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Godot founders had desperately hoped Unity wouldn't 'blow up'

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Fri, Sep 6, 2024 05:08 PM

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Plus, SAG-AFTRA calls 'huge win' as 80 games agree to the union's AI terms, Power progression in gam

Plus, SAG-AFTRA calls 'huge win' as 80 games agree to the union's AI terms, Power progression in games: Crafting rewarding player experiences, and more - [Game Developer Daily](?sp_aid=125551&elq_cid=22018255&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf&utm_source=eloqua&utm_medium=email&utm_campaign=Gama_NL_Game%20Developer%20Daily_09.06.24&sp_cid=54981&utm_content=Gama_NL_Game%20Developer%20Daily_09.06.24&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf&elqTrackId=37d698ae584647c4b0f582ec0ca4571e&elq=7f74143632244450921ac80b8e459fcb&elqaid=125551&elqat=1&elqCampaignId=54981&elqak=8AF5E01B763BAA2E0FF8B6CA6B5B53C96A75EAACAB07187E238380BEAA271890862F) September 06, 2024 — JUMP TO — [From Our Sponsors](#sponsors) | [Featured Blogs](#blogs) | [Top Job Postings](#job) | [Resource Center](#resources) [TOP STORIES] [SAG-AFTRA calls 'huge win' as 80 games agree to the union's AI terms]( The performer's union is celebrating a windfall of developers who have signed on to the organization's new terms, which include protections against unethical ge... [Power progression in games: Crafting rewarding player experiences]( Within this article I will be exploring power progression, how it is a fundamental element of game design, and why it taps into the human desire for growth and ... [Godot founders had desperately hoped Unity wouldn't 'blow up']( Godot was a big winner when devs revolted against Unity's Runtime Fee: but its founders were worried about a surprise influx of users. [Spiders employees secure boosted wages, better remote work policies]( Developers at French studio Spiders will receive better pay after threatening to strike. ['Just ask:' Hooded Horse chief product officer tells devs to treat publishers like an open book]( 'I think, especially in a new relationship, there's a bit of coyness.' [More Stories »]( [FROM OUR SPONSORS] [How to Protect and Grow IP in the Gaming World]( How important is safeguarding intellectual property in the game development industry today? [FIND OUT MORE]( [FEATURED BLOGS] [Power progression in games: Crafting rewarding player experiences]( Within this article I will be exploring power progression, how it is a fundamental element of game design, and why it taps into the human desire for growth and ... [Balancing creativity and deadlines in game development]( The article offers a framework for managers to balance creativity and deadlines, ensuring the timely delivery of a great game. [Creation of Parallax Occlusion Mapping (POM) in Unreal Engine 5]( We create for our materials Parallax Occlusion Mapping (POM) in UE5. It's a complex texture-based approach to add more details for objects. [Iterative narrative design for video games - an indie approach]( Game narratives change all the time during the production. In this article we describe the methods we use to quickly iterate on our narrative content. [Gamescom 2024: a record-breaking year for the world's largest games event]( Gamescom, the world's biggest games event, took place in Cologne from August 20-24, 2024. Omdia's games team was again in attendance and analyzed the highlights... [More Blogs »]( [JOB LISTINGS FOR TODAY] University of California Los Angeles: United States [Open-Rank Professor of Games (Tenure-Track/Tenured)]( [RESOURCES] [Balancing creativity and deadlines in game development]( The article offers a framework for managers to balance creativity and deadlines, ensuring the timely delivery of a great game. [Sony execs claim the company isn't creating enough original franchises]( 'We don't have that much IP that we fostered from the beginning.' [Timbre Games is going indie after being shuttered by Sumo Group]( 'We weren’t quite ready to throw in the towel just yet.' [Lightspeed L.A. signs with SAG-AFTRA, agrees to AI protections for performers]( Last Sentinel will be the first game to move forward under SAG-AFTRA's new Interim Interactive Media Agreement. ['It's got to be hard to make something bad:' How Glowmade is building UGC tools in King of Meat]( The UK studio has teamed with publisher Amazon Games for a new UGC dungeon brawler, but how will it empower players to create? [Update: Until Dawn remake developer Ballistic Moon confirms layoffs]( The UK studio has spent years working on a 'rebuilt and enhanced' version of the horror title. [Zynga sells web3 game Sugartown to D20 Labs]( D20 Labs is made up of Zynga's former web3 staff, and plans to develop Sugartown and other projects into 'the future of rewarded play.' [Jyamma Games, other devs claim Microsoft 'doesn't care' about their Xbox ports]( More third-party studios are speaking out about their difficulties making (or porting) their games for Xbox's dual current-gen consoles. [More Resources »]( [Facebook]( [Twitter](gamedevdotcom?sp_aid=125551&elq_cid=22018255&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf&utm_source=eloqua&utm_medium=email&utm_campaign=Gama_NL_Game%20Developer%20Daily_09.06.24&sp_cid=54981&utm_content=Gama_NL_Game%20Developer%20Daily_09.06.24&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf) [Linkedin]( [YouTube]( This email has been sent to {EMAIL}. To understand how we use your personal information, please see our [Privacy Policy.]( You can unsubscribe from Game Developer communications by [clicking here.]( Brand c/o Informa Tech Holdings LLC | Registered in the United States with number 7418737 605 Third Ave., 22nd Floor, New York, New York 10158, USA [Informa Tech](

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