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Steam simplifies social media linking after aggressive API updates

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Plus, Deep dive: The design and implementation of object pools, The First Descendant launches with 1

Plus, Deep dive: The design and implementation of object pools, The First Descendant launches with 10 million players in its first week, and more - [Game Developer Daily](?sp_aid=124560&elq_cid=22018255&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf&utm_source=eloqua&utm_medium=email&utm_campaign=Gama_NL_Game%20Developer%20Daily_07.15.24&sp_cid=54281&utm_content=Gama_NL_Game%20Developer%20Daily_07.15.24&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf&elqTrackId=9f39c17602264a039e766da879874f39&elq=3688130d76644e0a90f9d5e1d377db9b&elqaid=124560&elqat=1&elqCampaignId=54281) July 15, 2024 — JUMP TO — [From Our Sponsors](#sponsors) | [Featured Blogs](#blogs) | [Top Job Postings](#job) | [Resource Center](#resources) [TOP STORIES] [Steam simplifies social media linking after aggressive API updates]( Valve is still (partly) referring to X as Twitter. [Deep dive: The design and implementation of object pools]( Here we look at the design and implementation of pools with a focus on C## and Unity. [The First Descendant launches with 10 million players in its first week]( Server issues at launch didn't stop Nexon's new co-op shooter from making a sizable impression with audiences. [Re-Logic's Terraria has sold 58.7 million copies in 13 years]( Over half of the sandbox game's sales belong to the PC market, and Re-Logic thanked all players for their ongoing support over the years. [Techland is taking most of its staff to on-site and hybrid work models]( The Dying Light studio's new mandate asks international workers to come to Poland on a frequent basis, but its dual offices may not be ready for its large staff... [More Stories »]( [FROM OUR SPONSORS] [Live service developers are increasingly looking to buy rather than build]( This brand-new survey of live service developers around the globe covers all aspects of live service development in 2024 and sheds light opportunities and challenges live service developers should be aware of. [FIND OUT MORE]( [FEATURED BLOGS] [GDC 2024 Dial Up the Diegetics: Musical Sound Effects]( A discussion of how composers can experiment with sound effects to make their music more unique and evocative. Article based on the 2024 GDC lecture given by vi... [Deep dive: The design and implementation of object pools]( Here we look at the design and implementation of pools with a focus on C## and Unity. [Are space shooter games still 'a rite of passage'?]( I will attempt to provide the games developer community with my thoughts regarding how I ventured into 'solo indie' games development. [Training the game designers of tomorrow (Part 2/5)]( In the first part of this series of publications devoted to training game and level designers, I discussed the importance of soft skills, essential complements ... [The Trouble of Tunnel Vision Gamers and Developers: Not Seeing the Forest for the Games]( It's time to talk about why tunnel vision is bad for game design. [More Blogs »]( [JOB LISTINGS FOR TODAY] Iowa State University: United States [Assistant Professor – Game Design]( [RESOURCES] [Ex-Phoenix Labs devs reveal now scrapped 'Project Dragon' game]( Concept art for Phoenix Labs' cancelled game reveals a fantasy crafting-RPG in the vein of Minecraft and Legend of Zelda: Breath of the Wild. [GDC 2024 Dial Up the Diegetics: Musical Sound Effects]( A discussion of how composers can experiment with sound effects to make their music more unique and evocative. Article based on the 2024 GDC lecture given by video game composer Winifred Phillips (latest: Wizardry: Proving Grounds of the Mad Overlord) [Are space shooter games still 'a rite of passage'?]( I will attempt to provide the games developer community with my thoughts regarding how I ventured into 'solo indie' games development. [Nintendo's systemic policy of miscrediting is harming external translators]( External translators who've worked on major franchises including The Legend of Zelda and Animal Crossing have been refused credits and locked into decade-long NDAs. [Nintendo Switch has gone nearly 2,700 days without a successor to the throne]( Beating out the NES' lifespan by a single day, the Switch has affirmed itself as Nintendo's biggest console ever. [Opinion: Call of Duty is tearing Xbox apart]( Microsoft's dogged pursuit of the best-selling franchise is threatening to destroy its already shaky games presence. [Nintendo and Sega alums form indie label First Break Labs]( The new publisher will target smaller studios looking for their first break into the game industry, and will release multiple projects in the near future [SKALD: Against the Black Priory is an old school CRPG with modern sensibilities]( Developer Anders Lauridsen talks about balancing contemporary expectations with the look and feel of a retro genre. [More Resources »]( [Facebook]( [Twitter](gamedevdotcom?sp_aid=124560&elq_cid=22018255&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf&utm_source=eloqua&utm_medium=email&utm_campaign=Gama_NL_Game%20Developer%20Daily_07.15.24&sp_cid=54281&utm_content=Gama_NL_Game%20Developer%20Daily_07.15.24&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf) [Linkedin]( [YouTube]( This email has been sent to {EMAIL}. To understand how we use your personal information, please see our [Privacy Policy.]( You can unsubscribe from Game Developer communications by [clicking here.]( Brand c/o Informa Tech Holdings LLC | Registered in the United States with number 7418737 605 Third Ave., 22nd Floor, New York, New York 10158, USA [Informa Tech](

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