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Microsoft updates Xbox Accessibility Guidelines to help devs make games for everyone

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Wed, Feb 17, 2021 07:19 PM

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| | | Microsoft has updated its Xbox Accessibility Guidelines based on feedback from its Gaming & Di

[Gamasutra Daily](#) [Breaking news, in-depth analysis, industry jobs, and more] February 17, 2021 — JUMP TO — [From Our Sponsors](#sponsors) | [Featured Blogs](#blogs) | [Top Job Postings](#job) | [Resource Center](#resources) [TOP STORIES] [Microsoft updates Xbox Accessibility Guidelines to help devs make games for everyone]( Microsoft has updated its Xbox Accessibility Guidelines (XAGs) based on feedback from its Gaming & Disability community and developers. [Obituary: Game composer and orchestrator Stan LePard has passed away]( Veteran game composer and orchestrator Stan LePard, who worked on the scores for titles including Guild Wars 2 and Destiny, has passed away. [Blog: Lessons learned from teaching game design]( In this blog post, I want to share five practical rules you can apply to improve your own teaching in the field of game development and game design. [Report: Stadia boss praised first-party studios for 'great progress' days before closure]( Google Stadia vice president and general manager Phil Harrison praised the company's first-party studios for making "great progress," before shutting them down... [What are your game's pre-release 'story beats'?]( For your in-development game, story beats are the 3 or 4 ‘big pre-release announcements’ that you actually expect to get wider press and notice. What... [More Stories »]( [FROM OUR SPONSORS] [Sponsored: 5 reasons to join the games industry in Germany]( Moving a game studio is a monumental change. All the information about Germany may seem daunting, but Games Germany can guide you through it and make the process much easier. [FIND OUT MORE]( [FEATURED BLOGS] [Not Game Over: Game Developers Tackle the Climate Crisis]( The climate crisis impacts our ability to keep making and playing the games we know and love. We as game makers and players have significant power to take tr... [How Getting Over It Introduced The Positives of “Jank”]( Getting Over It With Bennett Foddy brought the idea of "rage" or "jank" games to the mainstream. Love them or hate them, there's an interesting design discussio... [Breaking the Virtual Ice: Toxic Behaviors in Social VRs and How Developers Cope with Them]( Social VR games foster unique interactions that stem from their immersive quality. Managing new behaviors emerging from the freedom that VR brings has many chal... [Designing touch controls for Human: Fall Flat]( For over a year Codeglue has been working for 505 Games on the mobile adaptations of Human: Fall Flat. In this blog post we will explain how we designed the tou... [Lessons Learned From Teaching Game Design]( In this blog post, I want to share five practical rules you can apply to improve your own teaching in the field of game development and game design. I've learne... [More Blogs »]( ON-DEMAND: Conveying Your Game's Value - A Marketing Talk and Q&A for Self-Publishers feat. Victoria Tran [WATCH NOW](event.on24.com/eventRegistration/EventLobbyServlet?elq_mid=102175&elq_cid=22018255&target=reg20.jsp&referrer=&eventid=2814493&sessionid=1&key=4FF4EA372E62791A6C1FF994B5FAC712®Tag=&sourcepage=register&elqTrackId=09efcfe15a1742c1b83f6649e496fd33&elq=752e5254d2664b5d8a154ea617fe1d79&elqaid=102175&elqat=1&elqCampaignId=40139) [JOBS LISTINGS FOR TODAY] Insomniac Games: United States [VFX Artist]( Insomniac Games: United States [Sr. Character Artist (Outsourcing)]( Insomniac Games: United States [Senior Designer]( Insomniac Games: United States [Sr. Environment Artist]( innogames: Germany [Community Management Specialist - Elvenar (inhouse)]( Remedy Entertainment: Finland [Outsourcing Manager]( [RESOURCES] [Sponsored: How adding an in-game store gives games a competitive advantage]( To help give your team an edge in this competitive landscape, Xsolla has gathered valuable trends and insights about the benefits of integrating an in-game economy into your project. [Ad Feature: Increase game revenue with app bidding on Facebook Audience Network]( Game developers on mobile platforms face a challenging marketplace. So how can they be more efficient and effective when building their business? Michael Bertaut, director of Facebook Audience Network EMEA joins us to talk about creating a sustainable developer ecosystem. [Sponsored: Building subscriptions that boost player loyalty (and revenue!)]( Learn how to reward loyal fans and realize consistent revenue through carefully crafted subscription fans in this free guide from the experts at Xsolla. [More Resources »]( [Facebook]( [Twitter]( [Linkedin]( [YouTube]( [UNSUBSCRIBE]( Gamasutra c/o Informa Tech Game Network 303 Second Street, South Tower, 9th floor, Suite 900 San Francisco, CA 94107 You have subscribed as: {EMAIL}. You have received this email because you have previously expressed interest in receiving E-Mail Newsletters from Gamasutra.com. © Informa Tech 2021. All Rights Reserved. [Privacy Policy]( [Informa Tech](

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