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October 11, 2017 [www.gamasutra.com](?elq_mid=80868&elq_cid=22018255&elqTrackId=cfaf8fc9444c4d1083ab3c5769eeb36a&elq=a007b62d69c144608ccefa9dfa2a19d5&elqaid=80868&elqat=1&elqCampaignId=28331)
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[img] [What are Japanese devs saying about the recent Tokyo Game Show?](
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[img] [Shadow of War dev says to be a better lead, 'make yourself obsolete'](
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[img] [Virtual reality outfit Bigscreen raises $11M to expand social app](
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[img] [Blog: Open-world RPGs and the Hinterlands problem](
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[img] [SNES Classic outsells Switch's launch during first week in Japan](
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[img] [A view from the director's chair of Assassin's Creed: Origins](
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[img] [Oculus + Touch price permanently dropped to $399](
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[img] [Oculus Go is Oculus' standalone, $199 VR headset](
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[img] [Dust II to Dust II: How Valve rebuilt a classic Counter-Strike map](
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[img] [Blog: Creating a spawning system for VR enemies in Unity](
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[img] [Shadow of War dev says to be a better lead, 'make yourself obsolete'](
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[img] [Blog: Open-world RPGs and the Hinterlands problem](
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[img] [Virtual reality outfit Bigscreen raises $11M to expand social app](
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[img] [SNES Classic outsells Switch's launch during first week in Japan](
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[img] [What are Japanese devs saying about the recent Tokyo Game Show?](
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[img] ['Yeesh, let's not try and do that again': Valve dev reflects on The Orange Box](
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- [Oculus releases Rift dev kit schematics under open-source license](
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- [Tekken 7 surpasses 2M copies sold on consoles, 3 months after launch](
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- [Divinity: Original Sin 2 dev explores how open game dev can help (and hurt) progress](
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- [Get a job: Avalanche Software is hiring a Sr. Environment Artist](
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- [Disruptor Beam lays off staff as part of 're-focusing' effort](
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- [3rd Eye Studios nabs $1M investment for VR development](
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- [How Stardew Valley creator Eric Barone coped with a four year dev cycle](
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- [Blog: Applying a user-centered approach to control design](
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