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What developers should eliminate from their publishing agreement

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ubm.com

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gamasutra@nw.nwsltechwebresources.com

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Wed, Aug 11, 2021 08:37 PM

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| | | Games industry lawyer Tim Repa Davies offers a brief look at the publishing licenses contained

[Gamasutra Daily](#) [Breaking news, in-depth analysis, industry jobs, and more] August 11, 2021 — JUMP TO — [From Our Sponsors](#sponsors) | [Featured Blogs](#blogs) | [Top Job Postings](#job) | [Resource Center](#resources) [TOP STORIES] [What developers should eliminate from their publishing agreement - Part 4]( Games industry lawyer Tim Repa Davies offers a brief look at the publishing licenses contained in publishing contracts, including what they are, what can go wr... [Estimating Steam and console sales: two hot methods!]( Do you want two essential spreadsheets for estimating Steam & console game sales? Because that's what you've got, alongside lots more game discovery news. [Activision Blizzard shareholder calls cultural reform plans 'deficient' and 'inadequate']( Activision Blizzard shareholder SOC Investment claims the company's plan to reform its culture in the wake of widespread misconduct allegations is "deficient" ... [Google scrapped Stadia studios due to 'level of investment required to reach scale,' say ex-Stadia devs]( Two former Stadia devs claim Google's fleeting internal development plans unravelled because the tech giant underestimated "the level of investment required... [GameMaker Studio 2 pivots to subscription model and expands free version]( YoYo Games is making GameMaker Studio 2 free to all developers looking to learn the ropes, meaning creators will only need to pay when they want to sh... [More Stories »]( [FROM OUR SPONSORS] [Gaming in a Pandemic - Inside Akamai's latest SOTI Research report (Spons.)]( SOTI Research: Gaming in a Pandemic digs into the numbers behind 2020's video game criminal attacks, reveals the preferred attack methods, and looks at the rise in phishing as a service kits aimed at separating gamers from their money. [FIND OUT MORE]( [FEATURED BLOGS] [Estimating Steam and console sales: two hot methods!]( Do you want two essential spreadsheets for estimating Steam & console game sales? Because that's what you've got, alongside lots more game discovery news. [The impact of the economy in a Real-time strategy game on its multiplayer level design]( An analysis of the relationship between an economy and the placement of resource spots in multiplayer level design. [Designing for meaningfulness - Player freedom and prototyping exploration mechanics]( Exploring design considerations in creating a videogame to evoke meaningfulness through the lens of various disciplinary perspectives such as philosophy, psycho... [Contract Killers: What developers should eliminate from their publishing agreement (part 4)]( A brief look at publishing licenses contained in publishing contracts, including what they are, what can go wrong, and what devs should look out for. [How Difficulty Impacts Motivation in Game Design]( Continuing my thoughts on difficulty design, I want to spend a few minutes discussing player motivation and how it can push someone to keep playing a game, or c... [More Blogs »]( ON-DEMAND: Personalizing the Gaming Experience with Redis - Social Graphs, Matchmaking, Analytics, and More [WATCH NOW]( [JOBS LISTINGS FOR TODAY] Xbox Graphics: United States [Senior Software Engineer: GPU Compilers]( Xbox Graphics: United States [Senior Software Engineer: Performance Tooling]( Deep Silver Volition: United States [Senior Environment Artist]( Question: United States [Sr Gameplay Engineer - WFH]( Mountaintop Studios: United States [Lead Tech Artist]( Mountaintop Studios: United States [Data Engineer]( [RESOURCES] [How experimenting with scale and simulation helped Midwinter find the fun with Scavengers]( Sponsored: For game designers, 'finding the fun' is a serious undertaking. The question is: how do you create a retentive, rewarding experience that gamers connect with and come back to, over and over again? [5 challenges for game producers and production directors in 2021]( Sponsored: Jon Leslie and Patric Palm share how to manage multi-discipline teams running a live-service game with never-ending releases, content drops, and live-ops. [What the 'data explosion' means for game production in the next decade]( Sponsored: Brad Hart, CTO of version control software at Perforce, explains what he sees are game production's biggest challenges in recent years, and what challenges lie ahead. [Gaining observability over multiplayer games]( Sponsored: A studio can gain a level of comfort by logging in to a server dashboard and getting metrics on the state of your multiplayer game launch. But it isn’t always as easy as that. [GDC State of the Industry: Devs irked by 30 percent storefront revenue cuts]( The ninth annual survey of more than 3,000 game industry professionals reflects improved work-life balance and creativity after more than a full year of remote work. [More Resources »]( [Facebook]( [Twitter]( [Linkedin]( [YouTube]( [UNSUBSCRIBE]( Gamasutra c/o Informa Tech Game Network 303 Second Street, South Tower, 9th floor, Suite 900 San Francisco, CA 94107 You have subscribed as: {EMAIL}. You have received this email because you have previously expressed interest in receiving E-Mail Newsletters from Gamasutra.com. © Informa Tech 2021. All Rights Reserved. [Privacy Policy]( [Informa Tech](

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