Newsletter Subject

How some indies are approaching photography mechanics in their games

From

ubm.com

Email Address

gamasutra@nw.nwsltechwebresources.com

Sent On

Fri, Apr 2, 2021 06:03 PM

Email Preheader Text

| | | We interviewed creators of photography-centric games to learn about techniques and challenges

[Gamasutra Daily](#) [Breaking news, in-depth analysis, industry jobs, and more] April 02, 2021 — JUMP TO — [From Our Sponsors](#sponsors) | [Featured Blogs](#blogs) | [Top Job Postings](#job) | [Resource Center](#resources) [TOP STORIES] [How some indies are approaching photography mechanics in their games]( We interviewed creators of photography-centric games to learn about techniques and challenges when making a game where the main mechanic is snapping pics. [Apple Arcade now includes a selection of classic and award-winning iOS games]( Apple is expanding the subscription library's offerings by adding premium games already found elsewhere on the App Store. [Controversial Hololens military deal moves into production phase at $22B]( Once demoed as augmented reality hardware for use with video games like Minecraft, Microsoft is moving forward with a $22 billion Hololens deal with the... [Game market analyst SuperData Research has been shut down by Nielsen]( Nielsen Holdings is shutting down game market intelligence company SuperData Research. [The benefits and risks of using Patreon to crowdfund games]( We speak to a number of developers to talk about the advantages of using Patreon, the challenge that comes from trying to keep a consistent number of subscribe... [More Stories »]( [FROM OUR SPONSORS] [Sponsored: Streamline your pipeline with procedural workflows & automation]( Learn how to streamline common game-development pipelines using procedural systems to significantly reduce the time spent on time-consuming tasks such as: asset validation, generating worlds from real world data and LODs. [FIND OUT MORE]( [FEATURED BLOGS] [Out of Weakness, Strength: The Three Ds of Narrative Design]( An analysis of what makes for compelling storytelling in games, and a proposed set of guidelines for maximizing the intrinsic advantages of video game narration... [Game Dev Digest Issue #88 - Find Out How To Optimize Your Code, Visuals, and Animation]( Game Dev Digest Issue #88 - Find Out How To Optimize Your Code, Visuals, and Animation. The latest from the free weekly #Unity3d/#gamedev newsletter. [Game Pillars and Values]( How to write and use game pillars and values to ease original game development. Subnautica pillars and values used as an example. [Which YouTubers are the right ones for your game?]( We know just how many games there are out there, and how tricky it can be to get featured by notable streamers. So let's talk about 'variety' streamers and the ... [The Absolute Basics of Good Gyro Controls]( There's no question about it: a controller's gyroscope offers far more precision than a thumbstick for aiming. But without adhering to some very simple standard... [More Blogs »]( EDITORIAL FORUM: Using Data for Good: A Talk and Q&A with Evan Losi [REGISTER NOW]( [JOBS LISTINGS FOR TODAY] Insomniac Games: United States [Character TD]( Insomniac Games: United States [Facial Character TD]( Deep Silver Volition: United States [Senior Technical Designer]( Deep Silver Volition: United States [Studio Production Director]( innogames: Germany [Game Designer - Elvenar - Event Design & Live Ops]( Bohemia Interactive Simulations - CZ: Czech Republic [Technical Game Designer]( [RESOURCES] [Sponsored: A practical guide to game dev success in gaming and esports]( Developers and publishers must weigh several key network infrastructure and connectivity considerations, which can often make a huge difference in the success and profitability of a title. [Remote game development during lockdowns and beyond]( Sponsored: Gamasutra editor-in-chief Kris Graft speaks with Ian Main, technical marketing principal at virtual desktop and workstation platform Teradici about remote game development during lockdowns and beyond. [5 games that make you think like a programmer]( Sponsored: Former Bethesda Softworks developer Matthew Picioccio recommends five video games that will hone your computer science skills and get you thinking like a programmer. [Deconstructing Epic's cross-play approach: Paragon, Fortnite, and what comes next]( Sponsored: Seamless cross-play across competing platforms once seemed like a pipedream. Now, it's not just a reality, it's becoming the industry norm, and at the forefront of championing this change has been Epic Games. [5 reasons to join the games industry in Germany]( Sponsored: Moving a game studio is a monumental change. All the information about Germany may seem daunting, but Games Germany can guide you through it and make the process much easier. [More Resources »]( [Facebook]( [Twitter]( [Linkedin]( [YouTube]( [UNSUBSCRIBE]( Gamasutra c/o Informa Tech Game Network 303 Second Street, South Tower, 9th floor, Suite 900 San Francisco, CA 94107 You have subscribed as: {EMAIL}. You have received this email because you have previously expressed interest in receiving E-Mail Newsletters from Gamasutra.com. © Informa Tech 2021. All Rights Reserved. [Privacy Policy]( [Informa Tech](

Marketing emails from ubm.com

View More
Sent On

06/12/2024

Sent On

05/12/2024

Sent On

05/12/2024

Sent On

09/11/2024

Sent On

08/11/2024

Sent On

07/11/2024

Email Content Statistics

Subscribe Now

Subject Line Length

Data shows that subject lines with 6 to 10 words generated 21 percent higher open rate.

Subscribe Now

Average in this category

Subscribe Now

Number of Words

The more words in the content, the more time the user will need to spend reading. Get straight to the point with catchy short phrases and interesting photos and graphics.

Subscribe Now

Average in this category

Subscribe Now

Number of Images

More images or large images might cause the email to load slower. Aim for a balance of words and images.

Subscribe Now

Average in this category

Subscribe Now

Time to Read

Longer reading time requires more attention and patience from users. Aim for short phrases and catchy keywords.

Subscribe Now

Average in this category

Subscribe Now

Predicted open rate

Subscribe Now

Spam Score

Spam score is determined by a large number of checks performed on the content of the email. For the best delivery results, it is advised to lower your spam score as much as possible.

Subscribe Now

Flesch reading score

Flesch reading score measures how complex a text is. The lower the score, the more difficult the text is to read. The Flesch readability score uses the average length of your sentences (measured by the number of words) and the average number of syllables per word in an equation to calculate the reading ease. Text with a very high Flesch reading ease score (about 100) is straightforward and easy to read, with short sentences and no words of more than two syllables. Usually, a reading ease score of 60-70 is considered acceptable/normal for web copy.

Subscribe Now

Technologies

What powers this email? Every email we receive is parsed to determine the sending ESP and any additional email technologies used.

Subscribe Now

Email Size (not include images)

Font Used

No. Font Name
Subscribe Now

Copyright © 2019–2025 SimilarMail.