration]( Sponsored: Years of work culminate in a moment of truth: will players like your game? Will they keep coming back for more? With all this uncertainty already in the air, you need your backend tech to just work. [How I learned to stop worrying and love the cloud]( Sponsored: Bruce Grove, CEO of Polystream, shares his view on why cloud-native metaverse experiences are important for the future of the industry. [How Passwordless Authentication allows for safe and convenient login and registration]( Sponsored: As password leaks in the games industry become increasingly common, it's never been more important to secure your players' data. Here's what developers need to know about Passwordless Authentication. [More Resources »]( [Facebook]( [Twitter](gamedevdotcom?elq_mid=106338&elq_cid=22018255) [Linkedin]( [YouTube]( This email has been sent to {EMAIL}. To understand how we use your personal information, please see our [Privacy Policy.]( You can unsubscribe from Game Developer communications by [clicking here.]( Brand c/o Informa Tech Holdings LLC | Registered in the United States with number 7418737 605 Third Ave., 22nd Floor, New York, New York 10158, USA [Informa Tech](

Marketing emails from ubm.com

View More
Sent On

06/12/2024

Sent On

05/12/2024

Sent On

05/12/2024

Sent On

09/11/2024

Sent On

08/11/2024

Sent On

07/11/2024

Email Content Statistics

Subscribe Now

Subject Line Length

Data shows that subject lines with 6 to 10 words generated 21 percent higher open rate.

Subscribe Now

Average in this category

Subscribe Now

Number of Words

The more words in the content, the more time the user will need to spend reading. Get straight to the point with catchy short phrases and interesting photos and graphics.

Subscribe Now

Average in this category

Subscribe Now

Number of Images

More images or large images might cause the email to load slower. Aim for a balance of words and images.

Subscribe Now

Average in this category

Subscribe Now

Time to Read

Longer reading time requires more attention and patience from users. Aim for short phrases and catchy keywords.

Subscribe Now

Average in this category

Subscribe Now

Predicted open rate

Subscribe Now

Spam Score

Spam score is determined by a large number of checks performed on the content of the email. For the best delivery results, it is advised to lower your spam score as much as possible.

Subscribe Now

Flesch reading score

Flesch reading score measures how complex a text is. The lower the score, the more difficult the text is to read. The Flesch readability score uses the average length of your sentences (measured by the number of words) and the average number of syllables per word in an equation to calculate the reading ease. Text with a very high Flesch reading ease score (about 100) is straightforward and easy to read, with short sentences and no words of more than two syllables. Usually, a reading ease score of 60-70 is considered acceptable/normal for web copy.

Subscribe Now

Technologies

What powers this email? Every email we receive is parsed to determine the sending ESP and any additional email technologies used.

Subscribe Now

Email Size (not include images)

Font Used

No. Font Name
Subscribe Now

Copyright © 2019–2025 SimilarMail.