Newsletter Subject

Deaf accessibility in video games

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ubm.com

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gamasutra@nw.nwsltechwebresources.com

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Tue, Jul 21, 2020 08:20 PM

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| | | We strive for players of all backgrounds to enjoy our games, including those who are d/Deaf an

[Gamasutra Daily](#) [Breaking news, in-depth analysis, industry jobs, and more] July 21, 2020 — JUMP TO — [From Our Sponsors](#sponsors) | [Featured Blogs](#blogs) | [Top Job Postings](#job) | [Resource Center](#resources) [TOP STORIES] [Deaf accessibility in video games]( We strive for players of all backgrounds to enjoy our games, including those who are d/Deaf and hard of hearing. So how can we make our games more accessible? [Lovestruck dev Voltage defends conduct following writers strike]( Lovestruck developer Voltage has defended its conduct after its writing team went on strike over poor working conditions and unfair compensation. [Riot Games creative director Jason Killingsworth has departed the studio]( Riot Games creative director Jason Killingsworth has departed the League of Legends developer to expand his publishing company Tune & Fairweather. [Metacritic counters review bombs by eliminating launch-day user reviews]( Metacritic will no longer allow users to publish reviews for new releases immediately after their launch, a move that aims to protect games on its platform fro... [Check out some of the cool indie games in GDC Summer's Indie Showcase!]( As you finalize your plans to attend GDC Summer next month, organizers want to remind you to leave some time for checking out some of the promising indie games... [More Stories »]( [FROM OUR SPONSORS] [Sponsored: How to get a job in games during a pandemic]( It's not quite business as usual for most game studios, and there are a number of shifts to consider as you make your first steps into the industry. [FIND OUT MORE]( [FEATURED BLOGS] [Your complete 'game discovery' primer]( I’ve picked out around ten of the most ‘universal’ articles around how people find your game - those that will stand out in a few months (or mayb... [Deaf Accessibility in Video Games]( We strive for players of all backgrounds to enjoy our games, including those who are d/Deaf and hard of hearing. So how can we make our games more accessible? [Macro and Micro Narrative Storytelling with Chella Ramanan | Game Dev Unchained]( Chella Ramanan is the cofounder of POC in Play but is currently a narrative designer Ubisoft Massive Entertainment. In this post, we go through a range of topic... [Help needed: what's the real Steam reviews/sales ratio?]( So, following a successful survey for ‘Steam wishlists to first week sales’, it’s time for a (much needed) re-evaluation of the lifetime revie... [Stadia's 'Click To Play' - the future?]( Does Stadia's 'click to play' functionality change the game for the cloud gaming platform? And all kinds of other game discovery news besides... [More Blogs »]( WEBINAR: What does it take to catch a cheater in 2020? [REGISTER NOW]( [JOBS LISTINGS FOR TODAY] Disbelief: United States [Programmer]( Remedy Entertainment: Finland [Senior Gameplay Designer]( Remedy Entertainment: Finland [Gameplay Designer]( Mountaintop Studios: United States [Engine/Systems Engineer (remote)]( Mountaintop Studios: United States [Graphics Engineer (remote)]( Yacht Club Games: United States [Senior 3D Technical Artist]( [RESOURCES] [GDC State of the Industry: WFH Edition survey reveals COVID-19's impact on devs]( GDC today released the results of a special State of the Industry: Work From Home Edition Survey which reveal how the ongoing COVID-19 pandemic has impacted game developers across the industry. [Sponsored: Tap into a massive audience by learning to grow your game in Brazil]( Brazil's massive video game audience offers a huge growth opportunity—if you know the best way to approach the market. [GDC Summer State of the Industry: 33% of devs had a game delayed due to COVID-19]( Dive deeper into the results of the free State of the Industry: Work From Home Edition Survey to see how COVID-19 quarantine measures have affected game developers' ability to ship games on schedule! [Sponsored: Learn how to build multiplayer games with open source and Google Cloud]( As the popularity of global multiplayer games continues to rise, game companies often face a difficult trade off on how to spend their developer resources - build the next great game, or manage backend infrastructure? [GDC State of the Industry: Nearly half of game makers still work over 40 hours/week]( Many work more, with some GDC 2020 State of the Industry survey respondents saying they worked as much as 80+ hours in a given week -- but self-pressure was the most common reason given. [More Resources »]( [Facebook]( [Twitter]( [Linkedin]( [YouTube]( Gamasutra c/o Informa Tech Game Network 303 Second Street, South Tower, 9th floor, Suite 900 San Francisco, CA 94107 You have subscribed as: EmailAddress. You have received this email because you have previously expressed interest in receiving E-Mail Newsletters from Gamasutra.com. © Informa Tech 2020. All Rights Reserved. [Privacy Policy]( [Informa Tech](

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