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'Just ask:' Hooded Horse chief product officer tells devs to treat publishers like an open book

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Thu, Sep 5, 2024 05:32 PM

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Plus, Sony execs claim the company isn't creating enough original franchises, Balancing creativity a

Plus, Sony execs claim the company isn't creating enough original franchises, Balancing creativity and deadlines in game development, and more - [Game Developer Daily](?sp_aid=125533&elq_cid=22018255&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf&utm_source=eloqua&utm_medium=email&utm_campaign=Gama_NL_Game%20Developer%20Daily_09.05.24&sp_cid=54964&utm_content=Gama_NL_Game%20Developer%20Daily_09.05.24&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf&elqTrackId=fb60503eda0a4927b4825126bd94ee2f&elq=8187b5ee2a1647a2aaf04d6663f4b14d&elqaid=125533&elqat=1&elqCampaignId=54964&elqak=8AF5C0680FBD91E90DF6EA9548BF961AB541AB5AE5142C1BD3DE5BFCC42DFD2A03F7) September 05, 2024 — JUMP TO — [From Our Sponsors](#sponsors) | [Featured Blogs](#blogs) | [Top Job Postings](#job) | [Resource Center](#resources) [TOP STORIES] ['Just ask:' Hooded Horse chief product officer tells devs to treat publishers like an open book]( 'I think, especially in a new relationship, there's a bit of coyness.' [Balancing creativity and deadlines in game development]( The article offers a framework for managers to balance creativity and deadlines, ensuring the timely delivery of a great game. [Sony execs claim the company isn't creating enough original franchises]( 'We don't have that much IP that we fostered from the beginning.' ['It's got to be hard to make something bad:' How Glowmade is building UGC tools in King of Meat]( The UK studio has teamed with publisher Amazon Games for a new UGC dungeon brawler, but how will it empower players to create? ['We were just fighting to keep the lights on:' 1047 Games founder on ditching Splitgate to create a scalable sequel]( 'That's one thing I learned for sure: players always want more.' [More Stories »]( [FROM OUR SPONSORS] [How to Protect and Grow IP in the Gaming World]( How important is safeguarding intellectual property in the game development industry today? [FIND OUT MORE]( [FEATURED BLOGS] [Balancing creativity and deadlines in game development]( The article offers a framework for managers to balance creativity and deadlines, ensuring the timely delivery of a great game. [Creation of Parallax Occlusion Mapping (POM) in Unreal Engine 5]( We create for our materials Parallax Occlusion Mapping (POM) in UE5. It's a complex texture-based approach to add more details for objects. [Iterative narrative design for video games - an indie approach]( Game narratives change all the time during the production. In this article we describe the methods we use to quickly iterate on our narrative content. [Gamescom 2024: a record-breaking year for the world's largest games event]( Gamescom, the world's biggest games event, took place in Cologne from August 20-24, 2024. Omdia's games team was again in attendance and analyzed the highlights... [Getting under the hood of racing games]( Franchise development director at Sumo Sheffield Steve Lycett dissects the history of racing games and how developers can steer their games to success. [More Blogs »]( [JOB LISTINGS FOR TODAY] University of California Los Angeles: United States [Open-Rank Professor of Games (Tenure-Track/Tenured)]( [RESOURCES] [Timbre Games is going indie after being shuttered by Sumo Group]( 'We weren’t quite ready to throw in the towel just yet.' [Lightspeed L.A. signs with SAG-AFTRA, agrees to AI protections for performers]( Last Sentinel will be the first game to move forward under SAG-AFTRA's new Interim Interactive Media Agreement. [Update: Until Dawn remake developer Ballistic Moon confirms layoffs]( The UK studio has spent years working on a 'rebuilt and enhanced' version of the horror title. [Zynga sells web3 game Sugartown to D20 Labs]( D20 Labs is made up of Zynga's former web3 staff, and plans to develop Sugartown and other projects into 'the future of rewarded play.' [Jyamma Games, other devs claim Microsoft 'doesn't care' about their Xbox ports]( More third-party studios are speaking out about their difficulties making (or porting) their games for Xbox's dual current-gen consoles. [Rocksteady cuts staff following Suicide Squad's underperformance]( The layoffs largely hit Rocksteady's QA team, which sources said will negatively affect the developer's product quality. [Firewalk and Sony ground Concord, promise to 'explore options' for improvement]( The troubled hero shooter is going back to the space board so Firewalk can figure out how to make it land with players. [Tilting Point making layoffs that could impact 20 percent of global workforce]( The mobile publisher has spent big in recent years, but is now downsizing in response to 'tough' market conditions. [More Resources »]( [Facebook]( [Twitter](gamedevdotcom?sp_aid=125533&elq_cid=22018255&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf&utm_source=eloqua&utm_medium=email&utm_campaign=Gama_NL_Game%20Developer%20Daily_09.05.24&sp_cid=54964&utm_content=Gama_NL_Game%20Developer%20Daily_09.05.24&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf) [Linkedin]( [YouTube]( This email has been sent to {EMAIL}. To understand how we use your personal information, please see our [Privacy Policy.]( You can unsubscribe from Game Developer communications by [clicking here.]( Brand c/o Informa Tech Holdings LLC | Registered in the United States with number 7418737 605 Third Ave., 22nd Floor, New York, New York 10158, USA [Informa Tech](

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