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Designing dual-perspective puzzles for 2D-3D platformer Toodee and Topdee

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Tue, Aug 17, 2021 05:35 PM

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| | | Puzzle platformer Toodee and Topdee offers an interesting perspective on a classic genre. Here

[Gamasutra Daily](#) [Breaking news, in-depth analysis, industry jobs, and more] August 17, 2021 — JUMP TO — [From Our Sponsors](#sponsors) | [Featured Blogs](#blogs) | [Top Job Postings](#job) | [Resource Center](#resources) [TOP STORIES] [Designing dual-perspective puzzles for 2D-3D platformer Toodee and Topdee]( Puzzle platformer Toodee and Topdee offers an interesting perspective on a classic genre. Here's how developers Dietzribi turned a Ludum Dare prompt into this ... [Death Trash recoups dev costs after under two weeks in early access]( Cosmic post-apocalyptic RPG Death Trash has made back its development costs after less than two weeks in early access. [Outriders developer People Can Fly still hasn't seen any royalties from the game]( Outriders developer People Can Fly has indicated the title didn't break even during the first quarter of the fiscal year, despite attracting 3.5 million... [Distant Kingdoms dev Orthrus Studios shuts down after entire team is laid off]( The entire team at Dundee-based developer Orthrus Studios has been made redundant following the launch of its most recent title, Distant Kingdoms, in Ma... [Embodying coziness in Here Comes Niko!, a '3D platformer for tired people']( "We noticed that we regularly were too exhausted to play the kind of games we used to like. So, we started working on a game that we could play even when we di... [More Stories »]( [FROM OUR SPONSORS] [How StackPath's edge computing can help game devs succeed (sponsored)]( Sponsored: Gamasutra speaks with StackPath CMO Nathan Huey who explains how StackPath's edge computing can help game studios, publishers, and tech providers the means to deliver top-tier network performance to their customers. [FIND OUT MORE]( [FEATURED BLOGS] [Contract Killers: What developers should eliminate from their publishing agreement (part 5)]( The publishing license is an important part of any publishing agreement, but too often publishers include overreaching license terms that do not reflect value t... [Animating Retropolis: An Art Directors Retrospect]( A retrospect on the art direction and production of The Secret of Retropolis, a VR take on the point & click genre, drawn and animated in VR. I talk about the d... [Data dive: inside a successful sequel launch]( PlayWay shared with its investors some very focused and precise data on Car Mechanic Simulator 2021 - so let's analyze it in detail! [Horizontal Resequencing and Song Structure for Game Music Composers (From Spyder to Sackboy: GDC 2021)]( 1st installment of a 6-pt series: Composer Winifred Phillips shares content from her GDC2021 lecture, "From Spyder to Sackboy: A Big Adventure in Interactive Mu... [Raptor Boyfriend: A Post Mortem]( This postmortem is about trying to identify what happened during the development of Raptor Boyfriend. What were the challenges? What were the decisions that led... [More Blogs »]( ON-DEMAND: Personalizing the Gaming Experience with Redis - Social Graphs, Matchmaking, Analytics, and More [WATCH NOW]( [JOBS LISTINGS FOR TODAY] Insomniac Games: United States [Systems Designer]( Insomniac Games: United States [VFX Manager]( Myr: Spain [Toolkits Engineer (Remote)]( Square Enix Co., Ltd.: Japan [Experienced Game Developer]( Fred Rogers Productions: United States [Digital Production Coordinator]( Microsoft: United States [Senior Software Engineer]( [RESOURCES] [Gaining observability over multiplayer games]( Sponsored: A studio can gain a level of comfort by logging in to a server dashboard and getting metrics on the state of your multiplayer game launch. But it isn’t always as easy as that. [What the 'data explosion' means for game production in the next decade]( Sponsored: Brad Hart, CTO of version control software at Perforce, explains what he sees are game production's biggest challenges in recent years, and what challenges lie ahead. [One-quarter of developers say their studio is not working on D&I initiatives]( One quarter of GDC State of the Industry respondents indicated their companies are not currently investing in D&I initiatives. [Q&A: Make your game a social platform and retain players with Agora]( Sponsored: Gamasutra speaks with Sid Sharma, sr. director of developer relations and partner engineering at Agora, about how Agora's real-time engagement platform can turn your multiplayer online game into a social platform. [How experimenting with scale and simulation helped Midwinter find the fun with Scavengers]( Sponsored: For game designers, 'finding the fun' is a serious undertaking. The question is: how do you create a retentive, rewarding experience that gamers connect with and come back to, over and over again? [More Resources »]( [Facebook]( [Twitter]( [Linkedin]( [YouTube]( [UNSUBSCRIBE]( Gamasutra c/o Informa Tech Game Network 303 Second Street, South Tower, 9th floor, Suite 900 San Francisco, CA 94107 You have subscribed as: {EMAIL}. You have received this email because you have previously expressed interest in receiving E-Mail Newsletters from Gamasutra.com. © Informa Tech 2021. All Rights Reserved. [Privacy Policy]( [Informa Tech](

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