Newsletter Subject

What We ❤️ About GDC | DEATH STRANDING, Apex Legends, and more

From

ubm.com

Email Address

gdc@info.gdcevents.com

Sent On

Fri, Feb 14, 2020 05:43 PM

Email Preheader Text

mlns='> Register by March 13 to save! Register by March 13 to save! What Do We Love About GDC? First

mlns='> Register by March 13 to save! Register by March 13 to save! [View this Email in Your Browser]( [March 16-20, 2020 | Moscone Convention Center | San Francisco, CA]( [Passes & Prices]( [GDC News]( [2020 Overview]( What Do We Love About GDC? First and foremost, all of the GDC attendees, conference associates (CAs!), speakers, and exhibitors which include programmers, artists, producers, game designers, audio professionals, business decision-makers, and others involved in the development of interactive games and immersive experiences. You help make GDC the experience that it is! [Photo]( Our [Sustainability Efforts]( Sustainability at GDC has five key elements: people, communities, environment, customers, and governance. Being an ethical, sustainable business is central to how we behave, how we make decisions, and how we do business every day. [Learn More >>]( [Photo]( [The Community Spaces]( Check out community spaces to relax, play games, and meet new people in themed areas for indie games, retro games, alternative controllers, and more. [Learn More >>]( [Photo]( [Celebrating Our Peers at IGF & Choice Awards]( IGF recognizes innovation in independent game development & the Game Developers Choice Awards are the preeminent peer awards in game creation. [Learn More >>]( [Photo]( [Our Commitment to Diversity & Inclusion]( The Game Developers Conference is a community committed to sharing values of diversity and inclusion. We firmly believe that creating an inclusive space that supports all individuals is critical to fostering a culture of open-mindedness and compassion. [Learn More >>]( [Photo] And so much more... GDC features over 750 lectures, panels, and roundtable discussions on a comprehensive selection of game development and VR/AR topics taught by leading industry experts. [Register by March 13 to save up to $300 compared to on-site rates!]( [Register Today!]( We ❤️ Games! Check these sessions out... [Photo]( GDC Main Stage - Open to all pass types! The Developer's Impact Osama Dorias - Lead Game Designer - Warner Brothers Games Montreal Ziba Scott - Optimist - Popcannibal Lyndsay Pearson - Lead Producer & GM - 'The Sims', Maxis In the second annual installment of the GDC Main Stage and follow up to last year’s ‘The Developer’s Journey’, ‘The Developer’s Impact’ is a multi-part presentation delivered by three esteemed game creators: Osama Dorias, lead game designer at Warner Brothers Games Montreal, Ziba Scott, the “Optimist” at Popcannibal, and Lyndsay Pearson, lead producer and GM for The Sims at Maxis, a studio of Electronic Arts. [Learn More >>]( [Photo]( Design Core Concepts DEATH STRANDING's Design Philosophy Hideo Kojima - Founder - Kojima Productions Starting over from scratch with the new studio, KOJIMA PRODUCTIONS, and creating an entirely original AAA title in such a short amount of time is no small feat, even for world-renown game creator Hideo Kojima. Just how has Hideo Kojima continued to remain this consistent and focused on implementing novel ideas…ones that demonstrate a strong understanding of the essence of worldwide issues…so masterfully into his games? Joined by the creator himself, we would like to unravel this process through an analysis of DEATH STRANDING’s concept, theme, storytelling, game mechanics, and development utilizing the overarching keyword of “Connection” as a framework. [Learn More >>]( [Photo]( Level Design Summit Designing the Ashtray Maze in 'Control' Anne-Marie Grönroos - Senior Level Designer - Remedy The Ashtray Maze in Control is a shifting, interdimensional maze, which the player blasts through with the help of a cassette player. The sequence seems complex but was built out of a few simple, repeating elements. The talk goes through the design process of the Ashtray Maze and discusses the constraints of creating a musical sequence, how to gain flexibility through modularity, fast prototyping of heavily animated environments, and making the most linear section of the game feel both disorienting yet intuitive. [Learn More >>]( [Photo]( Design Core Concepts Becoming a Living Legend: An 'Apex Legends' Postmortem Carlos Pineda - Lead Game Designer - Respawn Entertainment Apex Legends started as a small Battle Royale mode inside Titanfall that quickly grew into its own stand-alone game that brought numerous innovations to the Battle Royale space. Building such a product required the team at Respawn to take a closer look at the genre's core tenets, as well as their own team instincts. [Learn]( [More >>]( [View Session Scheduler]( [GDC 2020 State of the Game Industry Report | Free Download]( [hotel & travel] Hotel & Travel GDC and Convention Housing Partners have secured discounted rates on hotels near the event for attendees. [Learn More >>]( [gdc group discount] GDC Group Discount Register a group of 10 or more people at the same time for GDC conference passes and save 10% on the current price. [Learn More >>]( [exhib & sponsorship opps] Exhibitor & Sponsorship Opportunities Engage the global video game development and business audience with a presence at GDC 2020. [Learn More >>](  GDC 2020 Diamond Partners  [AWS Game Tech] [EPIC Game | Unreal Engine] [Facebook Gaming | Oculus from Facebook] [Google] [Intel] [Microsoft] [NVidia] [Sony Interactive Entertainment] [Unity]  [Facebook]( [Twitter]( [YouTube]( #GDC20 [Game Developers Conference®]( c/o Informa Tech Informa Tech Holdings LLC registered in England & Wales with number 8860726, registered office and head office 5 Howick Place, London, SW1P 1WG, UK. This email was sent to {EMAIL}. [Privacy Policy]( | [Unsubscribe]( Copyright © 2020 Informa Tech Holdings LLC. All Rights Reserved. [Informa Tech](

Marketing emails from ubm.com

View More
Sent On

06/12/2024

Sent On

05/12/2024

Sent On

05/12/2024

Sent On

09/11/2024

Sent On

08/11/2024

Sent On

07/11/2024

Email Content Statistics

Subscribe Now

Subject Line Length

Data shows that subject lines with 6 to 10 words generated 21 percent higher open rate.

Subscribe Now

Average in this category

Subscribe Now

Number of Words

The more words in the content, the more time the user will need to spend reading. Get straight to the point with catchy short phrases and interesting photos and graphics.

Subscribe Now

Average in this category

Subscribe Now

Number of Images

More images or large images might cause the email to load slower. Aim for a balance of words and images.

Subscribe Now

Average in this category

Subscribe Now

Time to Read

Longer reading time requires more attention and patience from users. Aim for short phrases and catchy keywords.

Subscribe Now

Average in this category

Subscribe Now

Predicted open rate

Subscribe Now

Spam Score

Spam score is determined by a large number of checks performed on the content of the email. For the best delivery results, it is advised to lower your spam score as much as possible.

Subscribe Now

Flesch reading score

Flesch reading score measures how complex a text is. The lower the score, the more difficult the text is to read. The Flesch readability score uses the average length of your sentences (measured by the number of words) and the average number of syllables per word in an equation to calculate the reading ease. Text with a very high Flesch reading ease score (about 100) is straightforward and easy to read, with short sentences and no words of more than two syllables. Usually, a reading ease score of 60-70 is considered acceptable/normal for web copy.

Subscribe Now

Technologies

What powers this email? Every email we receive is parsed to determine the sending ESP and any additional email technologies used.

Subscribe Now

Email Size (not include images)

Font Used

No. Font Name
Subscribe Now

Copyright © 2019–2025 SimilarMail.