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Frostpunk 2's developers didn't want it to be a 'jackass simulator'

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Fri, Sep 20, 2024 04:05 PM

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Plus, Krafton CEO says The Callisto Protocol suffered because it lacked a 'gameplay edge,' How Petal

Plus, Krafton CEO says The Callisto Protocol suffered because it lacked a 'gameplay edge,' How Petals preludes Texas Chainsaw Massacre with a simple photo mode, and more - [Game Developer Daily](?sp_aid=125829&elq_cid=22018255&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf&utm_source=eloqua&utm_medium=email&utm_campaign=Gama_NL_Game%20Developer%20Daily_09.20.24&sp_cid=55140&utm_content=Gama_NL_Game%20Developer%20Daily_09.20.24&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf&elqTrackId=26828ad1ec654730836c39b2425a8551&elq=73b4d49bee8649d6b6eea1f3abc6289c&elqaid=125829&elqat=1&elqCampaignId=55140&elqak=8AF5F7C3275A5A1F99361E948FDA7A8AB3EBEFB136E1AB2795440C8235128784EC26) September 20, 2024 — JUMP TO — [From Our Sponsors](#sponsors) | [Featured Blogs](#blogs) | [Top Job Postings](#job) | [Resource Center](#resources) [TOP STORIES] [Frostpunk 2's developers didn't want it to be a 'jackass simulator']( Frostpunk 2 explores the cruelty of the human condition?but its creators didn't want players to necessarily enjoy being cruel. [Krafton CEO says The Callisto Protocol suffered because it lacked a 'gameplay edge']( 'We had difficulty predicting if the production was going the way it should.' [How Petals preludes Texas Chainsaw Massacre with a simple photo mode]( Gun Interactive took the unusual step of releasing a prequel photo minigame on Itch.io. Here's how, and why, it was designed. [Pocketpair says Nintendo hasn’t revealed what patents Palworld allegedly violates]( The studio plans to defend itself against Nintendo's lawsuit, but it also claims to not even know what patents Palworld is accused of violating. [Real reasons (not) to build custom game engines in 2024]( Drawing from Highfleet's experience, this article explains why building your own engine may be a bad idea and when it might be worth considering. [More Stories »]( [FROM OUR SPONSORS] [Lemon Sky Studios: Bridging Tech and Art in Game Dev]( How Lemon Sky Studios continues to push the envelope, taking on the challenge of creating art for new and innovative platforms like VR/AR and the latest Vision Pro. [FIND OUT MORE]( [FEATURED BLOGS] [Real reasons (not) to build custom game engines in 2024]( Drawing from Highfleet's experience, this article explains why building your own engine may be a bad idea and when it might be worth considering. [Pro tips for indie boothing]( Here are some 2024 tips for being an exhibitor/booth staff, based on experience from PAX East, GDC, and PAX West. [What basic photography tips can teach us about making better photo modes]( Advice for 'mature Marylanders' can be good for players too. [The eye of the beholder: Measuring player success in photography games]( An exploration on how different photography games measure player progress, and how to balance progression metrics and artistic freedom. [GDC 2024 Dial Up the Diegetics: The Animal Kingdom]( This article discusses the world-building utility of animal vocalizations (both real and fictional) when used as sound sources for musical composition. Article ... [More Blogs »]( [JOB LISTINGS FOR TODAY] Keywords Studios: [Game Programmer - Global]( University of California Los Angeles: United States [Open-Rank Professor of Games (Tenure-Track/Tenured)]( [RESOURCES] [The new Steam visual editor will let developers edit store pages in real time]( Valve says its new 'What You See Is What You Get' features a 'rich' suite of tools. [Playtika acquires mobile developer SuperPlay]( The mobile publisher makes its first acquisition of 2024, with Superplay expected to provide "attractive" growth opportunities. [Yager uses Fortnite to revive scrapped game The Cycle: Frontier]( The studio used Epic's battle royale to create an in-game island that exists as a 'special tribute' to its now-defunct extraction shooter. [Real reasons (not) to build custom game engines in 2024]( Drawing from Highfleet's experience, this article explains why building your own engine may be a bad idea and when it might be worth considering. [BioWare's past DLCs inspired the direction of Dragon Age: The Veilguard, say devs]( Creative director Jonathan Epler explains what it took to rebuild the Dragon Age series, and how one infamous zone from Inquisition offered a key lesson going forward. [Deep Dive: Developing a rating system and making juicy TV in The Crush House]( Selecting the criteria for a good picture is a persistent photo mode challenge. What happens when you relinquish critique to the player? ['We don't think Hi-Fi Rush 2 is going to make us money:' Krafton CEO says Tango Gameworks acquisition is about legacy]( 'It's a team that should be encouraged to create something new and continue their journey.' [Unity 6 will launch globally on October 17]( Unity intends to back the next iteration of its engine with 'deeper, long-term support.' [More Resources »]( [Facebook]( [Twitter](gamedevdotcom?sp_aid=125829&elq_cid=22018255&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf&utm_source=eloqua&utm_medium=email&utm_campaign=Gama_NL_Game%20Developer%20Daily_09.20.24&sp_cid=55140&utm_content=Gama_NL_Game%20Developer%20Daily_09.20.24&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf) [Linkedin]( [YouTube]( This email has been sent to {EMAIL}. To understand how we use your personal information, please see our [Privacy Policy.]( You can unsubscribe from Game Developer communications by [clicking here.]( Brand c/o Informa Tech Holdings LLC | Registered in the United States with number 7418737 605 Third Ave., 22nd Floor, New York, New York 10158, USA [Informa Tech](

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