Plus, Nintendo buys Switch port studio Shiver Entertainment from Embracer, What a community-led shift to independent fan wikis means for game developers, and more - [Game Developer Daily](?sp_aid=123608&elq_cid=22018255&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf&utm_source=eloqua&utm_medium=email&utm_campaign=Gama_NL_Game%20Developer%20Daily_05.21.24&sp_cid=53586&utm_content=Gama_NL_Game%20Developer%20Daily_05.21.24&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf&elqTrackId=7543d0923ace48aebf6b769d38c4bddc&elq=871949fb9acc4a2384e5a824d420920a&elqaid=123608&elqat=1&elqCampaignId=53586) May 21, 2024 — JUMP TO —
[From Our Sponsors](#sponsors) | [Featured Blogs](#blogs) | [Top Job Postings](#job) | [Resource Center](#resources) [TOP STORIES] [Kamaeru: A Frog Refuge hopes to inspire a love for the wetlands]( The developers at Humble Reeds talk about how they wove conservationism into the game's mechanics without bogging the them down in the com... [Conflict, cringe, and existential dread: How The Crush House mimics reality television]( Want to build a thirst-person shooter? Unleash the melodrama. [Nintendo buys Switch port studio Shiver Entertainment from Embracer]( Shiver worked on the Switch versions of Hogwarts Legacy and Mortal Kombat 1. [What a community-led shift to independent fan wikis means for game developers]( Players are beginning to split away from centralized wiki platforms and build their own community guides. Here's why developers should pay... [Iwata's comments in restored 2004 interview look downright prophetic]( Two years into being Nintendo's global president, Iwata looks ahead to the company's strategy with the Nintendo Wii and DS, and its c... [More Stories »]( [FROM OUR SPONSORS] [Live service developers are increasingly looking to buy rather than build]( This brand-new survey of live service developers around the globe covers all aspects of live service development in 2024 and sheds light opportunities and challenges live service developers should be aware of. [FIND OUT MORE]( [FEATURED BLOGS]
[Finding Your Voice: How to target press and influencers for your game]( In today's crowded gaming market, getting your indie game noticed feels like shouting into a hurricane. That's where strategic media ... [Language, loot, and localization: how to ready MMORPGs for release in more regions]( Our focus on localizing Asian games requires a slightly different approach, and while it's a daunting task, it's also an immensely ex... [From ASCII to Pixel Art and Back]( I'm developing a 2.5D pixel art game on my old text-mode engine. A character-based ASCII engine can handle this task, it just needs a coup... [The Game Show Interview: Game Music & Game Design]( Continuing transcript of the uncut interview of game composer Winifred Phillips by Meena Shamaly, host of ABC Classicâs The Game Show (Par... [Narration Avenues in Multiverse Games]( Apart from the traditional screenplay and 3d production hurdles, multiverse narratives and games produce even more complex structures of going ... [More Blogs »]( [JOB LISTINGS FOR TODAY] [RESOURCES] [LIGHTSPEED STUDIOS Outlines Vision for Future of Game Development]( At GDC 2024, LIGHTSPEED STUDIOS showcased its work in pioneering the future of game development, proven by its work in R&D, innovative IP including Last Sentinel, and global collaboration. [Equal access for all: Learn how Xsolla helps games reach more players]( Take an inside look at how the game industryâs leading solutions provider and GDC diamond sponsor empowers companies and players to enjoy the game by making games available to everyone worldwide. [Why Game Preservation Is Vital--And How Technology Helps]( Any tool which makes the preservation of games simpler is a great thingâfor everybody in the games industry. [Toxicity and the bottom line: 5 benefits of ToxMod voice moderation]( Effectively moderating toxicity is crucial to building gaming environments that are engaging and safe. We dive into the cost of toxicity and 5 proven benefits of voice moderation with ToxMod. [Real-time game telemetry at 2K Games using AWS and Rockset]( Sanju Sriram at 2K Games, Andrei Muratov at AWS and Julie Mills at Rockset discuss architectures and best practices for real-time game telemetry. [Better Player Protection: How AI-driven Content Moderation is Improving Player Experiences in Among Us VR]( Join Modulate and Schell Games for a focused webinar where youâll learn best practices for selecting the right content moderation tool for your players and more. [Perfect your Mobile Game for Better Player Experiences in 2024]( Experts will guide you through the latest strategies for perfecting your mobile game, from pre-launch prep to post-launch excellence. [The Fastest Path to Scalable Version Control: Introducing Helix Core Cloud]( Don't miss this fireside chat between Perforce CTOs Brad Hart and Deepak Giridharagopal as they discuss real-time development, cloud tools for indie developers, and Helix Core Cloud. [More Resources »]( [Facebook]( [Twitter](gamedevdotcom?sp_aid=123608&elq_cid=22018255&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf&utm_source=eloqua&utm_medium=email&utm_campaign=Gama_NL_Game%20Developer%20Daily_05.21.24&sp_cid=53586&utm_content=Gama_NL_Game%20Developer%20Daily_05.21.24&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf) [Linkedin]( [YouTube]( This email has been sent to {EMAIL}.
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