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Game Discoverability & The Nintendo Switch: Where We're At

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ubm.com

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gamasutra@nw.nwsltechwebresources.com

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Tue, May 26, 2020 06:49 PM

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| | | Game Discoverability & The Nintendo Switch: Where We're At The Spanish Government has pledged

[Gamasutra Daily](#) [Breaking news, in-depth analysis, industry jobs, and more] May 26, 2020 — JUMP TO — [From Our Sponsors](#sponsors) | [Featured Blogs](#blogs) | [Top Job Postings](#job) | [Resource Center](#resources) [TOP STORIES] [Game Discoverability & The Nintendo Switch: Where We're At]( Game Discoverability & The Nintendo Switch: Where We're At [Game companies in Spain to benefit from $21.9 million in protective financing]( The Spanish Government has pledged €20 million to help protect those cultural industries affected by the COVID-19 pandemic, including the country's video ... [Tencent acquires 20 percent stake in Story of Seasons dev Marvelous for $65 million]( Tencent has purchased a 20 percent stake in Japanese game studio Marvelous for $65 million. [Dreaming Spires: Dynamic narrative, layer by layer]( Jon Ingold of Inkle goes in-depth on the studio's upcoming game Pendragon, which ties a dynamic narrative engine to a chess-like strategy game. [From pen-and-paper to blockouts: How level designers craft iconic stealthy encounters]( Level designers with a particular penchant for stealth share their go-to approaches for creating sneaky moments in games like Assassin's Creed: Syndicate [More Stories »]( [FROM OUR SPONSORS] [Sponsored: Beyond game design - 5 absolutely vital jobs in game development]( It can take anywhere from a few to hundreds of people to make a game, but when talking about careers in game development people often think that the only path is open to designers, producers, and QA Testers. [FIND OUT MORE]( [FEATURED BLOGS] [Creating stronger bonds between players and NPCs through group-conflict]( This article explores how we can use psychology to strengthen players’ emotional bonds with NPCs in order to give them a more fulfilling experience and kee... [Why New Players Matter to Indie Developers]( A follow up to my piece about the new player's experience. We're now talking indie teams, and why no matter how niche or small the genre, everyone should always... [Video Game Deep Cuts: The Mario Steamroller Monster Train]( The latest link roundup incudes the notable games of the week, Mario steamrolling bootleg Nintendo cartridges, and a unique new FMV game based around delivery d... [Game Discoverability & The Nintendo Switch: Where We're At]( Some notes on how people find your game on Nintendo Switch (& some humble suggestions to improve things further) [Dreaming Spires: Dynamic Narrative, Layer by Layer]( For our upcoming game Pendragon we've tied a dynamic narrative engine to a chess-like strategy game. Boards, moves, pieces... and combinatorial explosion. Here'... [More Blogs »]( WEBINAR: How to build game servers that are fast, secure, and reliable to gamers around the world [REGISTER NOW]( [JOBS LISTINGS FOR TODAY] Moon Studios: United States [Senior Character TD]( innogames: Germany [(Senior) Java Developer]( Stray Bombay Company: United States [Senior Unreal Engineer]( Digital Extremes Ltd.: Canada [Senior Lighting Artist]( Airship Syndicate: United States [Mid to Senior Worldbuilder - Unreal Engine]( Visual Concepts: United States [Technical Producer]( [RESOURCES] [GDC State of the Industry: Nearly half of game makers still work over 40 hours/week]( Many work more, with some GDC 2020 State of the Industry survey respondents saying they worked as much as 80+ hours in a given week -- but self-pressure was the most common reason given. [Sponsored: How to increase your pre-order pipeline and why pre-order sales are critical]( Pre-orders are an underutilized lifeline for game developers. Learn how to prepare, market, and launch your pre-order campaign with this free guide from Xsolla. [Sponsored: Learn to build fast, secure, and reliable game servers in this free webinar]( Now more than ever, ensuring the security, performance, and reliability of game servers is important to the success of online gaming companies. [GDC State of the Industry: Most devs feel Steam's 30% cut isn't justified; many prefer 10-15% downloading the free report]( The majority of the nearly 4,000 game makers surveyed for the GDC 2020 State of the Industry survey feel Steam's benefits don't justify a 30% revenue cut; learn more by [downloading the free report]( [More Resources »]( [Facebook]( [Twitter]( [Linkedin]( [YouTube]( Gamasutra c/o Informa Tech Game Network 303 Second Street, South Tower, 9th floor, Suite 900 San Francisco, CA 94107 You have subscribed as: EmailAddress. You have received this email because you have previously expressed interest in receiving E-Mail Newsletters from Gamasutra.com. © Informa Tech 2020. All Rights Reserved. [Privacy Policy]( [Informa Tech](

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