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How union-backed 'recall rights' can protect jobs at ZeniMax and beyond

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Tue, Jul 30, 2024 05:05 PM

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Plus, How the team behind Reus 2 nurtured a studio and IP back to life, RIP, Xbox 360 Store , and mo

Plus, How the team behind Reus 2 nurtured a studio and IP back to life, RIP, Xbox 360 Store (2005-2024), and more - [Game Developer Daily](?sp_aid=124896&elq_cid=22018255&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf&utm_source=eloqua&utm_medium=email&utm_campaign=Gama_NL_Game%20Developer%20Daily_07.30.24&sp_cid=54525&utm_content=Gama_NL_Game%20Developer%20Daily_07.30.24&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf&elqTrackId=82b56df37c684a4a8bc36204ffafc98d&elq=c802818c5c0048dfba105509be6120c7&elqaid=124896&elqat=1&elqCampaignId=54525) July 30, 2024 — JUMP TO — [From Our Sponsors](#sponsors) | [Featured Blogs](#blogs) | [Top Job Postings](#job) | [Resource Center](#resources) [TOP STORIES] [More Than Movements: Solving Animation Problems]( Common animation problems in mobile game development and finding practical solutions to improve quality. [How the team behind Reus 2 nurtured a studio and IP back to life]( Abbey Games' Adriaan Jansen discusses how this sequel was born from the studio reaching its lowest point and the design constraints and technical limitations th... [How union-backed 'recall rights' can protect jobs at ZeniMax and beyond]( Securing recall rights in a union can't completely fix the layoff storm across the industry, but it can alleviate the impact. [RIP, Xbox 360 Store (2005-2024)]( After nearly 20 years, players can no longer Jump In to the console's storefront. [Deprioritizing skill-based matchmaking turned Call of Duty into The Bad Place]( Nobody liked that. [More Stories »]( [FROM OUR SPONSORS] [Live service developers are increasingly looking to buy rather than build]( This brand-new survey of live service developers around the globe covers all aspects of live service development in 2024 and sheds light opportunities and challenges live service developers should be aware of. [FIND OUT MORE]( [FEATURED BLOGS] [More Than Movements: Solving Animation Problems]( Common animation problems in mobile game development and finding practical solutions to improve quality. [More Than Movements: Animation in Mobile Game Dev]( Common animation problems in mobile game development and find practical solutions to improve quality. [Level Design Postmortem: Sixth Street (Zenless Zone Zero)]( In this article, I will focus on the methods and processes used in developing the hub world known as Sixth Street. [A small games manifesto]( 'Most great franchises were born from small games and incremental investment. This is far from easy in a crowded market, but it’s the path to sustainable s... [What Makes the "Survival" of Survival Horror? The Difference between Scares and Shooting]( What is the difference between a survival horror game and an action horror? [More Blogs »]( [JOB LISTINGS FOR TODAY] Iowa State University: United States [Assistant Professor – Game Design]( [RESOURCES] [Moon Rover nets $3.5 million from NCSoft to develop emergent FPS]( The Swedish studio was formed in 2023 by a group of Ubisoft and EA veterans. [Net sales down at Capcom, but company on track to meet financial targets]( The Japanese publisher said it's outperforming internal expectations. [Embracer-owned Plaion will publish Skydance's Marvel 1943]( While being subsumed into Middle-Earth & Friends, Plaion will publish Skydance's Marvel game in 2025. [Report: 'Employee bingo' driving heavy losses at Meta's Reality Labs]( Mark Zuckerberg's determination to win the metaverse has reporedly caused a yearslong crisis at Reality Labs. [Obituary: Actor Tony Pankhurst has died at age 67]( Pankhurst provided the likeness for the Curator across Supermassive's Dark Pictures anthology series. [Deprioritizing skill-based matchmaking turned Call of Duty into The Bad Place]( Nobody liked that. [More Than Movements: Animation in Mobile Game Dev]( Common animation problems in mobile game development and find practical solutions to improve quality. [A small games manifesto]( 'Most great franchises were born from small games and incremental investment. This is far from easy in a crowded market, but it’s the path to sustainable success.' [More Resources »]( [Facebook]( [Twitter](gamedevdotcom?sp_aid=124896&elq_cid=22018255&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf&utm_source=eloqua&utm_medium=email&utm_campaign=Gama_NL_Game%20Developer%20Daily_07.30.24&sp_cid=54525&utm_content=Gama_NL_Game%20Developer%20Daily_07.30.24&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf) [Linkedin]( [YouTube]( This email has been sent to {EMAIL}. To understand how we use your personal information, please see our [Privacy Policy.]( You can unsubscribe from Game Developer communications by [clicking here.]( Brand c/o Informa Tech Holdings LLC | Registered in the United States with number 7418737 605 Third Ave., 22nd Floor, New York, New York 10158, USA [Informa Tech](

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