Mad Mushroom explains what devs might expect from a streamer-owned publisher, How handheld gaming has become more complex – and more lucrative, and more - [Game Developer Daily](?sp_aid=123046&elq_cid=22018255&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf&utm_source=eloqua&utm_medium=email&utm_campaign=Gama_NL_Game%20Developer%20Daily_04.24.24&sp_cid=53178&utm_content=Gama_NL_Game%20Developer%20Daily_04.24.24&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf&elqTrackId=4e49cb19cce345ae8093a0ec79c596ad&elq=08a0cc645ea64a0fb601be9e8772922b&elqaid=123046&elqat=1&elqCampaignId=53178) April 24, 2024 — JUMP TO —
[From Our Sponsors](#sponsors) | [Featured Blogs](#blogs) | [Top Job Postings](#job) | [Resource Center](#resources) [TOP STORIES] [Valve updates Steam refund policy to cover 'Advanced Access' playtime]( The company will start tracking pre-launch playtime to close a refund loophole. [Murder on Space Station 52 - Paper to Pixel: Making a Scene]( Many people have been speaking about the unique visual style of the game, so I wanted to break down a scene from the game and explain how I created it. [FTC banning 'restrictive and exclusionary' noncompetes in the U.S.]( The ban could have a tangible impact on workers in the video game industry, where noncompetes have been used to prevent staff from moving between studios. [Mad Mushroom explains what devs might expect from a streamer-owned publisher]( Every publisher has their own strategy. Here are the upsides and downsides of working with one co-owned by high-profile streamers. [How handheld gaming has become more complex â and more lucrative]( This piece explores the recent development of the market, guided by Omdia's brand-new Games Handheld Database, which forecasts value, volume, and installed base... [More Stories »]( [FROM OUR SPONSORS] [Live service developers are increasingly looking to buy rather than build]( This brand-new survey of live service developers around the globe covers all aspects of live service development in 2024 and sheds light opportunities and challenges live service developers should be aware of. [FIND OUT MORE]( [FEATURED BLOGS]
[Murder on Space Station 52 - Paper to Pixel: Making a Scene]( Many people have been speaking about the unique visual style of the game, so I wanted to break down a scene from the game and explain how I created it. [How handheld gaming has become more complex â and more lucrative]( This piece explores the recent development of the market, guided by Omdia's brand-new Games Handheld Database, which forecasts value, volume, and installed base... [The Six Stages of Player Rationality]( To understand the impact of your mechanics, you need to know how people will react to them. This means that you have to have some kind of mental model of player... [Solo-Devs and risk-takers (an artistic exploration of experimental tools)]( Tools outside of the mainstream, made by just one person, a group of friends, or a small team⦠all asking 'what if,' and then exploring how their tool can ... [Postmortem: The Sirena Expedition]( 'Iâd like to talk a bit about the development of the game, and look at some of what I thought went well, along with what didnât go quite so well.' [More Blogs »]( [JOB LISTINGS FOR TODAY] Oasys Pte. Ltd.:
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[Senior Unreal Engine Developer]( [RESOURCES] [LIGHTSPEED STUDIOS Outlines Vision for Future of Game Development]( At GDC 2024, LIGHTSPEED STUDIOS showcased its work in pioneering the future of game development, proven by its work in R&D, innovative IP including Last Sentinel, and global collaboration. [Equal access for all: Learn how Xsolla helps games reach more players]( Take an inside look at how the game industryâs leading solutions provider and GDC diamond sponsor empowers companies and players to enjoy the game by making games available to everyone worldwide. [Why Game Preservation Is Vital--And How Technology Helps]( Any tool which makes the preservation of games simpler is a great thingâfor everybody in the games industry. [Toxicity and the bottom line: 5 benefits of ToxMod voice moderation]( Effectively moderating toxicity is crucial to building gaming environments that are engaging and safe. We dive into the cost of toxicity and 5 proven benefits of voice moderation with ToxMod. [Real-time game telemetry at 2K Games using AWS and Rockset]( Sanju Sriram at 2K Games, Andrei Muratov at AWS and Julie Mills at Rockset discuss architectures and best practices for real-time game telemetry. [Better Player Protection: How AI-driven Content Moderation is Improving Player Experiences in Among Us VR]( Join Modulate and Schell Games for a focused webinar where youâll learn best practices for selecting the right content moderation tool for your players and more. [Perfect your Mobile Game for Better Player Experiences in 2024]( Experts will guide you through the latest strategies for perfecting your mobile game, from pre-launch prep to post-launch excellence. [Revolutionizing Gamer Performance: The Unveiling of GamerTech's Magma Glove]( GamerTech® introduces the Magma Glove at the Scholars' Collegiate Gaming Summit, a groundbreaking wearable designed to enhance comfort and improved actions per minute for gamers. CEO Amila Pathirana discusses the innovation's impact on esports. [More Resources »]( [Facebook]( [Twitter](gamedevdotcom?sp_aid=123046&elq_cid=22018255&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf&utm_source=eloqua&utm_medium=email&utm_campaign=Gama_NL_Game%20Developer%20Daily_04.24.24&sp_cid=53178&utm_content=Gama_NL_Game%20Developer%20Daily_04.24.24&sp_eh=558b5bca28770e5056e8cfadd2bf9a5dda06ed0e24183b37db416422421c3bbf) [Linkedin]( [YouTube]( This email has been sent to {EMAIL}.
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