Plus, Exploiting Fear to Create Good Horror Games, Alan Wake II developer Remedy cancels multiplayer project Codename Kestrel, and more - [Game Developer Daily](?sp_aid=123362&elq_cid=22018255&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf&utm_source=eloqua&utm_medium=email&utm_campaign=Gama_NL_Game%20Developer%20Daily_05.09.24&sp_cid=53410&utm_content=Gama_NL_Game%20Developer%20Daily_05.09.24&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf&elqTrackId=8c8edb1054be4785bd1a28e29a21e71f&elq=66300807072e41efab09e47bbd7a92cb&elqaid=123362&elqat=1&elqCampaignId=53410) May 09, 2024 — JUMP TO —
[From Our Sponsors](#sponsors) | [Featured Blogs](#blogs) | [Top Job Postings](#job) | [Resource Center](#resources) [TOP STORIES] [Report: Xbox bracing for more cuts after studio-hoarder Microsoft claims it's spread too thin]( Microsoft has spent billions on studio acquisitions but appears to be crumbling under its own weight. [Exploiting Fear to Create Good Horror Games]( Developers Jade Jacson, Steve Kirby and Kelvin Moore dive into horror as a genre, why we like to be scared and how game developers can exploit our deepest fears... [Deep Dive: Console cross-play and how we made it work in Insurgency]( Here are the steps Pingle Studios took to implement multiplayer on multiplatform, with five key takeaways from the project. [Microsoft closes Arkane Austin, Tango Gameworks and Alpha Dog Games]( The developers behind Redfall, Hi-Fi Rush, and Mighty Doom are being shut down. [Alan Wake II developer Remedy cancels multiplayer project Codename Kestrel]( The studio has scrapped the project to focus on existing franchises. [More Stories »]( [FROM OUR SPONSORS] [Live service developers are increasingly looking to buy rather than build]( This brand-new survey of live service developers around the globe covers all aspects of live service development in 2024 and sheds light opportunities and challenges live service developers should be aware of. [FIND OUT MORE]( [FEATURED BLOGS]
[Building game worlds with creative lifehacks from the field of writing]( Sometimes, especially with new releases, we need to build entire worlds from scratch. Lifehacks from writing can provide valuable insights. We share a practical... [Exploiting Fear to Create Good Horror Games]( Developers Jade Jacson, Steve Kirby and Kelvin Moore dive into horror as a genre, why we like to be scared and how game developers can exploit our deepest fears... [Mobile PvP-shooter from the technical POV: a 10-year evolution of War Robots]( In this article, we'll discuss our many years of experience in the technical development of this large project. [Thoughts To Live By]( As a lesson in and reminder of what's philosophically important to my studios' games, inspirational posters have been a useful tool. This post features some 'he... [Satisfying frustration: How to make compelling games that encourage moral reflection]( To inspire moral reflection, we as game designers have to go against players' inherent instinct to make strategic decisions and break a few fundamental game des... [More Blogs »]( [JOB LISTINGS FOR TODAY] [RESOURCES] [LIGHTSPEED STUDIOS Outlines Vision for Future of Game Development]( At GDC 2024, LIGHTSPEED STUDIOS showcased its work in pioneering the future of game development, proven by its work in R&D, innovative IP including Last Sentinel, and global collaboration. [Equal access for all: Learn how Xsolla helps games reach more players]( Take an inside look at how the game industryâs leading solutions provider and GDC diamond sponsor empowers companies and players to enjoy the game by making games available to everyone worldwide. [Why Game Preservation Is Vital--And How Technology Helps]( Any tool which makes the preservation of games simpler is a great thingâfor everybody in the games industry. [Toxicity and the bottom line: 5 benefits of ToxMod voice moderation]( Effectively moderating toxicity is crucial to building gaming environments that are engaging and safe. We dive into the cost of toxicity and 5 proven benefits of voice moderation with ToxMod. [Real-time game telemetry at 2K Games using AWS and Rockset]( Sanju Sriram at 2K Games, Andrei Muratov at AWS and Julie Mills at Rockset discuss architectures and best practices for real-time game telemetry. [Better Player Protection: How AI-driven Content Moderation is Improving Player Experiences in Among Us VR]( Join Modulate and Schell Games for a focused webinar where youâll learn best practices for selecting the right content moderation tool for your players and more. [Perfect your Mobile Game for Better Player Experiences in 2024]( Experts will guide you through the latest strategies for perfecting your mobile game, from pre-launch prep to post-launch excellence. [The Fastest Path to Scalable Version Control: Introducing Helix Core Cloud]( Don't miss this fireside chat between Perforce CTOs Brad Hart and Deepak Giridharagopal as they discuss real-time development, cloud tools for indie developers, and Helix Core Cloud. [More Resources »]( [Facebook]( [Twitter](gamedevdotcom?sp_aid=123362&elq_cid=22018255&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf&utm_source=eloqua&utm_medium=email&utm_campaign=Gama_NL_Game%20Developer%20Daily_05.09.24&sp_cid=53410&utm_content=Gama_NL_Game%20Developer%20Daily_05.09.24&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf) [Linkedin]( [YouTube]( This email has been sent to {EMAIL}.
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