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Owlcat Games says devs must learn how to usurp established titles

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Wed, Oct 2, 2024 04:03 PM

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Plus, Awesomenauts developers establish new studio Rangatang, Krafton and Pocketpair partner to brin

Plus, Awesomenauts developers establish new studio Rangatang, Krafton and Pocketpair partner to bring Palworld to mobile platforms, and more - [Game Developer Daily](?sp_aid=126053&elq_cid=22018255&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf&utm_source=eloqua&utm_medium=email&utm_campaign=Gama_NL_Game%20Developer%20Daily_10.02.24&sp_cid=55276&utm_content=Gama_NL_Game%20Developer%20Daily_10.02.24&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf&elqTrackId=795167f8eb1e45f08b2c8eb53d5b176d&elq=192b7e5977eb4dd3918eeba9fcf051ac&elqaid=126053&elqat=1&elqCampaignId=55276&elqak=8AF5ADB8297BE1D8B8B06ED899B9457C97D0000C1EC3B2E0F72E7D6262426335B898) October 02, 2024 — JUMP TO — [From Our Sponsors](#sponsors) | [Featured Blogs](#blogs) | [Top Job Postings](#job) | [Resource Center](#resources) [TOP STORIES] [Owlcat Games says devs must learn how to usurp established titles]( Owlcat Games' new publishing label wants to help narrative developers thrive in a saturated market. [Awesomenauts developers establish new studio Rangatang]( The Dutch studio is working on a multiplayer arena brawler called Nubs!, which was previously in development at Romino Games. [Krafton and Pocketpair partner to bring Palworld to mobile platforms]( PUBG Studio will oversee the mobile version and strive to 'faithfully reinterpret' the core experience. [Devolver Digital launches publishing label Big Fan Games for licensed games]( There's no business like licensed games business. [Blizzard's workplace culture seemed destined for chaos from day one]( The new book Play Nice: The Rise, Fall, and Future of Blizzard Entertainment sheds light on how Blizzard's road to success was shaped by a chaotic workplace cul... [More Stories »]( [FROM OUR SPONSORS] [How to Protect and Grow IP in the Gaming World]( How important is safeguarding intellectual property in the game development industry today? [FIND OUT MORE]( [FEATURED BLOGS] [Don't create characters that can't be cast in plastic: The do's and don'ts of IP development]( A guide on developing intellectual property (IP) for cross-media franchises in the GameDev industry. [How to get maximum benefit (and fun) from participating in a game jam]( A comprehensive guide on participating in a game jam while also having the most fun. [Subscription services are not yet driving major changes in game design]( While 168 million global subscriptions present a significant opportunity for broader reach and steady revenue, developers are treading carefully. [Breaking down GTA V's pedestrian dialogue system: An analysis with speculative examples]( Grand Theft Auto 5's ambient pedestrian dialogue system makes its game world feel alive, and this article breaks down the basics of how it works. [Group photo: The editors of Game Developer discuss their favorite photo modes]( As we close out Photography Week, let's talk about some of our favorite photo modes and how they've enhanced our playing experience. [More Blogs »]( [JOB LISTINGS FOR TODAY] Keywords Studios: [Game Programmer - Global]( [RESOURCES] [Indie publisher Shoreline Games launches to put 'systems-based' games on the map]( CEO Keith Kawamura said the publisher will champion titles with a 'very clear narrative throughline.' [Epic Games will reduce royalty fees for devs with simultaneous EGS launches]( Making a game in Unreal Engine? Epic will let you pay a discounted 3.5 percent in royalty fees, provided your game hits its store alongside (or before) other storefronts. [Hi-Rez Studios lays off staff to 'ensure' Smite 2's long-term success]( Several teams across Hi-Rez and its subsidiaries have been impacted by layoffs as the company puts more weight behind Smite 2's development. [Devolver Digital launches publishing label Big Fan Games for licensed games]( There's no business like licensed games business. [Microsoft discontinues Hololens 2 with no successor in sight]( Microsoft calls it quits on mixed reality hardware after the Hololens 2's five-year run, but will continue to support the headset until the end of 2027. [Blizzard's workplace culture seemed destined for chaos from day one]( The new book Play Nice: The Rise, Fall, and Future of Blizzard Entertainment sheds light on how Blizzard's road to success was shaped by a chaotic workplace culture. [Report: VR studio XR Games placing 72 employees at 'risk of redundancy']( The Hitman 3 VR: Reloaded developer has reportedly sanctioned 'large-scale restructuring.' [Dying Light: The Beast reflects Techland's passion for games players will finish]( Players don't finish games. Dying Light: The Beast aims to beat the odds. [More Resources »]( [Facebook]( [Twitter](gamedevdotcom?sp_aid=126053&elq_cid=22018255&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf&utm_source=eloqua&utm_medium=email&utm_campaign=Gama_NL_Game%20Developer%20Daily_10.02.24&sp_cid=55276&utm_content=Gama_NL_Game%20Developer%20Daily_10.02.24&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf) [Linkedin]( [YouTube]( This email has been sent to {EMAIL}. To understand how we use your personal information, please see our [Privacy Policy.]( You can unsubscribe from Game Developer communications by [clicking here.]( Brand c/o Informa Tech Holdings LLC | Registered in the United States with number 7418737 605 Third Ave., 22nd Floor, New York, New York 10158, USA [Informa Tech](

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