Newsletter Subject

raywenderlich.com Weekly - Issue 105

From

raywenderlich.com

Email Address

ray@raywenderlich.com

Sent On

Fri, Feb 24, 2017 09:35 PM

Email Preheader Text

Issue 105 - February 21, 2017 Note from Ray I meant to send this out as usual on Tuesday but forgot.

Issue 105 - February 21, 2017 Note from Ray I meant to send this out as usual on Tuesday but forgot. Oh well - better late than never! :P iOS [Updated Course: Custom Controls in iOS]( by Jessy and Catie Catterwaul Custom controls can help users better interact with your app, and can help your app stand out from the crowd. In this course for intermediate to advanced iOS developers, you’ll learn how to create your own! Specifically, you’ll create a “deluxe button”, a concentric ring control like in the Apple Watch activity app, and a custom sketch pad. Enjoy! [Sponsor raywenderlich.com Weekly and reach 88,150 subscribers!]( Swift [Server Side Swift with Vapor: Authentication with Turnstile]( by Ray Wenderlich Turnstile is a security framework for Server Side Swift. The idea is you can use Turnstile to restrict certain sections of your web app based on whether the user is authenticated, and what they have access to. In this screencast, I'll show you how you can use Turnstile in a Server Side Swift with Vapor app to add username/password authentication over HTTPs. [Working with JSON in Swift]( by Luke Parham If you're writing any code that deals with a web service, chances are you have to deal with JSON data. In this tutorial, you'll learn how to parse JSON data in Swift - the raw/native way, plus an even easier way thanks to a popular Swift framework called Gloss. Games [Unity First Person Shooter Tutorial]( by Anthony Uccello One of the most popular types of games is first-person shooter games. Creating a first-person shooter can be a lot of work. However, you don't have to start from scratch, thanks to the popular Ultimate First Person Shooter plugin for Unity. In this tutorial, you'll learn how to create a simple first-person shooter game in Unity, including moving the player, shooting, adding bullet holes, and even a sniper rifle! [How To Make a Game Like Cut the Rope]( by Kevin Colligan Cut The Rope is a popular physics-driven game where players feed a little monster by cutting ropes which suspend candies. In this tutorial, you'll build a similar game using the physics engine of SpriteKit, Apple’s 2D game framework. [Metal Tutorial with Swift 3 Part 1: Getting Started]( by Andrew Kharchyshyn Metal is Apple's API for GPU-accelerated 3D graphics. In this tutorial, you’ll get some hands-on experience using Metal and Swift 3 to create a bare-bones app: drawing a simple triangle. In the process, you’ll learn about some of the most important classes in Metal, such as devices, command queues, and more. Where To Go From Here? [The raywenderlich.com Bookshelf]( Now that the print versions of our books have arrived, I thought you might enjoy seeing what they look like on a bookshelf - combined with our entire historical archive! [Twitter]( [Facebook]( [Website]( This email is being sent to you because you subscribed on our website. [Unsubscribe]( | Razeware LLC, 1882 Hawksbill Rd McGaheysville, VA 22840 Copyright © 2017 Razeware LLC, All rights reserved.

Marketing emails from raywenderlich.com

View More
Sent On

04/08/2021

Sent On

28/07/2021

Sent On

21/07/2021

Sent On

14/07/2021

Sent On

07/07/2021

Sent On

30/06/2021

Email Content Statistics

Subscribe Now

Subject Line Length

Data shows that subject lines with 6 to 10 words generated 21 percent higher open rate.

Subscribe Now

Average in this category

Subscribe Now

Number of Words

The more words in the content, the more time the user will need to spend reading. Get straight to the point with catchy short phrases and interesting photos and graphics.

Subscribe Now

Average in this category

Subscribe Now

Number of Images

More images or large images might cause the email to load slower. Aim for a balance of words and images.

Subscribe Now

Average in this category

Subscribe Now

Time to Read

Longer reading time requires more attention and patience from users. Aim for short phrases and catchy keywords.

Subscribe Now

Average in this category

Subscribe Now

Predicted open rate

Subscribe Now

Spam Score

Spam score is determined by a large number of checks performed on the content of the email. For the best delivery results, it is advised to lower your spam score as much as possible.

Subscribe Now

Flesch reading score

Flesch reading score measures how complex a text is. The lower the score, the more difficult the text is to read. The Flesch readability score uses the average length of your sentences (measured by the number of words) and the average number of syllables per word in an equation to calculate the reading ease. Text with a very high Flesch reading ease score (about 100) is straightforward and easy to read, with short sentences and no words of more than two syllables. Usually, a reading ease score of 60-70 is considered acceptable/normal for web copy.

Subscribe Now

Technologies

What powers this email? Every email we receive is parsed to determine the sending ESP and any additional email technologies used.

Subscribe Now

Email Size (not include images)

Font Used

No. Font Name
Subscribe Now

Copyright © 2019–2024 SimilarMail.