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RPGnet Newsletter #151

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Tue, Sep 25, 2018 12:08 AM

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RPGnet Newsletter #151 September 25, 2018 New Columns This week's Fuzzy Thinking from Christopher Ce

RPGnet Newsletter #151 September 25, 2018 New Columns This week's Fuzzy Thinking from Christopher Cecil discusses one of the very few conflicts in gaming where the word 'quadratic' might be used: [Fighter vs. Wizard.]( Jonathan Hicks made a confession in the latest Observations from a Gamer's Chair: [I Was An Awful GM.]( And, Kirk Johnson-Weider described a new piece of gaming technology in this issue of Imperfect GM: [What is an X card?]( New Reviews Antonios S got things going with a look at a pair of expansions for the civilization-building game Kyklades. [Hades]( enhances the main Kyklades game in interesting and fully modular ways. [C3K: Creatures Crossover]( makes the base game more aggressive, more unpredictable, and overall more powerful (and can also be used as an expansion for the Kemet game line, as well). Antonios also reviewed the well-regarded game [Takenoko,]( finding it to be a fun, entertaining game that will appeal not only to the social and light gamers around us, but also to the hardcore crowd that wishes to play a lighter game more competitively. An expansion, [Chibis,]( increases the replayability and the desirability of the basic game. Antonios then looked at [Whitehall Mystery,]( a semi-cooperative, Jack-the-Ripper-themed deduction game that is tight, concise, and features a race against the game's clock. Endzeitgeist reviewed sort-of-OSR-RPG [Into the Odd,]( which is frankly genius in its simplicity when it does things right, but has some annoying inconsistency as to details. The supplement [Odditional Materials]( adds some interesting ideas, but lacks polish. And, the week wrapped up with Endzeitgeist's review of the Labyrinth Lord city supplement/adventure [Fever-Dreaming Marlinko,]( which has excellent writing and content, but suffers from trying to squeeze two supplements worth of material into one book. Threads You Might Have Missed The search for less-violent RPGs is a constant, and there have been some great new entries in the field in the recent past. Check out this thread for more: [Games that de-centralize violence: tell me your favourites.]( Here's a fun AU game setting to ponder over: [World War Oz.]( And, for the new week, get yourself pumped up with some [Crowdpleasing High Octane Anthems!]( Sign Off Have a good week, everyone. - Iustum Newsletter Editor --------------------------------------------------------------- You are receiving this email for {NAME} @ RPGnet ({EMAIL}). If you prefer not to receive this newsletter, please visit our [two-click unsubscribe](. If you have any problems with unsubscription, mail us at [ce@skotos.net](mailto:ce@skotos.net?subject=RPGnet Unsubscribe {NAME}) with your RPGnet account name. This newsletter is also available as [a column]( or via [RSS](.

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