Tutorials on iOS Design Patterns, Advanced Git, React Native, Hero, Unity, Unreal Engine, and more!
Issue 129 - Aug 8, 2017
Note from Ray
It's conference season! This week four tutorial team members (including Vicki and I) are at [That Conference]( and this weekend 8 team members (including Sam) will be at [360iDev](. We hope to see some of you there, or at our own [RWDevCon]( next April! :]
iOS
[New Course: Mastering Git](
by Sam Davies
We are happy to announce a new 14-part course for advanced developers: Mastering Git.
This course focuses on using git to solve real-world problems, as you take a multi-user Git repository and work through the final steps of releasing a software product.
The first 7 parts are available now, which cover the [implementation of git]( [merge conflicts]( [stashes]( [aliases]( [rebase]( [rewriting history]( and [gitignore after the fact](.
[Design Patterns on iOS using Swift Part 1]( | [Part 2](
by Lorenzo Boaro
In this 2-part tutorial series, you'll learn about some of the major (and not so major) design patterns that are commonly used in iOS development, including MVC, Singleton, Facade, Decorator, Delegation, Adapter, Observer, and more.
[Elegant Transitions with Hero](
by Jessy and Catie Catterwaul
In this screencast for [raywenderlich.com subscribers]( you'll learn the basics of Hero, an elegant transition library for iOS.
Hero makes it simple to achieve the kind of results you'd expect from software like Keynote, in your own apps.
[React Native Tutorial: Building iOS and Android Apps with JavaScript](
by Christine Abernathy
React Native brings the React paradigm to mobile app development. Itâs goal isnât to write the code once and run it on any platform. The goal is to learn-once (the React way) and write-anywhere.
This React Native tutorial takes you through the process of building an iOS app for searching UK property listings. Now fully up-to-date for React Native 0.46, Xcode 9, and iOS 11!
[Sponsor raywenderlich.com Weekly and reach 91,667 subscribers!](
Android
[Call for Applicants: raywenderlich.com Kotlin Update Team](
by Joe Howard
We're starting a new project called the "Great Kotlin Update", to update our entire collection of Android tutorials to Kotlin.
This is where you come in! We are currently looking for applicants to join this brand new team - so please check this out, or forward to good Android developers you know.
Unity
[Using Streaming Assets in Unity](
by Mark Placzek
In Unity, you can use streaming assets to let your users customize your gameâs UI, soundtrack, player model, and even create their own levels.
In this tutorial, you'll learn:
- How the Streaming Assets directory works.
- How to load resources from the Streaming Assets directory at runtime.
- How to harness the data from files added by your users.
[Open Call for Applications on the Unity Team](
by Annette Marlette
If you (or anyone you know) has published a game made with Unity, we could use your help! We are currently looking for a few good authors and tech editors on our Unity team.
Unreal Engine
[Unreal Engine 4 UI Tutorial](
by Tommy Tran
In video games, developers use graphics and text to display relevant information to the player such as health or score. This is known as the user interface (UI).
In this 4th part of our Unreal Engine tutorial series, you will learn how to:
- Create a heads-up display (HUD) that displays a counter and a timer
- Display the HUD
- Update the counter and timer to display variable values
Where To Go From Here?
[iPhone Proâ²s edge-to-edge screen and what it could mean](
by Max Rudberg
There's a lot of speculation on what the iPhone Pro's new edge-to-edge screen will mean from a UI perspective. This is a cool post that shows some concepts of what it might look like!
[Twitter](
[Facebook](
[Website](
[View this email online]( | This email is being sent to you because you subscribed on our website.
[Unsubscribe]( | Razeware LLC, 1882 Hawksbill Rd McGaheysville, VA 22840
Copyright © 2017 Razeware LLC, All rights reserved.