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🎓 The virtual touch effect

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Tue, Mar 22, 2022 07:26 AM

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Show a hand touching your product from the viewer?s point of view . Product attitudes and sales wi

Show a hand touching your product from the viewer’s point of view (e.g. photo of a hand holding a coffee, or a VR ‘hand’ interacting with a phone). Product attitudes and sales will increase.                                                                                                                                                                                                                                                                                                                                                                                                                 [🎓 The virtual touch effect]( Show a hand touching your product from the viewer’s point of view (e.g. photo of a hand holding a coffee, or a VR ‘hand’ interacting with a phone). Product attitudes and sales will increase. [Thomas McKinlay]( Mar 22 [Comment]( [Share]( New to [Ariyh](? Join 8,903 evidence-based marketers for 3min practical insights 💡 from scientific research 🎓 to get better marketing results 📈 [Subscribe now]( Links: [Job board]( - [Advertise on Ariyh]( - [1:1 Consulting]( --------------------------------------------------------------- Today’s insight is brought to you by… [The Brand Positioning Workbook]( “Hands down the best book on brand positioning since Al Ries & Jack Trout introduced this concept many years ago. Ulli Appelbaum provides a smart roadmap on how to successfully position or re-position your brand for success in the marketplace. It works at all levels of experience from a young professional to a seasoned marketer. If you want a laser-focused approach to carve out the brand position you need to grow your business – read this book.” - Mark Jenson, University of Minnesota, Hubbard School of Journalism and Mass Communication. [Get Your Copy Today]( --------------------------------------------------------------- Want to sponsor Ariyh? [Here’s all you need to know](. 📝 Intro We’ve seen in the past that you can make ads more effective by [showing people using your product](. But what if we take it to the next level. And give the feeling that it’s the viewer that’s touching or using the product? P.S.: This is by far the most robust study I have analyzed on Ariyh (out of [122 research papers]( to date). These relentless researchers (listed in the ‘Researchers’ section) ran 15 different experiments. Just a few of the things they did: coded and analyzed 4,535 Instagram posts, built a VR store, tested people’s heartbeats, and tried anything they could think of to make the effect disappear (e.g. by telling people that hands are yucky and full of germs). Think of how much work went into this. Take a moment to let that sink in. Thank you scientists. Long live science. --------------------------------------------------------------- Previous insight: [Clickbait doesn’t work]( (100+ more insights [here]() Show a first-person hand touching your product to increase how much people value it Impacted metrics: Customer acquisition Channels: Ecommerce | Website | Ads | Social media | VR For: B2C. Can be tested for B2B Research date: February 2022 📈 Recommendation Show a hand (real or a digital lookalike) touching your product from the viewer’s point of view - suggesting a feeling that they are touching the product themselves. People will be more likely to buy your product. Use it in images, videos, and VR experiences. 🎓 Findings - A hand touching a product in an image, video, or VR experience increases how much people: - Like the product - Are likely to buy it - Are willing to pay for it - For the effect to work, the hand: - Must be seen from a first-person point of view, giving the feeling it’s the person’s own hand - Must touch the product, ideally in a relevant way (e.g. feel a shirt’s texture or hold it, not punch it) - Doesn’t have to look like the viewer's hand. It can be a real hand of any skin tone or gender, and can even be a digital recreation of a hand (e.g. a stylized hand, an alien’s ‘hand’ in a video game) - For example, in experiments, people: - Who saw a GIF of a hand touching (vs laying next to) a sweater, liked the sweater 9.4% more, were 16.3% more likely to buy it, and were willing to pay 14% more for it. It didn’t matter if the hand was human-like or a floating blue digital hand - In a VR store were willing to pay 32.5% more for a shirt ($9.75 vs $7.36) when their virtual hand touched the product compared to when it didn’t Instagram posts of companies like Samsung or Starbucks had more likes when a hand was touching their products. 🧠 Why it works - Seeing someone else’s hand or a virtual hand touch the product increases our feeling that the hand is ours. - In turn, that increases our psychological feeling of ownership of the product. - This improves how we value the product itself. ✋ Limitations - In the VR experience in the study, people could not control their virtual hands as if they were their own (they could only watch a recording). The effect would likely be stronger if this were the case, and even stronger with a handheld VR controller that could transmit a sensation of touch. This was not tested. - It’s unclear how abstract a non-human virtual hand can be before the effect disappears. For example, is the hand icon in which your mouse cursor turns into when you move over links enough? (e.g. try it with [this link to Ariyh’s homepage]() - We don’t know whether a hand using a non-physical product, such as software (e.g. on an iPad), could activate this effect for the product. 🏢 Companies using this - This technique seems quite common in social media images. It’s less common in ads, websites, and VR experiences. - An analysis of 4,535 Instagram posts of Caribou Coffee, Samsung, Starbucks, and We Are Knitters found that 43.2% showed a first-person hand touching one of their products. - YouTube unboxing videos of products often use a first-person point of view. - VR experiences don’t usually use virtual hands in interaction with or selection of products. They instead rely on a cursor, missing out on this effect. An example of how to activate this effect, from Starbucks’s Instagram page. ⚡ Steps to implement - Include a first-person hand in your image or video creatives. The hand should be touching the product in a meaningful and relevant way (e.g. using it, feeling it). - Use it in ads, product pages, social media posts, product demos, or in almost any of your marketing assets. - Apply this as a priority if you are in the VR or metaverse space. --------------------------------------------------------------- 🔍 Study type Lab and online experiments and market observation (analysis of 4,535 Instagram posts from 4 companies) 📖 Research [Observing Product Touch: The Vicarious Haptic Effect in Digital Marketing and Virtual Reality](. Journal of Marketing Research (February 2022). 🏫 Researchers - [Andrea Webb Luangrath](. Tippie College of Business, University of Iowa - [Joann Peck](. University of Wisconsin–Madison - [William Hedgcock](. University of Minnesota - [Yixiang Xu](. University of California, Berkeley Remember: This is a new scientific discovery. In the future it will probably be better understood and could even be proven wrong (that’s [how science works](). It may also not be generalizable to your situation. If it’s a risky change, always test it on a small scale before rolling it out widely. --------------------------------------------------------------- 🔥 Featured hand-picked jobs Announcement: The [Job Board]( is being retired. This is the last batch of new jobs. They will stay live for the next few weeks. Why? Last week, only 4.5% of you told me you absolutely love it (no hard feelings 😅 thanks for the feedback!). Mostly, it’s a meh or nice to have. So I'd much rather focus Ariyh’s limited time and efforts on something that you’d love wholeheartedly (e.g. [playbooks]( in more topics). That means that for now, I will call an end to this experiment. Perhaps it will relaunch one day. Here is a selection of new opportunities on the job board: - Schoolhouse.world - [Growth Manager]( (Remote) - Yardzen - [VP of Marketing]( (Remote US) - PhotoRoom - [Head of Brand & Content]( (Paris or Remote EU) - Koala Health - [Head of Marketing]( (Boston or Remote US) - Papa - [Associate Product Marketing Manager]( (Remote US) See all other marketing roles directly on the [Job Board](. --------------------------------------------------------------- Rate today’s insight to help me make Ariyh's next insights 🎓 even more useful 📈 How was today’s insight? [Loved it]( | [Great]( | [Good]( | [Meh]( | [Bad]( New to Ariyh? -> Subscribe below or read other 3min marketing insights [here]( [Subscribe now]( [Like]( [[Comment]Comment]( [[Share]Share]( If you liked this post from [Ariyh](, why not share it? [Share]( © 2022 Thomas McKinlay [Unsubscribe]( 08007, Barcelona, Spain [Publish on Substack](

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